Kassa's Plugin Snippets

The next update will be available on Wednesday, December 18, in the early evening (GMT+1).

This update will not yet replace the Java version, instead it is the actual content update. We'll provide more information about the transition together with the update.
  • Hi,


    I don't have finished a complete Plugin yet, so I will use this thread to post some plugin snippets others might want to use for study or to use in their own plugins. I will update this thread whenever I have something interesting to post, instead of creating new threads.


    Please feel free to ask questions or share improvements or if you spot any errors in the code snippets.


    Tools / Software


    SQLite Viewer (can open .db files and show the contents of the database): https://sqlitebrowser.org/dl/


    Attribute Database


    Code (Version of 8th of July 2019, 07:30): https://pastebin.com/JUubhvN9


    My first snippet is a small attribute database system. You can define attribute keys in the "attribute_keys" array and it will store the attribute values in an SQLite file located in the <plugin_folder>/database/ folder, named as "storage.db".
    The database table "attributes" stores the players UID (SteamID), the key of the attribute and the value of the attribute. On Player Spawn the attributes will be loaded from the database into the Server RAM. Then you can use setAttribute() or increaseAttribute() to alter the value of the attributes everywhere (in any function you wish).
    You can then use storeAttributes() to store the attributes saved in the RAM into the Database (should be called from an autosave function, not yet implemented).
    There is also an example function included in which the "strength" attribute increases by 1 everytime the player destroys a tree.

Participate now!

Don’t have an account yet? Create a new account now and be part of our community!