Suchergebnisse 1-20 von insgesamt 154.

  • Upcoming: Hostile npcs

    botchikii - - Rising World News


    Great news ! I can't wait to see these hostiles and they look great Zitat: „Unfortunately we have no ETA for the update yet. We try to get it ready as soon as possible, but recently there were some unexpected changes introduced to Steam which have a big impact on Rising World and its future development. We can't say much about these changes yet, but we will definitely keep you informed about the current status. “ I'm scared of that part of your post. Waiting for more info on this but hope develo…

  • Weapons stats

    botchikii - - Rising World Discussion


    Hello, I've seen this topic on Steam forums and I think it would be interesting to see it here. Link :…ns/0/3393916911750368110/ It would be nice to have these ingame (like the protection for armors). Also : We have a secondary attack with right mouse button, did that attack do more damage ? And I think the range is different between weapons (mace seems to hit shorter than axes). is it real ? Zitat: „The list below will show you the BD {Base Damage} with is how muc…

  • I have an issue with placing posters since the update : I can't rezise them with the shift key, only rotate them. EDIT : Sorry, it was only a mess in the controls, i don't know why but the resize action was moved to the right shift.

  • Thanks for this update Some impressions on the first hours testing it : - fishing looks good (but it would be a must to do that in the boat or on chairs. but I guess we will need to wait until the mounted combat system ?). A rustic fishing rod would be nice for players who want to stick withe medieval themes. - boats are very nice and looks great. A question : as we can't pick it up, do they work like mounts (owned by the crafter) ? and only the crafter can mount them ? - The hot/cold : nice add…

  • Foog Manor

    botchikii - - Baupläne


    Very nice ! Well done

  • Can't wait to see what's Red is giving to us

  • Great job ! A very nice addition for seeing what have been explored. the world is so huge. I thought have did some good explorations and in fact, I have lots of fog war between "roads". The tool have exported a 1:16 map for a 40Mb png.

  • Very nice thank you for this tool. For information, I'm using zsh instead of bash (debian linux) and the command does not launch the tool. Shell-Script (2 Zeilen) it works fine with this syntax : Quellcode (1 Zeile)Zitat von ArcticuKitsu: „Well, I was expecting it to save the whole rendered chunks into a .png..... “ well, I try one export on widest zoom : it shows 6 squares biomes, the image is a 20480x12288 pixel and weight 205mo. a whole big map would be difficult to manipulate I think ?

  • Raft / Radeau

    botchikii - - Baupläne


    I like survival things ! I use this thread for apologize not to be active in forum since a while. I'm in a educative project in north of Canada (wolf education) and can not play or stay long (I'm sadly with a cheap laptop and no infinite electricity). I stay tuned for updates but need to wait june to be able to plày RW again). Have fun !

  • Zitat von sharkbitefischer: „Zitat von Groovaholic: „Zitat von red51: „Zitat von phill895: „My RW Server ss hosted on my own dedicated server attached to my local network. Please find log attached. “ Thanks for the log, I will check out what's going on there!Zitat von botchikii: „If I set it to true, Do I need to create a file like reserved_names in server root folder, and how do I need to syntax it for enable that feature ? “ Yes, you need to create a file called "reservednames" or "reservednam…

  • @red51 You said we could reserve player names on our servers. I see a parameter in the which setting that : Quellcode (1 Zeile)If I set it to true, Do I need to create a file like reserved_names in server root folder, and how do I need to syntax it for enable that feature ?

  • Zitat von red51: „We just released an update for the server, please have a look if the issue still persists If your server still does not show up in the server list, please open the "" file and set "server_query_ip" to the same ip as the "server_ip". If the "server_ip" field is blank, set "server_query_ip" to -1 “ That work's fine ! server is visible now in steam's server page and ingame. Thank you very much

  • I think the game will do the conversion ? for your example, the player who you want to be friend is unique at the time you do the command. so /addfriend playername can be interpreted by the game, witch convert the name into the playerid ? so you don't have to worry about that.

  • Very impressive, well done

  • Zitat von red51: „We released an update ( which contains a temporary fix for the server list. Servers will now show up in the server list, but the IP which is shown in the Steam server browser (not in the game) might be wrong. But the IP which is shown in the ingame server browser should be correct (and connecting from the ingame list should also work). It might take some time until the issue is finally sorted out, we need to get in touch with some hosters about that, but this should ser…

  • Holes in the world :-O

    botchikii - - Rising World Discussion


    the F10 key doesn't resolve that ? (in creative)

  • For information, the update run fine on my server (debian jessie 64b) as far as I tested. I need to test the area protection script (as I don't know what happen if someone take a name who have a protected area ?) Great job !

  • I have try the steam server. I have an error : Quellcode (13 Zeilen)

  • Zitat: „Just updated on Steam and in Multiplayer either can't see any Servers EXCEPT Default Rising World Server - or the other Servers listed all say their ping is 999 (and Default Rising World Server has a ping of 500something). (I use a Mac and am on the west coast of Canada.) “ I think you have to wait a little for servers admins update the servers. As this is a big update server side (all servers need to be steam servers), we need to take some time.

  • Thank's ! Just a little impression for few minutes of gameplay : crowbar is very nice indeed. so long we wanted to have planks back ! animation is nice. well done The crouch is much better now, thank's ! I would ask (but not for now) that crouch help us not falling, like minecraft (in some high grounds, it is very useful to know we can crouch and aim a side of a block without falling and dying)