Daniel Boone - Adventures in Rising World

  • Before heading off to bed ....currently 1:18am....... I spent another day in Rising World and grabbed a little more food. Discovered tungsten and copper ore on the surface rock next to a mine and eventually found iron ore deposits which I grabbed.


    Went back to my temporary camp and built the smelter ....and experienced a problem with the smelter I keep on getting.


    After adding the iron ore to the smelter, I tried to open up the small hatch to add the fuel but I do not get the normal icon to open up the hatch as shown below. Been having this problem pretty often in the last month or so.


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  • Don't use the small hatch on the back of the smelter, but the bigger one on the right side of this small hatch, which means if you stand in front of the smelter, the correct hatch is on the left side of the smelter.

  • Don't use the small hatch on the back of the smelter, but the bigger one on the right side of this small hatch, which means if you stand in front of the smelter, the correct hatch is on the left side of the smelter.


    Thanks for that.... i did not realize that there were 2 hatches........
    Now I know where to add the fuel..... the hatch closer to ground level.

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  • Using a dice roll I have created further rules to give even more challenges to playing Rising World.


    - When i come across a sheep I would previously have taken the wool from the sheep. Now I roll a dice and if the result is even then I can take the wool....however an odd dice roll means the wool is not yet ready to be shawn.


    - In areas where you spawn where there are fruit trees, the only trees you can chop down for wood are fruit trees. Other trees are off limit. If there are no fruit trees then choose a tree to chop down and only select cut wood for that type of tree.... eg oak not fir.


    - for all food, cotton etc I can use the sickle to collect the seeds but if the dice result is odd then any food just picked up with the seeds must be thrown away as rotten food.


    - When you chop down a fruit tree, roll a dice and if even collect the sapling. If the dice is odd, you never found the sapling.


    - I have also placed a limit on how far I travel...... in theory I spend the first day collecting food and as many seeds or saplings as possible.
    - When night falls if I am next to a water source them my camp will be based there.
    - If I am not next to a water source, sleep in the shelter, wake up the next morning and collect more food and seed but when the first water source is found this is where the camp will be setup.



    By doing this you have only a limited time to setup camp.
    If you end up in an area where there is no food you will need to rely on the seeds or saplings you have picked up.
    Saplings are important as you may not be able to grow seeds if you have a problem getting iron ore.
    if luck is against you and you keep on throwing odd dice results you may have only a few seeds or saplings to rely on
    There is no limit on how much food you get as long as you only collect food when you have an even dice roll


    Below is a picture of a camp setup where I only had a short time to find water. Normally I would just pass this area looking for dense forests with lots of bears to setup camp in. This way the direction I travel is determined by dice throw and the location of my camp determined by when I find lakes when night falls or the next day.


    The pond here is luckily near mountains where I should be able to find ore near the surface. Remember fire lit torches are not available so you can only search rock areas where sunlight shows you where the ore is. No deep mining allowed.


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    Edited once, last by RunAndHideGamer ().

  • You have interesting challenge rules ... I wonder on how difficult it would be for @red51 to implement your "dice rolling" aspect in the game (of course in the background only, not on the screen). This might offer a kind of hard core survival mode. 8)

  • Sometimes when you start a game for the first time you will find that the sun is already setting and within a few minutes night has fallen as shown below.


    In a case like this I do over-ride a few rules such as you can only cut down fruit trees. I am clearly in a forest and there is not likely to be fruit trees here.


    So in this case with night settled in so quickly I would cut down the nearest tree for lumber , create the shelter made of sticks and go to sleep.


    As we only had a few minutes of daylight when going into the game, I then give myself a full day to collect food and seeds and eventually hopefully end up at a water hole at nightfall......and if not then sleep once more and then make camp at the first waterhole I do find the following day.


    Hopefully when you travel north, south , east or west you will start finding fruit trees....however if you are clearly not finding fruit trees by mid-day then by all means cut another tree keeping in mind if you cut down an oak tree then all other trees you cut must be oak.


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  • You have interesting challenge rules ... I wonder on how difficult it would be for @red51 to implement your "dice rolling" aspect in the game (of course in the background only, not on the screen). This might offer a kind of hard core survival mode. 8)


    It would give the game a more dynamic feel as you would never know if when you were picking apples from a tree if you would find 6 ripe apples as we get at the moment or 1 ripe apple and 5 rotten apples.


    With the rotten apples you could throw them on the ground and then press F on them and discover worms in them which you could use for fishing....hopefully fishing will eventually make it into the game. You could not fish until you gathered rotten fruit from trees and then picked the worms from that fruit to put on your fishing line.


    So many potential ideas that could be added on to what is currently in the game.

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  • - When starting the game you need to decide which direction to go using your compass.
    Throw a 6 sided dice....throw again if you rolled a 5 or a 6
    Otherwise for the following dice rolls
    1 Head North
    2 Head East
    3 Head South
    4 Head West


    Continued the post from post 46 and as I had thrown a 2 in the dice roll I headed East. However I then found a bear directly in my path and then moved north a bit before returning east.


    Ended the day by a pond as the sun set...you can normally tell when to head for the nearest sound of water when you see the sky begin to turn red. I turn my character around until I can hear the water in the right headphone and then turn right to make straight for the water.


    After 3 minutes of light the previous day and then a full day of searching for food I ended up with the following to survive on when setting up my new camp and farming.


    1 iron ingot
    8 cotton
    15 apple tree logs
    32 wool


    Gathered food
    =============
    11 tomatoes
    1 strawberry
    5 potatoes... had 7 but ate 2 during the day
    10 apples



    saplings
    =======
    4 apple sapling



    Seeds
    =====
    1 carrot seedling
    2 strawberry seedlings
    12 tomato seedlings
    8 potato seedlings
    12 cotton seedlings
    2 sugar-beet seedling
    4 watermelon seeds



    Note that I would have gathered a lot more food but when throwing the dice I had been getting a lot of odd dice results instead of even results. With one apple tree I discovered 5 apples were rotten just on that one tree.


    Even with rolling the dice and throwing half the food away I still have enough to survive on while setting up crops.

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  • It would give the game a more dynamic feel as you would never know if when you were picking apples from a tree if you would find 6 ripe apples as we get at the moment or 1 ripe apple and 5 rotten apples.

    well if the apples were rotten they wouldn't be up on the tree anymore but rather on the ground around the tree :P


    but yeah food spoilage should be a thing at some point and it will be up to @red51 to decide how detailed it will be (e.g. all food becoming mouldy stuff, or each food individually becoming rotten apples/tomatoes putrid meat etc.


    as for the dice rolling when picking up items, that can be easily added via a plugin ;)

  • 51 to implement your "dice rolling" aspect in the game (of course in the background only, not on the screen). This might offer a kind of hard core survival mode.

    yes, food spoilage is great, could add a natural element of surviving, and the need of using procedures to refine food (smoke, salt, etc etc)
    i think could be excellent

  • I have begun creating a huge mod for the game starting with re-texturing the look of the game.


    The mod will be still be based on Earth however it is not the Earth we know it as.
    to begin with I will have 10 to 30 different night skies which will be randomly selected when I import modded files into the game.
    This means that I will never know what the skies will look like until night falls.


    Below is a small example of a fairly quick mod for the night sky that comes with the game.


    The fruit will be completely different due to changes in environmental conditions on Earth and there will be at least 5 different types of fruit and other vegetation you may see when you start a new game.


    The mod will still have bears, wild boar, sheep, pigs,etc....... well sort of.


    If you look at the picture below you will see what I am hoping will replace either the boar or the pig. They will look truly terrifying when you meet them.


    You may have guessed it by now but my mod for Rising World will be based in prehistoric times where food is different and the animals will have a completely new look.


    This is the general theme for the mod to have a Prehistoric Rising World and I am still in pre-development mode where I am looking at exactly what changes I can make when creating a prehistoric world.


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  • I would suggest you wait until modding is supported by the game, at the current state if you put your mod on you will not be able to play on any MP server as you will keep getting "illegal state warnings" due to the file mismatches.


    But a very nice thought none the less hope to see it up on the steam workshop some day :)

  • With this mod there would be a fair bit of work with re-texturing and so on so and my plan would be to make a start on it with developing and testing the mod as single player only. There will be updates with the base game along the way and I can then make changes to the mod as the base game gets updated.



    At this stage there is enough modding ability to make some changes and test them along the way ...... giving the animals new appearances will be time consuming and I see textures for other critters that have not as yet made it into the game and these would also need to be changed if the do appear.


    This means that when modding is fully supported I have much of the mod already done and can work on what needs to be done to make it workable on MP servers.


    As I make progress on the mod I will add previews in the modding section of the forum so people can see changes to how ores look, prehistoric grass and trees and vegetation, some changes to the clouds and snow, different appearance for the rock.... and the list goes on.

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  • I still have to see what I can do.....


    The models for the axe and pickaxe and other models are in j3o format which leads me to believe they were created using jMonkeyEngine which is an open source game engine made especially for Java game developers.


    I should be able to make the model for a neolithic axe for example as seen below but the question will be adding it to rising world.


    At the very least I should be able to create a texture pack for the prehistoric axes until modding is supported....most likely when Rising World goes beta.


    Will not know any of these answers until I test it with a new model.


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  • I do note that someone added a car to rising world as a plugin ....as shown below.......so it is possible.


    Red51 has recommended that modders wait till beta as every update will break the mod..... but depending on what is involved with fixing the mod I am still prepared to fix my mods each time an update breaks it.


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  • Very early version of new iron ore for my mod..........


    There are however some issues I need to resolve with Rising World when using this new texture where Rising World zooms in a short distance and then zooms out again, repeating every 5 seconds or so..... and then I am unable to use the pick axe on it.


    Perhaps due to using an Nvidea plugin for photoshop and not using a required setting ... I have only changed save option from DDS1 to DDS3.


    Still....the look of the new iron ore is what I was looking for at this early stage.



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  • Fixed the issue with the new iron ore and I have just added the new copper ore to the game.


    One thing I have heard with youtube commentary on the game is that players were not sure if they had discovered iron ore or copper ore. I admit I had that problem too where I thought I was using a pick axe on iron ore only to find it was copper instead.


    With these new textures you will know with a quick look if you have copper or iron ore in the rock with the copper having a more different color with a darker rock mixed in with it.

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    Now running : 100 Player Game Server With My New Modded Rising World

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