Modding forward

  • it would be great with a specific crafting table for modded items and objects and such ... so that you don't have to use console and so that it don't cloth up all the other crafting tables... every thing works as in all the other crafting tables except for the alternatives they would have the name of the map that the mod lies in

  • Yes! or a way to add categories to the existing crafting stations. We could then create our own custom table that matches the current Items or Objects tables in defintion.db with our object, preview, number of variations, etc, etc.. The API could have functions to regsiter a custom object or maybe interface with a custom definition.db file that will have custom objects or plant growth times that will override the default values.

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