Recent Activities

2019-04-16: A new hotfix (0.9.5.7) is now available!

  • DanielBoone -

    Replied to the thread English Prehistoric Rising World Mod - Work in Progress.

    Post
    Don't go through this area too quickly...... There are potatoes and cherries ahead of you. forum.rising-world.net/attachm…91fae9825df3594ae2b45309e
  • DanielBoone -

    Replied to the thread English Prehistoric Rising World Mod - Work in Progress.

    Post
    I will be doing some more testing today...... If all goes well the environment texture files for Prehistoric Rising World will be available for download as a texture pack later today or tomorrow.
  • DanielBoone -

    Replied to the thread English Prehistoric Rising World Mod - Work in Progress.

    Post
    In the vanilla game you can from a distance away easily see the bright colors from apple and lemon trees as well as the green of watermelons, carrots and so on. With the Prehistoric mod these are all now harder to see from a distance and you will need…
  • Sheeba -

    Liked Deirdre’s post in the thread English / German Strandvilla mit Terassengarten und Pool/Beach villa with terraced garden and pool.

    Like (Post)
    Hier mal meine Strandvilla mit terrassierem Garten und Pool. Das Haus verfügt über 3 Schlafzimmer, 2 Bäder, Küche und Wohnzimmer. Die Pflanzen in den Vasen am besten vorher setzten, vielleicht auf einen Halbblock damit sie höhere stehen un dann die…
  • DanielBoone -

    Replied to the thread Intermediate Example: CustomItemLoader.

    Post
    Quote from red51: “Quote from DanielBoone: “I was wondering if you could show the code for using strawberries and corn to make Candy and then consume it. ” Maybe create a new topic for that, since that would be basically a new, separate plugin…
  • DanielBoone -

    Posted the thread English Code for making and consuing candy.

    Thread
    For an example for the mod I am working on I was wondering if you could show the code for using strawberries and corn to make Candy and then consuming it.
  • red51 -

    Replied to the thread German Schusswaffen als Plugin Halbautomatisch/Vollautomatisch.

    Post
    Du könntest als Grundlage dafür den Code der "PotatoGun" verwenden, darin ist zumindest schonmal das grundsätzliche Schießverhalten implementiert. Prinzipiell müsstest du lediglich den Part entfernen, in dem die Kartoffel gespawnt und "angeschubst"…
  • red51 -

    Replied to the thread German Wie bekomme ich dass Terrain wo der Spieler hinguckt ?.

    Post
    Um eine "globale Position" in eine Chunk- und Block-Position umzuwandeln (also Vector3f in zwei Vector3i), kannst du die statischen ChunkUtils Funktionen verwenden ;) Bspw. mit der ChunkUtils.getChunkAndBlockPosition() Funktion, bei welcher du allerdings…
  • red51 -

    Replied to the thread Ist Rising World mit Java 11 kompatibel ?.

    Post
    Generell sind auch alle aktuellen Java 8 Downloads auf der Java Seite verfügbar :) java.com/de/download/manual.jsp
  • red51 -

    Replied to the thread Is it possible to.....

    Post
    Unfortunately there is currently no way to change the size of explosions. The only thing you could do with the API is spawning several explosions in close proximity, resulting in a bigger fireball ;)
  • red51 -

    Replied to the thread Kicked from game.

    Post
    Thanks for the log! This looks like an issue with the underlying physics engine (which is a mess)... there will be a technical overhaul in the near future. If you experience this issue again, please let me know :)
  • red51 -

    Replied to the thread Hemp Leafs.

    Post
    If you're referring to drugs, then no, we will probably stay away from them ;) The main reason is that this could get us into trouble in certain countries - some countries are very restrictive when it comes to drugs in computer games, at least when it…
  • red51 -

    Replied to the thread German Hilfe beim kleinen Wetter Plugin. | Anfänger.

    Post
    Das WeatherChangeEvent ist hierfür leider nicht ganz geeignet, denn Events sind generell nur "Ereignisse", die aktuell stattfinden, unabhängig von deinem Plugin. D.h. dieses Event wird dann aufgerufen, wenn das Wetter geändert wird (entweder via…
  • red51 -

    Replied to the thread Intermediate Example: CustomItemLoader.

    Post
    Quote from DanielBoone: “I was wondering if you could show the code for using strawberries and corn to make Candy and then consume it. ” Maybe create a new topic for that, since that would be basically a new, separate plugin (which isn't related to…
  • red51 -

    Replied to the thread Starke Abweichungen beim Raster.

    Post
    Kannst du ggf. ein Bild o.ä. von der Ungenauigkeit posten? Hast du nur das Raster verwendet, oder auch das "modulare Platzieren" (also das Andocken von Bauelementen)? Bei welchen Koordinaten befindest du dich ungefähr, also X und Z Koordinate? Denn…
  • red51 -

    Replied to the thread Pferd weg nach Beenden.

    Post
    Hast du evtl. unmittelbar nach dem Absteigen das Spiel beendet? Dabei kann es passieren, dass nicht mehr alles vollständig gespeichert wird. Das ist meistens nicht ganz so tragisch, weil dadurch höchstens ca. 10 Sekunden verlorengehen "könnten" (aber…
  • adripan -

    Replied to the thread English Motivational concept art..

    Post
    Quote from DanielBoone: “Concept art from my upcoming mod Prehistoric Rising World forum.rising-world.net/attachm…91fae9825df3594ae2b45309e ” Great job!! I need see the final work. ESP.: Otra posibilidad para el futuro de este prometedor…
  • Deirdre -

    Replied to the thread English Motivational concept art..

    Post
    - Nice :thumbup:
  • Helie -

    Liked DanielBoone’s post in the thread English Prehistoric Rising World Mod - Work in Progress.

    Like (Post)
  • Helie -

    Liked DanielBoone’s post in the thread English Prehistoric Rising World Mod - Work in Progress.

    Like (Post)
    After a couple of hours research I now believe that what I have planned for this mod is fully possible. forum.rising-world.net/attachm…91fae9825df3594ae2b45309e