Errorcode 110 on Steam Startup

  • I went to try to play the game today but it didn't load past the first five seconds. It pops up with a window that says errorcode 110, unable to authenticate steam version. How do I go about fixing this? I did the +debug thing that red51 said to do and this is what the info page said:


    Game started
    Language set to: English
    Initialize HIVE...
    HIVE is initialized
    Mar 09, 2015 3:30:24 PM com.jme3.system.JmeDesktopSystem initialize
    INFO: Running on jMonkeyEngine 3.0.10
    Mar 09, 2015 3:30:24 PM com.jme3.system.Natives extractNativeLibs
    INFO: Extraction Directory: C:\Program Files (x86)\Steam\steamapps\common\RisingWorld
    Mar 09, 2015 3:30:24 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
    INFO: Lwjgl 2.9.0 context running on thread LWJGL Renderer Thread
    Mar 09, 2015 3:30:24 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
    INFO: Adapter: igdumdim64
    Mar 09, 2015 3:30:24 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
    INFO: Driver Version: 10.18.10.3345
    Mar 09, 2015 3:30:24 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
    INFO: Vendor: Intel
    Mar 09, 2015 3:30:24 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
    INFO: OpenGL Version: 4.0.0 - Build 10.18.10.3345
    Mar 09, 2015 3:30:24 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
    INFO: Renderer: Intel(R) HD Graphics 4000
    Mar 09, 2015 3:30:24 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
    INFO: GLSL Ver: 4.00 - Build 10.18.10.3345
    Mar 09, 2015 3:30:24 PM com.jme3.asset.AssetConfig loadText
    WARNING: Cannot find loader com.jme3.scene.plugins.blender.BlenderModelLoader
    Mar 09, 2015 3:30:24 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
    INFO: Audio Device: OpenAL Soft
    Mar 09, 2015 3:30:24 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
    INFO: Audio Vendor: OpenAL Community
    Mar 09, 2015 3:30:24 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
    INFO: Audio Renderer: OpenAL Soft
    Mar 09, 2015 3:30:24 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
    INFO: Audio Version: 1.1 ALSOFT 1.15.1
    Mar 09, 2015 3:30:24 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
    INFO: AudioRenderer supports 64 channels
    Mar 09, 2015 3:30:24 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
    INFO: Audio effect extension version: 1.0
    Mar 09, 2015 3:30:24 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
    INFO: Audio max auxilary sends: 4
    Mar 09, 2015 3:30:24 PM content.Game initApplication
    INFO: Java: 1.8.0_25 Arch: amd64
    Mar 09, 2015 3:30:24 PM content.Game initApplication
    INFO: OS: Windows 8.1 (x64)
    Mar 09, 2015 3:30:24 PM content.Game initApplication
    INFO: Graphics: Intel(R) HD Graphics 4000 Vendor: Intel OpenGL Version: 4.0.0 - Build 10.18.10.3345
    Initialize Default Options...
    1280 X 720
    SSL SOCKET
    HIVE OnConnect - STEAM VERSION
    Mar 09, 2015 3:30:28 PM q.g update
    INFO: Starting initialization...
    Initialize Materials...
    Initialize Static Classes...
    HIVE OnDisconnect
    Collision Shapes initialized!
    AL lib: (EE) alc_cleanup: 1 device not closed

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