Crash Steam Java

  • ;( Windows 10 (x64) 10.0 Java: 1.8.0_91 amd64 0.7.2_30 -H:2048 -D:1024 (Steam)
    Intel(R) Core(TM) i3-3110M CPU @ 2.40GHz, 17F0, 3977 MB (2112 MB Heap)
    Intel(R) HD Graphics 4000 20150526000000.000000-000 9.17.10.4229
    ______________________________________________________________________
    Error while loading the game
    com.jme3.renderer.RendererException: compile error in: ShaderSource[name=Shaders/Vegetation/VegetationShader.frag, defines, type=Fragment, language=GLSL100]
    WARNING: 0:14: extension 'GL_EXT_gpu_shader4' is not supported
    WARNING: 0:15: extension 'GL_EXT_texture_array' is not supported
    ERROR: 0:145: 'texture2DArray' : no matching overloaded function found - implicit conversion not allowed
    ERROR: 0:145: 'assign' : cannot convert from 'const float' to '4-component vector of float'
    ERROR: 0:150: 'texture2DArray' : no matching overloaded function found - implicit conversion not allowed
    ERROR: 0:150: 'assign' : cannot convert from 'const float' to '4-component vector of float'
    ERROR: 0:154: 'texture2DArray' : no matching overloaded function found - implicit conversion not allowed
    ERROR: 0:154: 'assign' : cannot convert from 'const float' to '4-component vector of float'
    ERROR: 0:158: 'texture2DArray' : no matching overloaded function found - implicit conversion not allowed
    ERROR: 0:158: 'assign' : cannot convert from 'const float' to '4-component vector of float'
    ERROR: 0:168: 'texture2DArray' : no matching overloaded function found - implicit conversion not allowed
    ERROR: 0:168: '=' : cannot convert from 'const float' to '4-component vector of float'


    at com.jme3.renderer.opengl.GLRenderer.updateShaderSourceData(GLRenderer.java:1126)
    at com.jme3.renderer.opengl.GLRenderer.updateShaderData(GLRenderer.java:1153)
    at com.jme3.renderer.opengl.GLRenderer.setShader(GLRenderer.java:1217)
    at com.jme3.material.Material.render(Material.java:1215)
    at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:568)
    at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:266)
    at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:305)
    at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:803)
    at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:731)
    at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1030)
    at content.util.ClientUtils$GameUtils.getIcon(SourceFile:395)
    at H.N.a(SourceFile:302)
    at H.N$a.<init>(SourceFile:400)
    at H.N.a(SourceFile:231)
    at u.g.a(SourceFile:369)
    at u.h.update(SourceFile:204)
    at com.jme3.app.state.AppStateManager.update(AppStateManager.java:287)
    at commons.JIWApplication.update(SourceFile:128)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:152)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:192)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:233)
    at java.lang.Thread.run(Unknown Source)


    pls helpppp

  • Thanks for the errorlog! This crash is caused by an outdated Intel driver. Unfortunately the old Intel drivers have a lot of bugs when it comes to OpenGL :( Please go to the Intel homepage and download and install the latest driver for your Intel HD Graphics 4000, that should solve the problem.

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