I went to try to play the game today but it didn't load past the first five seconds. It pops up with a window that says errorcode 110, unable to authenticate steam version. How do I go about fixing this? I did the +debug thing that red51 said to do and this is what the info page said:
Game started
Language set to: English
Initialize HIVE...
HIVE is initialized
Mar 09, 2015 3:30:24 PM com.jme3.system.JmeDesktopSystem initialize
INFO: Running on jMonkeyEngine 3.0.10
Mar 09, 2015 3:30:24 PM com.jme3.system.Natives extractNativeLibs
INFO: Extraction Directory: C:\Program Files (x86)\Steam\steamapps\common\RisingWorld
Mar 09, 2015 3:30:24 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: Lwjgl 2.9.0 context running on thread LWJGL Renderer Thread
Mar 09, 2015 3:30:24 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: Adapter: igdumdim64
Mar 09, 2015 3:30:24 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: Driver Version: 10.18.10.3345
Mar 09, 2015 3:30:24 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: Vendor: Intel
Mar 09, 2015 3:30:24 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: OpenGL Version: 4.0.0 - Build 10.18.10.3345
Mar 09, 2015 3:30:24 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: Renderer: Intel(R) HD Graphics 4000
Mar 09, 2015 3:30:24 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: GLSL Ver: 4.00 - Build 10.18.10.3345
Mar 09, 2015 3:30:24 PM com.jme3.asset.AssetConfig loadText
WARNING: Cannot find loader com.jme3.scene.plugins.blender.BlenderModelLoader
Mar 09, 2015 3:30:24 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: Audio Device: OpenAL Soft
Mar 09, 2015 3:30:24 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: Audio Vendor: OpenAL Community
Mar 09, 2015 3:30:24 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: Audio Renderer: OpenAL Soft
Mar 09, 2015 3:30:24 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: Audio Version: 1.1 ALSOFT 1.15.1
Mar 09, 2015 3:30:24 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: AudioRenderer supports 64 channels
Mar 09, 2015 3:30:24 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: Audio effect extension version: 1.0
Mar 09, 2015 3:30:24 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: Audio max auxilary sends: 4
Mar 09, 2015 3:30:24 PM content.Game initApplication
INFO: Java: 1.8.0_25 Arch: amd64
Mar 09, 2015 3:30:24 PM content.Game initApplication
INFO: OS: Windows 8.1 (x64)
Mar 09, 2015 3:30:24 PM content.Game initApplication
INFO: Graphics: Intel(R) HD Graphics 4000 Vendor: Intel OpenGL Version: 4.0.0 - Build 10.18.10.3345
Initialize Default Options...
1280 X 720
SSL SOCKET
HIVE OnConnect - STEAM VERSION
Mar 09, 2015 3:30:28 PM q.g update
INFO: Starting initialization...
Initialize Materials...
Initialize Static Classes...
HIVE OnDisconnect
Collision Shapes initialized!
AL lib: (EE) alc_cleanup: 1 device not closed