Rising World crashes mac

  • Hi I just bought and downloaded the game on mac.


    I can open it and it shows a logo and then crashes and the following 'fatal error' comes up, how can I fix this?


    Mac OS X 10.10.5 Java: 1.8.0_121 x86_64 0.8.2.4_36 -H:4096 -D:3072 (Steam)
    ______________________________________________________________________
    Error occurred during application-update (25)
    java.lang.RuntimeException: Error occurred while rendering Geometry eg_c5eb0109-9016-47f8-b491-825c45fad527 (Mat: ElementMaterial)
    at commons.c.renderGeometry(SourceFile:519)
    at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:266)
    at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:302)
    at commons.c.renderViewPortQueues(SourceFile:594)
    at commons.c.flushQueue(SourceFile:462)
    at commons.c.renderViewPort(SourceFile:653)
    at commons.c.a(SourceFile:704)
    at commons.c.render(SourceFile:685)
    at commons.JIWApplication.update(SourceFile:341)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
    at java.lang.Thread.run(Thread.java:745)
    Caused by: com.jme3.renderer.RendererException: Image format 'ABGR8' is unsupported by the video hardware.
    at com.jme3.renderer.opengl.TextureUtil.getImageFormatWithError(TextureUtil.java:101)
    at com.jme3.renderer.opengl.TextureUtil.uploadTexture(TextureUtil.java:243)
    at com.jme3.renderer.opengl.GLRenderer.updateTexImageData(GLRenderer.java:2209)
    at com.jme3.renderer.opengl.GLRenderer.setTexture(GLRenderer.java:2247)
    at com.jme3.material.Material.updateShaderMaterialParameters(Material.java:802)
    at com.jme3.material.Material.render(Material.java:971)
    at com.jme3.material.Material.render(Material.java:991)
    at commons.c.renderGeometry(SourceFile:515)
    ... 12 more
    com.jme3.renderer.RendererException: Image format 'ABGR8' is unsupported by the video hardware.
    at com.jme3.renderer.opengl.TextureUtil.getImageFormatWithError(TextureUtil.java:101)
    at com.jme3.renderer.opengl.TextureUtil.uploadTexture(TextureUtil.java:243)
    at com.jme3.renderer.opengl.GLRenderer.updateTexImageData(GLRenderer.java:2209)
    at com.jme3.renderer.opengl.GLRenderer.setTexture(GLRenderer.java:2247)
    at com.jme3.material.Material.updateShaderMaterialParameters(Material.java:802)
    at com.jme3.material.Material.render(Material.java:971)
    at com.jme3.material.Material.render(Material.java:991)
    at commons.c.renderGeometry(SourceFile:515)
    at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:266)
    at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:302)
    at commons.c.renderViewPortQueues(SourceFile:594)
    at commons.c.flushQueue(SourceFile:462)
    at commons.c.renderViewPort(SourceFile:653)
    at commons.c.a(SourceFile:704)
    at commons.c.render(SourceFile:685)
    at commons.JIWApplication.update(SourceFile:341)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
    at java.lang.Thread.run(Thread.java:745)

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