Allie and Lexie's Food Plugin [In Development]

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    • Allie and Lexie's Food Plugin [In Development]

      Hello Everybody!

      My girlfriend and I are working on a plugin to add somethign we feel Rising World has been missing for a while: More food and cooking!
      We mainly started this project as a self-tutorial on plugin creation in rising world usign the API, and we're enjoying working on it together.
      So here we'll share what we have so far.
      We started with Lexie's favorite dish, Fish and chips!

      Excuse the model, It's a concept placeholder for now. I spent all of five minutes in blender to make that, and we'll make a better model later. So we can craft it, and we can eat it, which restores hunger and hp like food should, so a good start so far. It doesn't heal broken bones. Yeah that's right, thus again proving I'm the clumsiest girl I know, I broke a bone while testing fish and chips (sigh.) An Improvement we'd like to make is that it's currently only craftable using specifically cooked perch, and we'd like it to be craftable with other types of fish too. We don't know if theres a way to specify a list of acceptable items for the first ingredient, or if we'll have to make separate recipes for each type of fish. We'll continue experimenting and I'm sure we'll have a solution soon enough. We'd also like to not have to go to our workshop to craft said meal at our workbench, we'd rather do it in the kitchen, which brings us to the next part of our plugin.

      New Cookware!

      We started with just a cutting board, but we plan on adding more cookware in the future. Right now we can craft the cutting board, carry it to a suitable location, and put it down on a suitable surface in the world like a kitchen counter. We're not sure how to open the crafting dialogue from the API (or if that's even possible.) If anyone has any input or suggestions they're always welcome to share with us. Following the static models example plugin as a guide, we created a database that tracks various cookware, and all cookware has attributes which identify what kind of cookware it is after it's placed in the world. If we can't use the crafting interface in the conventional sense, we have a few other ideas on how we can make it work, like possibly laying ingredients on cookware and giving it a good whack with a rolling pin which yields edible food or something. Maybe it'll be cooking with a grain of salt so to say. We'll find some way to make this happen though, so we'll keep updating as we get more time to work on it.

      Any questions, comments, or suggestions? Any yummy food you'd like us to create? Let us know, and thanks for reading! :)
    • At last someone is thinking of cooking in this great game (i know its on red's plans) there is so much that can be done with a plugin like this from just making a cooking pot to boil food in to adding ingredients to make a full stew (which can restore full health) but what about being able to get salt (need to boil first) from the sea to put on your fish n chips and tomato sauce (tomatoes in a blender) :thumbsup: :thumbsup: looking forward to see how this goes.
    • Groovaholic wrote:

      At last someone is thinking of cooking in this great game (i know its on red's plans) there is so much that can be done with a plugin like this from just making a cooking pot to boil food in to adding ingredients to make a full stew (which can restore full health) but what about being able to get salt (need to boil first) from the sea to put on your fish n chips and tomato sauce (tomatoes in a blender) :thumbsup: :thumbsup: looking forward to see how this goes.
      Thanks! Those are some good ideas!
      I'll see what I can do here in the next few days, hopefully I can get some time to work on it.
      Thanks for sharing :thumbsup: