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  • Teleports

    R3DROOK - - Suggestions

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    Am curious to see what types of transport we will have. Am hoping for a more of a steam punk type of vehicles then that of our modern vehicles.

  • Make 2 melons actually 2 ^^

    R3DROOK - - Suggestions

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    Ya some kind of wondering thread would be really useful

  • Growing Grass

    R3DROOK - - Suggestions

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    Quote from RobertL: “Quote from Trillnar: “As it is we spend a lot of time with a rake just getting rid of the grass to make a road , we do not need it to grow back LOL. Our fingers are to the bone as it is :)” This is a very good point. I think that if we remove grass it should only regrow if we explicitly want it to. ie, we place something like "grass seeds" in an area.” I think if I remember correctly I think someone said something about the devs adding "roads". If this is true it would fix t…

  • Hit G when placing items man. You don'thave to eyeball it.

  • Like I said in a previous post, If there was to be an economy I think there should be two separate separate ones. using different economy's The first economy would be the player economy witch would probably be done in trade most commonly being Items of higher value as a form of currency. The second one would be the npc economy witch would be done using one item as a currency. Where as the prices would change to supply and demand. We could use an imaginary trade root. so if you buy a lot of one i…

  • Quote from Geneo: “Sounds like a very, very complicated game within a game that plays all by itself to me. I'd hate to program all that AI! I think the point of RW is that you have to survive in the world, making your own story as you go- not "There's a whole other game going on out there, join it if you want."” There is also a "stranded" and "Adventure" mode teaser when you go to create world. So I think they are going to add some sort off npcs in the game with structures for Adventure mode. I …

  • Make 2 melons actually 2 ^^

    R3DROOK - - Suggestions

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    Ya it would probably be a mess if we created a new thread every time we wanted to change the subject or add to it.

  • Grass-Cutters

    R3DROOK - - Suggestions

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    maybe have certain monsters loot dead bodies for loot weapons and armor?

  • Quote from ZaCormyr: “Devs already plan to have loot in dungeons which gets better based on the dungeon difficulty. So yeah, lots of stuff to be had as loot. Player trade I hope is just barter system. Gold I hope is used for crafting. Coins, well maybe for NPCs.” I hope you can craft coins too. It always bothered me when in games like Teraria would have gold coins and gold but you where unable to craft the coins. I propose the crafting works both ways gold coins to gold bar and gold bar to gold …

  • Server to server Portals

    R3DROOK - - Suggestions

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    This would only work if someone owns two servers, because of that I don't think this would be implemented. There is always the chance that someone makes a mod to do this for us.

  • Red!, You impress as always my man!!

  • Make 2 melons actually 2 ^^

    R3DROOK - - Suggestions

    Post

    I just realized how off topic we get on our posts we started off talking about melons in this one now where taking about biomes.

  • Quote from ZaCormyr: “Yes it would work nicely given that it can be randomized with no negative results. My original post about this included things mentioned like books etc.. Although I just thought of one issue. Duplicate items. Who knows how spaced out the dungeons and temples will be in the world, so who knows how often you might come across one. But if the lore content in the dungeons are randomized on world generation, you might eventually come across duplicates of books, armor, weapons et…

  • Grass-Cutters

    R3DROOK - - Suggestions

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    ooo Nice Idea

  • Teleports

    R3DROOK - - Suggestions

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    Oh, well in that case we defiantly don't have to worry about them implementing this wrong.

  • Time / Area Baced Mobs

    R3DROOK - - Suggestions

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    Quote from ArcticuKitsu: “Alright, what else do we have in mind for the desert, swamp, jungles, and the like? I feel we need to consider those types.” Snakes, Witches, Sharks, Kraken, Tribesmen cannibals, Spiders, Flesh Eating Birds, Piranhas, Venus fly traps with frog tongues, Traps, Bandits, Fire breathing komodo dragons, Demons, Skeletons, Ghosts, Living scarecrows, Haunted armor, Stone warriors, Evil Fairy's I don't know if this is what you wanted but here is a quick 25 to think about. If yo…

  • Make 2 melons actually 2 ^^

    R3DROOK - - Suggestions

    Post

    I could get behind you here sure

  • Time / Area Baced Mobs

    R3DROOK - - Suggestions

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    Quote from Meltron: “Quote from R3DROOK: “how do you picture these monsters” Maybe like this: fc07.deviantart.net/fs70/f/201…y_vil_painter-d46e1qy.jpg just with glowing red eyes and very far away from the player, hidden in snow fog and only appearing when this fog in there.” I think this monster should be a diffrent type of monster altogether. where your monster will be aggressive as hell ArcticuKitsu Monster would be more passive. Following you around like its interested in you, but hiding when…

  • Time / Area Baced Mobs

    R3DROOK - - Suggestions

    Post

    Quote from Meltron: “Quote from R3DROOK: “how do you picture these monsters” Maybe like this: fc07.deviantart.net/fs70/f/201…y_vil_painter-d46e1qy.jpg just with glowing red eyes and very far away from the player, hidden in snow fog and only appearing when this fog in there.” Holy crap that's scary! I think this should be a different monster altogether. Where as your monster would be more aggressive I think ArcticuKitsu monster should be more passive following you like there interested in you and…

  • Quote from ZaCormyr: “That is if it was in normal survival mode. Which I doubt it would be. So in adventure mode this would be part of the point maybe. Piece together the lore and history of the world. Along with questing for locals you come across etc..” I think adventure mode will be more engaging, kinda like an random generated RPG. So I see your Idea fitting in perfect there.