ArcticuKitsu's Wishlist/Suggestion

    • Joni, you're ending up like someone else on this forum that I want to slap you.

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      - NPC Interactions/NPC Follow Animations

      Still strongly desiring having companion NPCs to both help you out + immerse people into a world that comes off as eerie and empty at times. The game can sometimes be seen as a horror game with how empty is is that whenever possible (yet no rush) to insert NPCs on various levels, when humanly able. The silence in it sometimes tends to be worse than when there's mobs spawning at random.... Human mind works in spooky ways....

      Not why I'm posting though...

      twitter.com/7u_NABY/status/927686912994717696
      (Please click this to see why I'm posting what I'm posting.)

      twitter.com/7u_NABY
      (For more fun animation related content for inspiration.)


      I needed a transition to post an interactive suggestion that some NPCs should "follow" other entities (NPC humans + players, and even pet animals) in proper moments. Be more up close on friendly terms, or something. High fives, or something. Same with also having "interactive follow" animations for when they follow you that specific ones could play. Maybe even being able to interact among themselves and the players for that immersive sake. Maybe as a bonus there could be a hidden guage attached to humanoid NPCs where it could track & trigger a higher chance for them to be more comfortable, maybe a bit more intimate (not mature content) among themselves and/or the player. Having NPCs being more lively and interactive could make Rising World just that much more fun and appealing.

      I simply view this as an immersive thing that I would love to see some experimentation done for when humanoid NPCs are an active part of our world. Again, I'm here for Rising World's high potential + high potential in modding that I'd love to see Rising World do things that would otherwise be considered "impossible" in a lazy pessimistic excuse. I just find the 'Kemono Friends' lean-hugging cute that I'd love to see humanoid NPCs being there, and interactive. Hopefully it's being understood where I'm going & coming from.
      [Threads of Interest - [My Suggestions] "On The List" | [Kitsu Test World ]

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    • I have a few more while waiting for Rising World to update........

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      - Skid-Steer (Bobcat): What I know to be a Bobcat is actually a skid-steer, something Daboiye had to correct me on. I request this for when there's just too much dirt & stone to dig that you'd want this to collect it (safely). Bonus points for being able to dump new gained resources in a storage container + dump trucks, or whichever.
      - Grader: For smoothing vast amount of terrain at a leveled position. Removes bumps + moves loose materials to either side of the turned plow when angled.

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      (Modding Side):

      Having witnessed EA Games being greedy bastards, yet awesome in certain game concepts, I really want to see various Star Wars elements in Rising World. Well, actually.... Even before EA was greedy with BF2, yet still want to see something in Rising World. Basically land based objects vehicles, droids, & furniture to be found in the game via modding. I do hope someone picks up modding I really want to see the likes of wearable Stormtrooper armour, see Imperial/Rebel banners, and craftable droids. It's more appropriate for Empyrion, yet Rising World can still be open to having Star Wars fun of having AT-ST walkers, AT-AT walkers, and other things. I truly miss my Star Wars Galaxies years that I'd love to pay SOME respect/tribute to it in Rising World towards it.

      - AT-ST: Because it's slow, yet cool to have in Rising World. It would be able to cross the various terrain in Rising World with most ease. Not all, but most.
      - StormTrooper Armour: Because I miss being able to display and wear various stormtrooper & Imperial outfits. I miss my normal & ace Imperial pilot outfit.
      - ID10 Seeker Droid: Because I miss having a droid in SWG; Found in Star Wars Battlefront 2. I would love to find it in Rising World + be able to have it attach onto your back during transport, be able to hover, as well as have it find various things you're seeking.

      I really would love to be able to craft an ID10 droid in Rising World after seeing how cute it is in Star Wars Battlefront 2 cutscenes. How it latches onto your back, hacks & shock things, as well as has an X-Wing slot specifically for it. It's adorable, and I want it in Rising World! Oh, how I'm going to have to wait a very long time.................How I miss playing Star Wars Galaxies.
      [Threads of Interest - [My Suggestions] "On The List" | [Kitsu Test World ]
    • - Boats (Revisited):

      I just wanted to share some simple designs of boats that 'Shark' has posted that I grew a liking to them, wondering if Rising World shall have these simplistic varieties. These would fit a nice early and middle ground in the game (view attachment below). For the raft (right) I'd prefer logs connected together, yet it's on the right track of having storage containers, and such. For the left image I'd expect those to be late Medieval era unlocked boats, if there's an unlocking system for them. Canoe for late mid & late Medieval era, while the hovercraft (speed craft) should also be a thing for when we reach Modern era in this game.

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      - Modern Era Tributes - World War 2 era naval vessel (Destroyer):

      I'm requesting this only because developers refuse to make another proper open world surface warship game that it be neat if Red51 added at least "one" warship into the game. Rising World is a game that shall be near endless that you would be able to do nearly anything once we gain the actual true free-roamy "1 world ocean" map generation. Something you could command, maybe walk on, transport goods on them, while also having the ability to fire the turret in a semi-realistic manner. This would be one of those mid to late modern era goodies, something you'd really have to work towards. Just one simple warship so modding can take over the rest.



      (I love how it proudly cruises by while firing its guns at a low interval.)

      Not expecting this, yet it's another 'boat' video.



      All I ask is for just one Destroyer to act as a template for modders. A Z type Destroyer from the German side, or whichever.

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      - Justifications For 'Destroyer':

      To make Rising World more 'fun' I tried suggesting that pirates should have boats to harass players with on the high seas. They should randomly spawn in on water at a low chance, yet still a chance that a player should feel they need to defend themselves in both Medieval era and modern; Modern being the destroyer. It doesn't have to be a destroyer, it it's the most well known type of vessel to people. Once we gain the actual true '1 world ocean' I feel these destroyers shall need to fill in a role of being both a fast vessel, as well as a fast Cargo vessel. An armed vessel that can travel faster than merchant vessels, while being armed specifically for threats. Protecting yourselves from Pirate, raiders, and etc..... Other players....
      Bilder
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      [Threads of Interest - [My Suggestions] "On The List" | [Kitsu Test World ]
    • I believe that's how Red51 wanted them to be, modular. But at the very least, I do hope we can build them up using the frame and other parts OUTSIDE of the crafting station for a bigger impact. Basically what Wurm Online/Unlimited does with their parts... That sort of modular.

      ---------

      Also, I'm loving these two threads because it's hitting my sweet spot for Rising World :love:

      1) Bots

      2) steamcommunity.com/app/324080/…ns/0/1488866180593730795/

      I miss those FTB Mining Turtles from a certain modpack (Minecraft), yet humans (NPCS) would do well taking over. The game itself sometimes gets insanely "scary" the more fatigued you are in real world that it be awesome to have NPC partners/companions to behave as a morale booster & shield you from any threats. Having NPCs at your side would put you at ease for both singleplayer AND multiplayer. No side excluded.

      I hope we can assign NPCs to a bed and a chest so they can live in their own rooms. This is after rescuing them from a cage in both pirate and bandit camps. I hope you can rescue NPCs to then have them eventually go mining, roam areas, cut trees, cook for you, and etc. Have them take food from the nearby chests (or dedicated food storage areas) to keep them fed.....Even fight for you, plus even using the player's appearance editor to add templates, to attach external models (outside game entities into the game itself) onto them, and etc. There's been mention of assigning them to roam an area, and I agree with that.

      Allow NPCs to also mount horses and other vehicles. Have them follow you around, and etc.

      There's a lot I want to do with them. Seeing people post threads of them makes me insanely happy because it makes it more plausible in existing. :D
      [Threads of Interest - [My Suggestions] "On The List" | [Kitsu Test World ]
    • - Rising World VR Edition:

      I'm wondering if Red51 has any plans (loose or in solid form) of allowing Rising World to be played in VR mode. It doesn't have to be now, yet "whenever" type thing. Allow things to fall into place first before it feels natural to add in VR type functions. To move about as you would in VRChat (a free program on steam) to walk, run, fight, travel, mount, and etc. Even building. It may be a bit tricky, and I'd expect it to be tricky, yet I would also approve of the idea of having VR function for Rising World.

      I've seen the occasional thread on both here & on steam desiring for VR chat, something I'm now on board of desiring. I'm currently looking into acquiring a VR set so I can play some of these steam games while hoping some of their game features drop into Rising World themselves. Card games, sword swinging, and such.....

      It be far more worthwhile once we get into NPCs being able to interact, travel in vehicles, on horses, and etc. Once Rising World matures more I can see VR being used in places where a normal PC would struggle, such as VRChat. Gestures, dances, and such.....Imagine playing Rising World in a combat oriented manner with swords and rifles in both Medieval and modern era.

      Once Star Wars mods come in you could even have lightsaber fights with a make-shift force push type actions, and etc. The possibilities with Rising World are vast :D
      [Threads of Interest - [My Suggestions] "On The List" | [Kitsu Test World ]

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    • - Quokka

      twitter.com/Ilcapitano94/status/941860390849404929

      I feel we need some eastereggs & comical Japanese RPG related comedy side of things to lighten moods that these Quokkas would do well for that. From what I'm seeing they love to be around humans, take selfies with tourists, and such that I'd welcome them, as with the racooons stealing from chests to add more life, immersion, and hilarity to the game. The small charms. Rising World wise that if they see you crouching with a camera they'd run over to you to take selfies. That be a fun mechanic.

      ---

      - Animals stealing Food:

      twitter.com/kio_TFFCC/status/940630336031014912

      Prey animals should scout and analyze if they can steal food from your BBQ and such when it's unattended. If they see either you, players, or functioning humanoid NPCs they shouldn't bother. This is tying in with the above of adding in RPG elements to make the game more comical, immersive, and amusing that it be hilarious to see a wolf come in to cautiously, yet swiftly, snatch cow meat off your BBQ or campfire. Or even a wolf coming in to take tomatoes off your farm, or something along those lines. Birds should go after corn.

      I laughed when I saw a monster just come into multi-munch that meat off the Monster Hunters (Monster Hunter World) that it would have been a defeated feeling on the player's side. Observing it is however hilarious. :D :D :P

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      We need more RPG comical tones in the game, something that Red51 added the foundation towards via animals attacking players whom shoot both the musket and the rifle. That was the right step in the right direction. I was genuinely startled when an elephant came stomping towards me.
      [Threads of Interest - [My Suggestions] "On The List" | [Kitsu Test World ]
    • I'm just going to post this here because in any other thread it be even more out of place than this one.....

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      - Subnautica Game Observation:

      I must thank Red51 for going out of his way into making Rising World be both singleplayer and multiplayer. Red51 went out of his way to make sure we have direct IP, open lan, external server hostings, as well as the much recent P2P addition. Playing Rising World with friends is as easy as 1-2-3, thus why I'm treating Rising World as this "perfect game". It's just so easy to drop in and out that everything works the way you want it.

      I'm saying this because the developers of Subnautica are refusing to add any form of multiaplayer (even simplistic co-op) that it's a thorn in the game's side. It's a big elephant in the room that forces you back into Rising World, or whatever your main game is. Rising World shall be my flagship game because of how Red51 treats his game versus how the developers do on Subnautica side.........

      Subnautica also has this pet called 'Cuddlefish' that I'm curious how Rising World's pets shall work. Hopefully in a similar manner, yet in a way where you can take it with you on transportation without isssues. People hate how the Cuddlefish is left behind on the planet when you take off in a shuttle in Subnautica, something we won't do in Rising World. Hoping pets shall be implemented with common sense into Rising World to find items, and etc.

      With that in mind I'm curious to see where Rising World shall naturally expand to when it comes to the ocean side of things not because of Subnautica's errors, but because of a mix of both. The mix of curiousity and for the natural elements of scenery & plant life. I'm curious if we'll be able to do similar things in Subnautica, yet in a Rising World touch. Build underwater bases, have a 'moon pool' element, submarines, and boats. Boats are a confirmed thing, yet I'm thinking of the 'Cyclops' where you can dock a mini submarine into it called the 'Seamoth'........


      Nothing major, and not really mandatory. Just simple curiousity where I'm not asking or demanding for things. I'm just agitated while thanking Red51 for all the effort he's done for Rising World while being disappointed & depressed that as good as Subnautica is as a game (8/1) with great music, scenery, VR, and such that it still finds excuses as to not add co-op into the game :( Rising World is my "Perfect Game" because of how smooth and accessible it is of a game.
      [Threads of Interest - [My Suggestions] "On The List" | [Kitsu Test World ]

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    • Just a loose posting noting NPCs now that we have dummy NPCs

      - For "if" & "when" we do gain actual NPC companions (or helpers) that their assistance should be similar to what's in Dragon Quest Builders + Stonehearth. Their help should come at being fed food & water + tools degrading that you'd need to keep making new ones for them (less so if they're modern tools where they'll need to be repaired).

      - NPCs should have a leveling system that they'd specialize in some things, less so in others. Some would be better lumber jacks while others be better fisherman. It may feel appropriate to have naturally, as well as set things up plugin wise as well.

      - NPCs should seek out beds, sitting areas, and etc. This was noted, yet posting here because I'd love to see immersion with NPCs that I want to see them interact with the world like a player.
      [Threads of Interest - [My Suggestions] "On The List" | [Kitsu Test World ]
    • This next one is something I'd love to see supported in Rising World, just not really expecting it to be in vanilla Rising World. For "IF" and "WHEN" we do get basic magic support via some API, modding, or semi-implemented magic abilities I would love to see an ability to stop projectiles with an energy wall similar to what's in this video. There's similar type spells in Skyrim & Dragon's Dogma, or so I believe. Maybe not.

      (Focus: 4-8 seconds into the video where "she" stops the missile.)


      I honestly don't care for that mobage (mobile games), and I know it's anime, just that action itself of slowing down and repelling projectiles is something I'd love to see for when Fantasy Biomes shall be a thing.... Well, IF they shall be a thing. Who knows what Red51 desires from his own game since I can't find that fantasy biome posting anymore.
      [Threads of Interest - [My Suggestions] "On The List" | [Kitsu Test World ]
    • Looking back at my suggestions & requests I'm aware I've requested many "odd" things, yet do keep in mind I'm also thinking modding side of Rising World and modding support, not just vanilla.

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      - Moose Riding (Revisited):

      With the whole hype for Mounts I'm 60% curious if we'll even be able to tame Moose, yet not really expecting it. I don't want my expectation bubble to be popped so it's more of "Please, do surprise me" type of request. It actually is possible to realistically tame Moose, yet for how temperamental Moose are people tend to shy away from that whole side of things that even the Swedish military couldn't tame them. They're too smart while understandably afraid of gunfire that they just want no part of "death". I was also challenged to show an actual real world example, and I'm certain I managed to find a few to show that it genuinely is possible to tame Moose on paper, yet it's something that comes down to quality over quantity type things. Only certain people are gifted enough to tame Moose that horses are just easier.

      I've posted my thoughts here, yet sharing it here in slightly further detailing:
      steamcommunity.com/app/324080/…ns/0/1694920442961836806/

      Nier: Automata Moose Riding (Easteregg/Side fun content):



      Rising World is a great game, yet if we can have some fun "easteregg" type features similar to riding a pig in Minecraft, or a Moose in Nier: Automata then Rising World shall be an even more fun and worthwhile game to be enjoyed. There are already a few things like that on the clothing side of the game that I'm not knocking Red51, nor Rising World, just neutrally stating things. It's all about enjoying things big and small, regardless of "reality" & "realism". Also, it's a d*** move to mock people for desiring something as desiring a moose in a game when it's been proven in reality to be possible, yet not practical in quantity. If you can't have fun in a game then it's not a game worth playing, yet this isn't aimed at Red51 but the people attempting to troll others for having fun.

      You can ride a saddled pig in Minecraft while using a fishing rod with a carrot on it that it adds amusement to the whole thing. Then you have Nier: Automata (Video above) where you have to bait a Moose to then surprise ride it around with you having full control over that moose. The thing is that there's still some small challenge to it, yet it's done in a fun way.

      - Swedish Moose Cavalry Experiment 1700's
      stockholm.headsaflamemedia.com…-experimented-with-moose/

      - Can't tell if real or fake, yet it's possible to tame/mount Moose:
      imgur.com/gallery/CrtCSHv

      - More "general" information that it's Difficult, yet possible:
      quora.com/Is-it-possible-to-ride-a-moose

      I'm not really pushing for the idea as much as it appears, yet if it considered then it would be fun to ride a moose on the level of Minecraft's pig + Nier: Automata's where you have to work a slightly bit harder to tame & mount them over horses and such that it would really be worth the effort. Because Rising World is a game, a serious one at that you should have a mixed serious, yet comical fun to things that maybe you should sneak up on a moose in its blindspot to be able to tame it, or find a young calf to tame. Something slightly harder than horses and such.
      [Threads of Interest - [My Suggestions] "On The List" | [Kitsu Test World ]

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von ArcticuKitsu () aus folgendem Grund: Typo edits the next day over.

    • Alright, here's something "fun" for Waveshapr during those quiet times with Rising World on the music side of things. I've been meaning to share this for a few months now that I'll finally share it now while I noticed it again on my Discord. And for the record I stumbled across this video by random through Youtube's "recommended" when it happened.



      Would it be possible to have some folk party music in that Medieval or Viking era style of things for Rising World in both a record form and for NPCs to dance around a campfire with? If it's possible that you should do whatever you feel is proper. But with anything "Fun" should be the backbone of everything. :D Just adding this because it makes one happy when dancing is involved of some sort (immersion) is involved.
      [Threads of Interest - [My Suggestions] "On The List" | [Kitsu Test World ]
    • Alright, snapping back to the core of Rising World I witnessed something that I hope we could find in Rising World when that time comes for it when the game is more "completed".

      1) In game camera object w/ VR support: In Game Camera Object
      2) Block Bench last 10 crafted + Search function: Last 10 Crafted Tab - Crafting Benches

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      So, I booted my computer up today to be greeted by something stunning that I wish we could eventually have this when the time comes for Rising World that I hope we can stumble across such a scenery.

      - Sunset Nusa Penida:

      - Closest to what I saw:
      flickr.com/photos/140958740@N04/32951746246/

      - Bonus Scenery:
      flickr.com/photos/samgcw/37324586791/

      flickr.com/photos/62781917@N08/15299527979/

      flickr.com/photos/jokoleo/24945985945

      flickr.com/photos/81333644@N07/7998409622

      Well, we do have coffee beans and a tropical biome that's been made waiting to be released that I'm curious how that appears.
      [Threads of Interest - [My Suggestions] "On The List" | [Kitsu Test World ]
    • ArcticuKitsu schrieb:

      I have a few more while waiting for Rising World to update........

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      - Skid-Steer (Bobcat): What I know to be a Bobcat is actually a skid-steer, something Daboiye had to correct me on. I request this for when there's just too much dirt & stone to dig that you'd want this to collect it (safely). Bonus points for being able to dump new gained resources in a storage container + dump trucks, or whichever.
      - Grader: For smoothing vast amount of terrain at a leveled position. Removes bumps + moves loose materials to either side of the turned plow when angled.

      ---------

      (Modding Side):

      Having witnessed EA Games being greedy bastards, yet awesome in certain game concepts, I really want to see various Star Wars elements in Rising World. Well, actually.... Even before EA was greedy with BF2, yet still want to see something in Rising World. Basically land based objects vehicles, droids, & furniture to be found in the game via modding. I do hope someone picks up modding I really want to see the likes of wearable Stormtrooper armour, see Imperial/Rebel banners, and craftable droids. It's more appropriate for Empyrion, yet Rising World can still be open to having Star Wars fun of having AT-ST walkers, AT-AT walkers, and other things. I truly miss my Star Wars Galaxies years that I'd love to pay SOME respect/tribute to it in Rising World towards it.

      - AT-ST: Because it's slow, yet cool to have in Rising World. It would be able to cross the various terrain in Rising World with most ease. Not all, but most.
      - StormTrooper Armour: Because I miss being able to display and wear various stormtrooper & Imperial outfits. I miss my normal & ace Imperial pilot outfit.
      - ID10 Seeker Droid: Because I miss having a droid in SWG; Found in Star Wars Battlefront 2. I would love to find it in Rising World + be able to have it attach onto your back during transport, be able to hover, as well as have it find various things you're seeking.

      I really would love to be able to craft an ID10 droid in Rising World after seeing how cute it is in Star Wars Battlefront 2 cutscenes. How it latches onto your back, hacks & shock things, as well as has an X-Wing slot specifically for it. It's adorable, and I want it in Rising World! Oh, how I'm going to have to wait a very long time.................How I miss playing Star Wars Galaxies.

      Appreciate how you feel about SWG, but I wouldn't count on At-AT, Storm Trooper/Imperial armor and droids. While everyone developing games 'borrows' ideas from other games, SW's anything is bound to be pretty well covered by copywrite. I enjoy reading your wish lists.
      ">
    • To what Tryst said the TVs in Tower Unite are still the best with how you can just copy & paste links with ease. VRchat does it stupidly that Tower Unite is the best that if Red51 wants to hang out in Tower Unite one day that we should so he can see how TVs should function in Rising World. Red51, if you ever get to the point of monitors & TVs, please do poke me so we can play Tower Unite so I can show you a few things as inspiration :D

      Also, agree that TVs & monitors/computers should show videos stored in "video" folders in the directory.

      ----------------------------

      - Dragon's Dogma - Pawns (NPC Companions):

      We honestly need NPC companions badly that I'm bringing it up because of how important they are. I still admire how adaptive the ai 'Black & White'' Familiar AI with how helpful it was that I wish more game developers had that sort of AI to help with things. That AI would learn that something similar was done in Dragon's Dogma that I need to bring it up again with how I'm playing it again, admused by their behaviour. Sure, Dragon Dogma's AI ain't the best, but it contains something other AI doesn't have that they learn from their environment while even guiding the players that something like this should be looked into for Rising World. DD's AI learns from both you & other players that they can guide players through the game by moving levers, and etc. They become more proficient in what they do by exploiting the weakness of creatures that they can then pass this knowledge onto you, onto other players who hire your Pawn, and etc. You can even set when they can gather loot, how they attack, and how they should behave. The Pawns in Dragon's Dogma even break crates so they can get loot that they're basically smart children, as they're portrayed as being living "dolls" serving their "Masters". They need Players or else they'd be lost wandering souls with no drive......

      For Rising World we still have yet gain NPCs, let alone NPC companions. For "if" & "when" we do, Dragon's Dogma (Black & White) would be a good place to seek actual inspiration from that your main humanoid companion should ask you how they should behave around you that you should be able to set their perimeters of what they should do. You could specialize them to be resources gatherers, body-guards, or whichever..... Tell them when to loot, how to loot, how to mine (spiral, grid, & etc), while even guiding players on certain things.

      If Red51 is able, he should give us the option to spawn into worlds with our first companion by rescuing them nearby so they can then guide us as we aid them. They would tell us to build shelter, help us with chopping wood, cooking food, telling you to look at your journal, help you find water to fish from, and etc. Basically similar things to Dragon's Dogma that it would be an interesting experience. They should learn from you on how to do things that if you're a fighter they should ask if you want them to be a fighter that they'll fight your style. If you're a farmer & etc they should learn how you plant crops, and etc. Maybe even offer up some tips? For other players this could be used in a similar manner of teaching one NPC companion how to react to specific environments, NPCs, and such that they may behave differently the next time around in a more 'Rising World' manner. They would probably shoot bandits from a far, or something like that.

      I know I"m being greedy here first wishing for NPC Companions just that I'm admiring how adaptive Dragon's Dogma AI behaves that I would love something similar attempted for Rising World for immersion sake, not just my own. As much as I say it's for me this is more for RIsing World's benefit as well. Red51 attempting an "adaptive AI" would be an interesting task, if it can be done.

      [Threads of Interest - [My Suggestions] "On The List" | [Kitsu Test World ]