Can these be made into a plugin?

Trello update: The last weeks we've been improving the terrain generation and we've also put some effort into making landscapes smoother in general (to avoid bumpy terrain). Apart from that, we've also been working on new building tools. You find more information on Trello, but also expect an announcement about the recent changes soon
  • Theoretically: Yes. Practically: I recommend to look out for other models ;) These models were obviously never designed for games, they have way too many polygons. The trees have between 70,000 and 90,000 triangles, the ivy even has more than 900,000 triangles :S This is way too much for a game, or more precisely, way too much for a single plant in a game. Just as an example, the trees in Rising World have between 1000 and 7000 triangles.
    Most of the online 3d pages offer models which are mainly designed for rendering purposes (so they often have many polygons). When rendering a video or a screenshot, it does not really matter how many polygons the scene has, even if the rendering process takes a whole day (remember that the game has to render the scene multiple times per second, if you have 60 fps ingame, the scene is rendered 60 times a second).

  • Theoretically: Yes. Practically: I recommend to look out for other models ;) These models were obviously never designed for games, they have way too many polygons. The trees have between 70,000 and 90,000 triangles, the ivy even has more than 900,000 triangles :S This is way too much for a game, or more precisely, way too much for a single plant in a game. Just as an example, the trees in Rising World have between 1000 and 7000 triangles.
    Most of the online 3d pages offer models which are mainly designed for rendering purposes (so they often have many polygons). When rendering a video or a screenshot, it does not really matter how many polygons the scene has, even if the rendering process takes a whole day (remember that the game has to render the scene multiple times per second, if you have 60 fps ingame, the scene is rendered 60 times a second).

    Thank you. :)

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