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  • Zitat von sharkbitefischer: „I am not shure what is causing the db lockup on my server “ Sorry for the late response regarding this issue! Basically the "locked" error indicates that the game/server was not able to write to the database. This happens if the database file is locked/inaccessible, although it's really strange that - according to the log - the server is no longer able to save the world once this issue occurs. I spent some time checking out if there is anything wrong in the game. SQL…

  • Game crash at 10% on loading screen

    red51 - - Client Help

    Beitrag

    Zitat von Lothoratal: „I tried to delete all the world, but I do not see them on the ingame list. If I just delete them from the world folder they are back after restarting the game “ Hmm... that's strange Make sure the game is not running while deleting the worlds manually. Probably it's better to remove the whole "Worlds" folder in your game directory. Is the "jdbc" beta branch still active? Sometimes Steam has trouble downloading all files, maybe make sure the correct files of the beta branch…

  • You're probably referring to the ObjectInteractionEvent which is called when a player presses F while looking at an object (ignore the note about "setListenForObjectInteractions()", that's deprecated and no longer required, I will update the javadoc soon). It works for all objects (even for objects the player cannot interact with by default, like tables) and allows you to get all relevant information about the object. Alternatively the player.raycast() attempt is already a very good approach. Un…

  • SQL command Attach

    red51 - - Plugin Diskussion

    Beitrag

    Yes, at least when using SQLite, you can use the ATTACH and DETACH statements, for example: Java-Quellcode (17 Zeilen) However, usually it's fine to just establish an new connection to the 2nd database It's safe to have multiple connections to different database simultaneously, e.g.: Java-Quellcode (3 Zeilen) Just remember to close() the database connections if you don't need them anymore. If you want to access the world database btw, it's highly recommended to use the built-in WorldDatabase (si…

  • Well, basically the "cancelled state" can be removed by calling setCancelled(false);. But that depends on when the event listener is executed exactly (or more precisely, in which order the plugins are executed). Example: You have three plugins and they're actually called in this order (plugin 1, plugin 2, plugin 3). By default, the "cancelled" state is set to false. Now if plugin 1 cancels the event, plugin 2 and 3 can see that (by calling isCancelled()), so they can either ignore it (so the eve…

  • Game crash at 10% on loading screen

    red51 - - Client Help

    Beitrag

    Sorry for the late response! If the crash still occurs without using Lua scripts, it might be related to the jdbc driver (native crash while creating the world database). I've prepared a beta branch with the latest jdbc drivers, to download it, rightclick on RW in Steam -> Properties -> Betas -> select jdbc - sqlite-jdbc-3.23.1. I'd also recommend to delete all worlds (unless there is a working world which was created previously). Once the download it completed, try to run the game and create a …

  • GuiLabel sizes

    red51 - - API Wünsche

    Beitrag

    Zitat von Miwarre: „1) I am finding it would be very useful to have a way to get the vertical and, above all, horizontal size of a GuiLabel “ These methods will be added in the near future The current GUI anyway needs an overhaul... Zitat von Miwarre: „2) It would also be very useful to be able to retrieve the sizes both as relative and as absolute, regardless of the way they have been defined; “ Methods like "getRelativeWidth()" or "getAbsoluteHeight()" etc. will be added accordingly^^ Zitat vo…

  • Minotorious' Github

    red51 - - Plugin Diskussion

    Beitrag

    Awesome, thanks for sharing it!

  • Zu dichter Nebel

    red51 - - Hilfe

    Beitrag

    Zitat von Girli: „Ok, danke Red51. Warum aber klappt das mit dem Regen und nicht mit dem Nebel? Nur mal so ne Frage, weil es ja eigentlich aufs Gleiche rausläuft. Oder sehe ich das falsch? “ Naja, der Regen verhält sich grundsätzlich etwas simpler als Nebel Der Regen kommt ja immer aus einer bestimmten Richtung, nämlich schräg oben. Aus Sicht des Regens kann bestimmt werden, wo genau sich die erste solide Fläche befindet, und unterhalb dieses Punktes wird einfach kein Regen mehr angezeigt. Das f…

  • Absturz beim schnell Fliegen

    red51 - - Hilfe

    Beitrag

    Hehe, freut mich, dass es wieder funktioniert

  • Where Did The Clay Go?

    red51 - - Rising World Discussion

    Beitrag

    Well, unfortunately I can't say much about clay Right now it's not used by the game, and I'm not sure if it will actually stay in the game forever. We can only use a limited amount of terrain textures, and if we need another material in the future, clay will be replaced eventually (unless we really need clay)

  • Server-Stats und Rcon-Tool

    red51 - - Allgemeine Diskussion

    Beitrag

    Die Stats Seite wird voraussichtlich nicht mehr zurückkommen. Bis vor kurzem war sie ja noch online, allerdings eher als "Archiv", da keine neuen Daten mehr hinzukamen. Das liegt daran, dass seit Februar die Server über Steam laufen und nicht mehr über unseren eigenen Hive. Zwar gäbe es auch hier eine Lösung (wenngleich keine ganz so schöne), aber spätestens seit der DSGVO ist dieses Thema eigentlich endgültig vom Tisch Das RCON Tool (welches ja - wie @Minotorious schon sagt - grundsätzlich noch…

  • Shutting Down Server

    red51 - - Server Help

    Beitrag

    Zitat von yahwho: „I guess the easiest way around this is to schedule (via a plugin) a "clean shutdown" at say midnight. “ Yes, that would work. You can either create a plugin which sends the messages and shuts the server down, or alternatively you can just send input commands to the server process (e.g. "shutdown" to shutdown the server, or "say" or "yell" to send a message to all players). In case you create a script to handle the restart, the input commands may be handier (so there is no need…

  • Absturz beim schnell Fliegen

    red51 - - Hilfe

    Beitrag

    Das ist merkwürdig oO In dem Fall würde ich dich tatsächlich bitten, mir einmal die db zuzusenden (die Hauptdatenbank der Welt reicht) Entweder irgendwo hochladen, oder per PN, oder via Mail an support@jiw-games.net

  • NpcMoveEvent, NpcMoveBegin, NpcMoveEnd

    red51 - - API Wünsche

    Beitrag

    Solche Events sind natürlich sehr praktisch, ich packe das mal auf die Liste, wird aber vmtl. noch etwas dauern bis sowas am Start ist

  • Absturz beim schnell Fliegen

    red51 - - Hilfe

    Beitrag

    Da müsste eigentlich irgendwo ein Tier in der "Npc" Datenbank sein welches die Variation 2 hat. Das wird vmtl. der Übeltäter sein

  • EN: Basically it's up to the plugin creator if he wants to share his source code or not. There is a "License" field in the plugin.yml file which can be used to set up a proper licsense. Personally I'd recommend to use a permissive free license like the MIT or BSD license. Releasing the source code is basically always helpful, but as said, it's up to the plugin creator. I understand if someone does not want to share his code. "Stealing" someones code is definitely a no-no. Unfortunately there is …

  • Area.setCoordinate...()

    red51 - - API Wünsche

    Beitrag

    This will be added with the next update

  • Crosshair

    red51 - - Hilfe

    Beitrag

    Das ist leider ein Bug, das wird im nächsten Update behoben Bis dahin kannst du das Fadenkreuz manuell wieder zurücksetzen, indem du im Spielverzeichnis die "config.properties" Datei mit einem Texteditor öffnest (das Spiel darf währenddessen nicht laufen) und den Wert hinter "game_crosshair_type" entfernst (also auch kein Leerzeichen zurücklässt oder so), sodass da nur noch steht game_crosshair_type= (oder altenativ kannst du die ganze Zeile löschen). Speichere die Datei, und starte das Spiel er…

  • World Constantly Reloading

    red51 - - General Help

    Beitrag

    Sorry for the late response! The world generation speed mainly depends on your hardware. Usually reducing the view distance (and especially detail distance) improves the situation. If the world loads extremely slow even if you have a good CPU, this might be related to the hard drive - the game constantly reads/writes to the hard drive, and if this takes too long, it slows down the game (or mor precisely, the world generation speed). Maybe you can create a log file, to do that, go to your game di…