[Script]World edit complete now with /we fill water and we fill saltwater

    • Englisch
    • [Script]World edit complete now with /we fill water and we fill saltwater

      Hey guys some users dont know how to install this script so i zipped everything up needed into one folder so all you need to do is unzip and place the folder with its files into your scripts folder

      This script has been updated by me to now include /we clear block, for them times you only want to clear blocks and leave everything else ;)


      Now includes /we fill water and /we fill saltwater now much more simple to make flat water areas yay


      file now updated to include new options /we plant (Thankyou lordfoobar) lordfoobar has much improved my script now pants can be planted onto hills WOW that's awesome
      to pant you type /we plant 7 -r=20 -c=40 this will plant type 7 plant in a radius of 20 and have 40 plants total if you want to mix plants type /we plant 7..13 -r=20 -c=40 this will mix plants 7 to 13 also you can do combo mix like this /we plant 7..10 13..27 -r=20 -c=40 now for lines you do /we plant 7..10 13..27 -x=20 -c=40 note i change only r to x or you can change it to z or you can add both to make a rectangle like this /we plant 7..10 13..27 -x=20 -z=10 -c=40 This makes a rectangle 20x10 in size you can also add % to your plating amount like so we plant 7..10 13..27 -r=20 -c=40% so it covers 40% of the area warning this can crash your server or slow it down so use small % at first like 5% and see how that goes.

      Commands

      help [command] : dipslay help. If command is specified, display help for that command.Ex: /we help fill

      select : start area selection

      cancel : cancel area selection

      fill <texture|#id> [-c] : fill the selected area with the specified terrain. Add -c to clear everything, first. All available textures are

      Textures

      air (id 0)
      dirt (id 1)
      grass (id 2)
      stone (id 3)
      gravel (id 4)
      rock (id 5)
      farmland (id 6)
      mud (id 7)
      snow (id 8)
      sand (id 9)
      desertdirt (id 10)
      desertstone (id 11)
      clay (id 12)
      dungeonwall (id 13)
      dungeonfloor (id 14)
      bonewall (id 15)
      hellstone (id 16)
      iron (id -101)
      copper (id -102)
      aluminium (id -103)
      silver (id -104)
      gold (id -105)
      tungsten (id -106)
      cobalt (id -107)
      mithril (id -108)
      grass9 (id -10)
      grass8 (id -9)
      grass7 (id -8)
      grass6 (id -7)
      grass5 (id -6)
      grass4 (id -5)
      grass3 (id -4)
      grass2 (id -3)
      grass1 (id -2)

      Ex: /we fill -c grass

      clear [obj|con|veg|block|all|abs] : clear the selected area of (obj)ects, (con)structions, (veg)etations, (block)s, (all), or (abs)olutely everything. (Default all)Ex: /we clear veg

      place <blockType> id [north|east|south|west [sideway|flipped]] : place a block with the givenid, optionally facing the given direction and put sideway or flipped.Ex: /we place ramp 121 east flipped

      plant <ranges> [-x=x] [-y=y] [-r=radius] [-c=count] : plant vegetations (trees, flowers, etc.). The ranges determine the vegetation to plant.

      Ex: /we plant 13..27 plant a single random flower

      Ex: /we plant 29 -x=10 -c=10 plant 10 trees at random on a single straight line on the x-axis

      Ex: /we plant 29 -y=10 -c=50% plant 5 trees (50% of 10) at random on a single straight line on the y-axis

      Ex: /we plant 29 -x=10 -y=10 -c=30 plant 30 trees at random in a rectangle area

      Ex: /we plant 2..4 6 7 28..31 -r=10 -c=30% plant random trees in a circle area filling 30% of it



      Block Types
      block (aliases: b, blk)
      cylinder (aliases: c, cyl)
      cylinderhalf (aliases: ch, cylh)
      stair (aliases: s, s1, stair1)
      stair2 (aliases: s2)
      stair3 (aliases: s3)
      staircorner (aliases: sc, stairc)
      stairinnercorner (aliases: sic, stairic)
      ramp (aliases: r)
      ramphalfcorner (aliases: rhc, ramphc, ramphalfc)
      rampinnercorner (aliases: ric, rampic)
      rampcorner (aliases: rc, rampc)
      halfblockbottom (aliases: hb, hb1, hbb, halfblk, halfblk1, halfblkb, halfblock,halfblock1 halfblockb)
      halfblockcenter (aliases: hb2, hbc, halfblk2, halfblkc, halfblock2, halfblockc)
      halfblocktop (aliases: hb3, hbt, halfblk3, halfblkt, halfblock3, halfblockt)
      pyramid (aliases: p, pyr)
      arc (aliases: a)

      Plants
      scrub1 (id 1)
      mapletree1 (id 2)
      mapletree2 (id 3)
      mapletree3 (id 4)
      dead1 (id 5)
      pine1 (id 6)
      forestpine (id 7)
      flower1_s (id 8)
      flower1_m (id 9)
      flower1_l (id 10)
      fern1 (id 11)
      pumpkin1 (id 12)
      flower2_s (id 13)
      flower2_m (id 14)
      flower2_l (id 15)
      flower3_s (id 16)
      flower3_m (id 17)
      flower3_l (id 18)
      flower4_s (id 19)
      flower4_m (id 20)
      flower4_l (id 21)
      flower5_s (id 22)
      flower5_m (id 23)
      flower5_l (id 24)
      flower6_s (id 25)
      flower6_m (id 26)
      flower6_l (id 27)
      maplesapling_s0 (id 28)
      maplesapling_s1 (id 29)
      pinesapling_s0 (id 30)
      pinesapling_s1 (id 31)
      watermelon1 (id 32)
      watermelon2 (id 33)
      tomato_s0 (id 34)
      tomato_s1 (id 35)
      tomato_s2 (id 36)
      tomato_s3 (id 37)
      tomato (id 38)
      carrot_s0 (id 39)
      carrot_s1 (id 40)
      carrot (id 41)

      Contributors
      LordFoobar (Yanick Rochon)
      Yahgiggle (Deon Hamilton)
      andyzee (Andy Zee)
      Dateien
      • worldedit.7z

        (14,77 kB, 412 mal heruntergeladen, zuletzt: )


      :thumbsup: Rising Citys @ ip 74.118.138.151:4265 ServerName (Yahgiggles Rising Citys) :thumbsup:

      If at first your code does not work call it version 0.1 with the odd bug :S

      Dieser Beitrag wurde bereits 12 mal editiert, zuletzt von yahgiggle ()

    • famyko schrieb:

      hello yahgiggle nice on with the clear block for world edit :)
      can you bring an new part to the clear option, i witch an clear command for plant where in can clear seperate, pinie only , or flower or carrot
      for example: /we clear tree 7, or clear flower 14 , or clear fuit 3
      i ask because i want to clear my area from the smaller pinie´s only



      maybe i can add that i will look into it


      :thumbsup: Rising Citys @ ip 74.118.138.151:4265 ServerName (Yahgiggles Rising Citys) :thumbsup:

      If at first your code does not work call it version 0.1 with the odd bug :S
    • yahgiggle schrieb:

      nice work LordFoobar now we need 3d text added i wont use this but i feel some players will want it


      Thanks!

      3D text and world editing?? lol whoever wants it will implement it. There are a few features that are far more important just now. I'd need to have some use case of 3d text usage... right now, the only use I can think of is some sort of showing area names (i.e. area protection), or if anyone wants to create some type of mini-game of some sort...
    • LordFoobar schrieb:

      yahgiggle schrieb:

      nice work LordFoobar now we need 3d text added i wont use this but i feel some players will want it


      Thanks!

      3D text and world editing?? lol whoever wants it will implement it. There are a few features that are far more important just now. I'd need to have some use case of 3d text usage... right now, the only use I can think of is some sort of showing area names (i.e. area protection), or if anyone wants to create some type of mini-game of some sort...



      yeah your right maybe it should go into the admin tools, admins can use it for banners that show rules ect ect but yeah i hate the look of it so don't use it


      :thumbsup: Rising Citys @ ip 74.118.138.151:4265 ServerName (Yahgiggles Rising Citys) :thumbsup:

      If at first your code does not work call it version 0.1 with the odd bug :S
    • hkurzawa schrieb:

      Wer kann mir diesen Artikel auf deutsch übersetzen? Eine Anleitung wäre nicht schlecht.


      Er hat eine neue Version hochgeladen diese beinhaltet nun auch das Pflanzenscript von @yahgiggle wo man gleich ganze Flächen bepflanzen kann.

      Wenn du auf folgenden Link klickst landest du auf einer genauen Anleitung wo jeder Befehl aufgeführt wird musst nur ungefähr bis zur Hälfte runter scrollen. Klick hier...

      Für die Zukunft plant er noch den Befehl ​paint aber lassen wir uns mal überraschen was er damit vorhat. ;)