I have a small stockpile of ores for armor: mithiril and such.
And some pelts put aside for armor.
I'm working on building a stockpile of cloth: I hope we can make robes and I wonder if we will need thread too.
As far as bows: I wonder if different woods will make different levels of bows. Like to see that. And arrows, hope we can make our own and that they can be different levels also.
Hoping for cloaks, very much a part of a fantasy Medieval sort of build. Also want 'old' style silverware, pots and pans, spits for fireplaces for hanging cauldrons. And rope: in coils and in semi-loops for building hamocks and nets and ship ropes. So much to build. And anticipate.
I love the weather system here. RW has a very advanced system in place. I think the constant rain in some areas is because it needs to be tested to be sure its working 'as expected'.
Well, then that simply implies Red51 is going to do what Mojang has done with the wood by tying them in with their wood types. He wants to put marble in marble quarries so we can gather them from that, and he gave sandstone their own spot in the desert.
Well, a start is to first implement the arrows at all in the game. Then for the future ofc would it be nice with stuff like fire arrows, and making stuff actually catch fire when you shoot them. That would add a totaly new kind of gameplay and really a really nice feature on a PVP based server since you would be able to do fire damage and maybe even totaly burn down your "enemies" houses.
But one thing at the time. Just adding regular wood arrows to start with makes it way easier in the future to add diffrent kind of arrows since one of the biggest part (programing the shooting, traveling and all that) would allready be fixed so basicly texture, damage and maybe poision/fire effect would be a small thing to change compared with implementing arrows at all.
Im more intrestead in the Guns tho. How ammo will be crafted, if it only do damage to ppl and animal, or if you actually can break glass and items with bullets aswell.