Arcticu's Rising World plans (Unity)

  • You guys can ignore this if you so desire, I'm just making a new list and priorities for Rising World as it continues to mature and shape up. I wanted to make a new thread (deleting any past ones for Java) so I can also insert this thread into my signature. Who knows if I'll be able to accomplish the below with the wild cards life tends to show, just the sooner Rising World updates the better. Not forcing Red51 and his team, just.... Planning.

    Also, if you want to post what your priorities for Rising World is feel free to share them. It could be as simple as making a simple hut in singleplayer mode, making certain mods, or whatever you want to do. Maybe a fort, or whatever.

    I'm sorry if you guys consider me "loud" or "obnoxious", just that if you can't be vocal about the things you enjoy then you might as well be dead. People want to shame you and silence you for having fun.

    (Purpose of this image is: "The fun-tax". I love how a fellow Canadian noted it, thus why I'm sharing it. I'm going to use it from now on.)


    Rising World Priorities:

    - Boats & World War 2 Vessels:

    Let us start off with boats because that is what people wanted, and I accidentally shunned people when it came to that for Java version. I found it logically better to have horses & trains, even then we were not able to get most of it. Having played games like Minecraft (& Movecraft), Ylands, Wurm Unlimited it would be awesome once we come around to having boats, be it vanilla or modded. I'll obviously be building dockyards, shipyards, and etc (when the time allows) to boast my naval might in both "for fun" and to reflect Canadian naval stuff. If we're to obtain larger ships then I can't wait to have the satisfaction of piecing it together with keel, hull, mast, and etc in their separate chunk. They're best build in parts. I would happily build a drydock to handle them to then have them let loose into any body of water to deal with them.

    Ships I would consider appropriate could even be SS Nomadic, and even Princess Sophia type vessels. They don't have to be exact replicas, just similar being inspired by them. Few cabins, places for crafting spaces, able to hold lots of storage, and just be the "mobile home" that boats tend to be known as. Again, doesn't have to be copies, just "similar".

    Princes Sophia (Above) - SS Nomadic (Below)

    My gaming buddies would be happy having a home that they don't have to build by hand themselves. They could make a mobile home on a boat and be done with it. Just as long as it doesn't sink. Maybe make duplicates. 8)

    As a side-note: Because WW2 Naval game developers are fearful and scared, I want to be able to have some WW2 era naval warships in Rising World, even if they're static models. Similar to the Object plugin we had for Java, I would love to be able to import WW2 vessels into my game to proudly display them. If by any chance Red51 feels "giving" enough I wouldn't mind having a generic Minesweeper or torpedo warship in Rising World to have fun with, and maybe blast some pirates with. Or whatever other threats we gain in the future. I'm not expecting any war material, just Rising World can be any game you want, and your worlds can be whatever it wants to be.

    I'm Canadian so I patriotically align myself as a proud Canadian for Canadian Navy. Both because of that, lazy WW2 developers, and for Wargaming's abuse of Two Community members & 2 staff members something that was already special is now overly special. I want to take HMCS Yukon as my own turning her into my own vessel. I want to take WoWS models of HMCS Haida & HMCS Yukon to import into Rising World to display them proudly at my main shipyard. If Red51 wants to add in simplistic minesweeper German vessels into RW then I'd be fine with that. Whatever works I will be happy with just as long as I can tap into a void game developers are frustratingly afraid to fill in.

    Any WW2 vessel I can get my hands on shall be proudly displayed (and maybe even used) within Rising World. 8) Well, that is if Red51 allows me to. If he wants me to have a sailing ship then I'll be fine with just that, but do know that my desires to populate Rising World's worlds is vast.


    - Trains:

    Can't wait to make a main train station which would link up hubs on one island, go underwater to another, and just link itself everywhere. Can't wait to use steam, diesel, and electric trains to roam the world of Rising World with crazy train station designs, build through oceans, and other fun projects. If I don't have time to do these things anymore then they'll stay simple desires.

    I wanted to make a pyramid on a rectangle base for trains to come in at, and to just admire the view. Even if visually from screenshots. I want to have fun with trains in ONE proper game, similar to how we can't get a proper WW2 naval game. Only Silent Hunter 3 is the best naval game while Rising World may be the best train game out there, ironically beating train sims. If anything, Trains in Rising World could rival that of Minecraft's Traincraft mod, or even surpass it by a long shot.

    With what Red51 noted we could even have the train automatically move at a low enough throttle. I'm fine with that.


    - Statues & Monuments:

    When the time comes I'll be making these statues and monuments using model plugins to import models again. Basically what I've done in Java is what I'll do in Unity, and much more. I'll also be doing it with any HMCS vessel I come across so I can share my Canadian pride WW2 game developers refuse to acknowledge appropriately. I'll re-import Tallgeese (The white mecha in the image), import HMCS Yukon, HMCS Haida, among other vessels. If I could even potentially pilot an imported WW2 vessel that be a nice bonus. Firing their guns would be awesome, though Red51 will have to decide with we are allowed to do that or not. Statues, monuments, shipyards with static vessel models, and etc. That shall be glorious.


    More plans and desires to be noted as time goes on. Shall edit as we go on.

  • Late night ramblings, trying to make this quick. Who knows if it may seem normal or not, I have to make note of this while the iron is hot showing why Rising World is one of the best games out there with the greatest potential......


    Rising World - Modding (NPCs & Main character):

    This basically ties into 'Statues & Monuments', this however expands things further thanks to both Red51's and Twitter's reaction to me. From my tweet about how someone told me to get back into Busou Shinki I felt "alive" again, also with how someone DM'd me just to stay true to figure photography. Rising World wise Red51 noted in a posting on Steam forums we shall be able to customize our main character and NPCs, something I'm now overly excited for. I can't wait for when that day now comes for when we can customize NPCs to Busou Shinki characters, anime characters, etc. Scathach from Fate anime universe. Hololive characters betrayed by politics and bullying being able to be free in Rising World.

    Scathach (Fate/Extella Link):…ns/0/5281042383588623396/

    Scathach, Skadi, Renge, KanColle, Azur Lane, Hololive, among other numerous characters. This however all depends on Red51 and how open he plans to make his API.


    Let it be known that once we obtain the ability to once again import static models, change NPCs to other models, and other forms of customization you'll see a boom of interest from the outside. This is why I'm posting this because of the reception I got from a DM telling me to continue taking figure photography of Busou Shinki figures. This, on top of a Busou Shinki "mod" would increase traffic to this game from the Japanese side. To those constantly worried about Rising World's popularity shouldn't worry if certain steps are seriously considered. Once we get proper modding you'll see a nice increase in traffic for this game.

    Japanese folks importing Arnval into what appears to be VRChat. If it can be done there, it can be done in Rising World.

    Kris follows me for Genshin Impact, now for Busou Shinki also. The potential in Rising World is greater than any other game I've seen. I apologize for my obnoxiousness, just Rising World is the best platform right now for anything currently out there. VRChat & Tower Unite barely fill in these voids. It's why I'm here.

  • Post by ArcticuKitsu ().

    This post was deleted by the author themselves: Posting things in the wrong thread. ().
  • Post by ArcticuKitsu ().

    This post was deleted by the author themselves: Not sure what happened here????? ().
  • My plans for Rising World is basically an expansion of what I've noted in the first posting while adding onto it with my experiences in British Columbia, Canada. My trip to Vancouver took me from Vancouver to Tofino, and then the alternate way into Lake Louise, into Alberta. I saw insane scenery and things I would otherwise see in this overly shy city of Ottawa. Can't really see rail, nor things otherwise openly shown in British Columbia.

    (Things may be jumbled from how much I'm trying to share. Bare with me as I try to make sense of everything myself, especially the two posting errors I had above.)

    - Skytrain - Automated railway, and my new favourite way to go around the city. Highly efficient. A Mexican friend noted it appears similar to how Japan does it in its efficiency. If we're allowed to have automated trains then these Skytrain type trains shall see heavy use on overly populated servers, maybe even quiet private server types.

    52227644667_0996cb75f8_c.jpg20220719_125532 by SubTrance, on Flickr

    52241133467_787660dc88_c.jpg20220725_133034 by SubTrance, on Flickr

    - Visiting a train museum out in the mountains with various antics. If unsure about what sort of trains to add into Rising World one could always take a peak at various train museums to see what else could be inserted into the game. The small types may probably be popular on 'SMP' worlds.

    52221651159_a43887c042_c.jpg20220716_163951 by SubTrance, on Flickr

    - Mining train and cart. I'm sure Red51 has noted this, though had to renote it from my POV seeing how neat it is. The various ore carts, the machine itself. Shall be handy to have. If it's overly efficient to use these with the ore payouts I'm willing to use these to get around. I'll also be using these to transport things underground in cities from a port into a storage and other facilities.

    52220385587_9b73179a79_c.jpg20220716_134425 by SubTrance, on Flickr

    - Mining train - Used to scoop up debris to haul elsewhere. Rising World's variant may have to have a longer reach, or seek one with a longer reach.

    52221390651_284bb4feb0_c.jpg20220716_122612 by SubTrance, on Flickr

    - Trams - I still desire them for Rising World, at least in a cargo capacity. Having trams installed in your settlements would add for that semi-scenic touch while allowing you to haul goods around in a more visually pleasing manner. I feel trams are a big must in Rising World.

    52244660764_f07d544375_c.jpg20220726_134532 by SubTrance, on Flickr

    - Steam Train - Red51 shared a train similar to this, though still sharing this for my love of trains. Train hype!

    52240096845_824075010d_c.jpg20220723_193747 by SubTrance, on Flickr


    - Red51's Steam Train:

    We sadly have to wait a long time for these trains to be added into the game. The waiting pain is real, though at least it's still there. I really do hope trains work the way they do in Minecraft's Traincraft by focusing on their niche storage. I hope liquid storages stay in their own carts while logs are themed to theirs, etc. Rock and ore should stay in their open top carts.


    - Semi-random image noting how I desire to have my desired Anime characters roaming around the Rising World environment by importing models to have them behave as their own entities. I'm still hoping and wishing for that possibility. (Heavy shipping focus also).

    52240161780_7ff229b795_c.jpgazur2022724144923.png by SubTrance, on Flickr

    - Trains! Just lots of trains. My city of Ottawa is shy with its train while Vancouver is more open with it. You see trains in Vancouver and British Columbia as you would when building in your own world of Rising World. Various side streets, various farming land areas, over bridges, hiding behind mountain trees, and everywhere. British Columbia is not shy about its trains. They're EVERYWHERE. Ontario? You have to hunt them down.
    52219705439_2ed0917801_c.jpg20220715_110625 by SubTrance, on Flickr

    (Expand me, I'm a video!)

    - TRAINS!

    52241130967_5f89537ce8_c.jpg20220725_131905 by SubTrance, on Flickr

    - Scenic railway was always my dream (White Rock).

    52242122323_488d153466_c.jpg20220725_211944 by SubTrance, on Flickr

    - TRAINS!!

    52261060668_da054d8bff_c.jpg20220730_184933 by SubTrance, on Flickr

    - TRAINS!!!

    52261062238_20ce002c7a_c.jpg20220730_171018 by SubTrance, on Flickr

    - TRAINS!!!!

    52261062493_0d61ef4938_c.jpg20220730_161024 by SubTrance, on Flickr

    - Helicopter pad: I wish we had some form of aviation, even if it has to only be helicopters.

    52233374595_b2786b1727_c.jpg20220721_184636 by SubTrance, on Flickr

    - Seaplanes & cargo airstrip oriented planes. If we're ever allowed to have these sort of planes they'll see a fair amount of use on my end to send goods around. Granted, they may make boats obsolete to which quantity and fuel may have to play a factor. Various pros and cons to play with. Some aviation oriented planes can land on land, though only certain types.

    52227642992_34b4da7f6d_c.jpg20220719_182632 by SubTrance, on Flickr

    I also have interesting ideas and ways to build roadways. I've done similar in Java, now more so for Unity once we obtain our actual biome update in how to actually theme the roadways. One roadway, one bike/horse way, and one train way (adding onto the lanes the busier it gets). I've done similar. I'll try to be making my main island as efficient as possibly hoping we'll get nice train types, nice mounts, survival experience, and even cool places to port with boats. If we're allowed I do hope we can also play with amphibious planes, short take-off oriented cargo planes (Twin Otter & Dornier types), and/or even helicopters.

    I'm well aware main updates have to go in first which is a given. When everything allows I'm hoping to see things I've seen with my eyes find their way into Rising World in a trickle manner. Basically similar to how a marble falls down onto various begs, or how an hour-glass functions with sand.

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