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We've posted an important announcement regarding the current situation and the future of the game: Announcement

  • Quote from red51: “Well, but I have to say that this will not be just a "regular feature" like posters (so people can swap the npcs and players at any time), probably it will be more or less a modding feature (just like adding custom items). More precisely, something that can only be done by the server admin (in multiplayer) ” Quote from red51: “But as mentioned above, I'm not sure if it would be a good idea if every player could just swap his character at any time. It might fit well in games li…

  • Quote from red51: “It's definitely getting easier when it comes to importing/exporting models, especially when it comes to FBX models. Being able to replace player or npcs characters was originally planned for the API anyway, but since it required a lot of changes "under the hood", we will keep this in mind now when migrating to the new engine Can't say much about MMD files unfortunately, AFAIK Unity does not support this format, but it should be easy to convert these models to FBX (and Unity ha…

  • Well, this caught me completely off guard, but it's not unbelievable. I've seen games revamp their games and such by working from the ground up. Kingdom was one such game having gone radio silent for a year until it was ready again. I'm glad you gave a heads up, unlike that game. This opens up new opportunities, maybe something in areas I'm more familiar with..... Everything looks nicer, crisper, and even a bit like Medieval Engineers. Granted, Rising World shall have its own touch to things. Ha…

  • - NPC - Importing Models/NPC Templates - Basic Behavior & Importing: Tower Unite showed me something interesting, something I wish to see in Rising World in some point in the future. Would love to see the ability to have a template for NPCS to then attach other models on top of them so they can then use default animations & stances, among other things. Some basic animation sets should be applied to them, similar to how I've also seen them applied in +18 'Illusion' made games from the Japanese He…

  • Frigate ship

    ArcticuKitsu - - Blueprints

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    Excellent! Had to Google it. Glad the name of it was in the image file title. en.wikipedia.org/wiki/Admiral_Gorshkov-class_frigate Only one out so far, more coming on its way. One of them is even on a sea trial. Cool, cool.

  • Frigate ship

    ArcticuKitsu - - Blueprints

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    This the Goldeneye N64 version of the frigate? Probably not, yet awesome! Love how you even gave it a nice interior. I can't help but think of Goldeneye (N64) version of the frigate when I see this. youtube.com/watch?v=Q-kiH9yNe5A Gave you a thumbs up for an awesome job on the vessel.

  • Happy Canada Day!

    ArcticuKitsu - - Offtopic

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    Ooo, I missed the one from last year. Alright, Happy Canada Day for 2019! --------------------- Azur Lane - Happy Canada Day! (Recognition) twitter.com/AzurLane_EN/status/1145595807258664960 The same reason why I'm following Rising World is also why I'm following Azur Lane. Similar reason for SCS Software, though haven't seen much of a Canadian Paintscheme for their American Truck Simulator game. The Chinese Azur Lane developers went out of their way to commission an Canadian artist from Pixiv (…

  • Minecraft + Feed The Beast

    ArcticuKitsu - - Offtopic

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    Minecraft Vanilla: I'm going to note that Mojang is indeed learning, just not fully. They finally added in foxes, made boats far more worthwhile, and the Illagers. A few frustrations though...... 1) Mojang constantly attacking Notch in return over SJW related issues. Yes, you don't want to be associated with a "madman", just not doing it professionally. They're too set on making things "professional" that they're alienating and ruining things. 2) Nether Portal: It's still broken in multiplayer w…

  • Youtube vs Twitch

    ArcticuKitsu - - Offtopic

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    Alright, it appears Youtube still wants to punish their community through-and-through with the "special help" from Carlos Maza. He was whining like a fragile snowflake (his feelings were hurt) he threw a tantrum, YouTube listened, and they demonetized many people's videos. It appeared as YouTube was waiting for a reason, thus given one by Carlos Mazza's fragile nature to do a blanket attack on Youtube. Then you have the copyright nonsense of people copyright claiming your videos so it makes it a…

  • RMS OLYMPIC (1920)

    ArcticuKitsu - - Blueprints

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    You're getting a +1 from me. Awesome! Love the Titanic, the Olympic, and Britannic. When I get the time and patience I'll grab these then try and explore them. I love what you've done here Being a ship buff you're getting a nice solid +1 from me.

  • Quote from red51: “Quote from Termex_CZ: “hi red51, will this year be trains? ” Originally trains were supposed to be the next update (after the npc update), however, unfortunately the Steam changes in October last year force us to go into a different direction... I will post an announcement about the next updates and our next steps in a few weeks. ” Sad to hear about this because "we" were looking forward to the trains update. Still have everything set up waiting for trains to be added hoping w…

  • Example: CustomItemLoader

    ArcticuKitsu - - Example Plugins

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    Quote from red51: “you have to create a new plugin for that. You could use the Backpacks plugin as a reference, since it works in a similar way (instead of opening the backpack, you just have to remove the food item from the inventory, update the health/hunger/thirst of the player and maybe play an eating sound effect). You can also check out the documentation, it also contains some example code: javadoc.rising-world.net/net/r…ts/custom/CustomItem.html ” I may struggle horribly with this. When I…

  • Quote from red51: “Quote from ArcticuKitsu: “Just a "quality of life" type suggestion for Dummy NPCs wishing the menu we gain on 'EditDummyNPC' could extend to clothing selections and items ” Something like that was actually planned, but unfortunately it wasn't ready in time... it's still on our list In the meantime, you could use the editnpcclothes <clothes1> <clothes2> ... command to set clothes for an npc (e.g. editnpcclothes tux_jacket tux_pants tux_shoes, or in order to add only a single cl…

  • Sorry for another posting but I seem to be having an issue where these blueprints keeps prompting me without giving me a chance to exit. Can it prompt less in multiplayer instances (Singleplayer seems to work fine). It also seems to auto-place the models without letting me orientate and etc. Can we get an 'X' button, and tone down the constantly prompting of the menu?

  • Example: CustomItemLoader

    ArcticuKitsu - - Example Plugins

    Post

    Can we get some more documentation so we can add in food items, among other things? I would love to add candy which can be consumed like strawberries, and such. The way I can use these plugins is by reverse-engineering things in template form with seeing a similar pattern, I would use that template to do similar things. I need more documentation to look at so I can make sense of things. A list of animations currently in Rising World, and etc. How do we consume the candy, what animation do I use,…

  • Quote from red51: “Actually the repeater is supposed to be much more accurate than the musket... maybe there was some sort of desync going on in this particular case? I'll take a closer look at the problem^^ ” When these bugs occur I simply lose my common sense. Yeah, of course rifles would be far more accurate than a musket. It's just how the bugs present themselves I just react to how the bugs behave.... Zombie mode. Good luck sorting out the de-sync. Hope they're easy to fix. ------------ Whi…

  • Finally got it working by using test models from: https://free3d.com Still noticing issues where the plugin needs have a new main menu with following options: 1) Current (OBJ & Texture prompt) 2) OBJ & Texture imported in one go 3) OBJ & Multiple textures support. That is, if it that is possible. So close! There's so many models with many textures that it becomes a bit difficult finding ones with singular textures. Was told to add a 'Class', and I don't know how to do that.

  • Random Sticks

    ArcticuKitsu - - Suggestions

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    Yeah, we were supposed to get sticks and stones for a long while now. Even around the whole water update there was mention of having loose sticks and stones littered about, but if we can get sticks from the hedges and various plant matter that be nice. As for stone, just loose ones around cave openings and around other places would be nice. Even around beaches. Maybe using those sticks to make a very primitive and highly fragile axe to get stone shards would be interesting to make stone axes. (T…

  • Example: Backpacks

    ArcticuKitsu - - Example Plugins

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    Quote from red51: “Hmm... I just rented a small Nitrado server to reproduce this issue. And actually it looks like the issue is related to the filenames (at least under Linux) This issue should be fixed now, I've updated the backpack plugin (and the potato cannon) accordingly - you have to download it again. Sorry for the hassle! ” Many thanks! Seems to all work fine. I haven't crafted anything but I"ll assume it works fine until I can find time to craft both of them again.

  • Medieval Furniture

    ArcticuKitsu - - Suggestions

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    I concur. I would love some Medieval furniture. I loved the ones in Conan Exiles, and a few in Medieval Engineers, wishing they were in Rising World. I mean, with the example plugins you could technically nab them from one game to the next, but would also love vanilla style furniture so we wouldn't have to fight with much. Granted, we should not over-pressure Red51 either. Just simply concur'ing with this thread. We seriously need more bed types, door types.... Even gates to allow for mounts to …