Calling dispose() on a AssetBundle and then quitting the dedicated server causes a crash.

  • I'm using kotlin but when I call


    Code
    particleBundle?.dispose()

    on AssetBundle class the server crashes with this:

    Reason is that the game thinks the AssetBundle still exists but I freed it manually myself using particleBundle?.dispose()

    Without calling it it works fine:

  • I also would like to add that it would be nice if the devs could make a Github repo for game issues only. Just a thought.

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