Changelog 2017-11-30: New playermodels, new items and more!

  • Hi folks!


    Finally the new update is available! We're sorry that the update took so long. As explained in our previous announcement, there were some factors that caused this huge delay.


    We decided to split the update, this means it does not contain all features, and some features are not polished yet.


    Nevertheless, this is still a big update:


    First of all, this update introduces new player models, including a male and female character. It's customizable and clothes can be changed. Of course this introduces completely new animations as well.




    We also reworked nearly all items. Most models were made from scratch. Although this still needs some works (some items are missing or broken), this provides a new feeling when playing the game.



    We did not only rework the existing items, we also added a bunch of new items. An important new feature: ranged weapons, or more precisely, a crossbow, a musket and a repeating rifle.




    Unfortunately some items are still not ready, for example the bow or the chainsaw. They will be added in one of the next updates.
    There are also some animations which aren't fully ready yet and need some rework, as well as issues with the sync in multiplayer and visual issues with the different clothes. We're confident that all these issues will be sorted out within the next few weeks.




    ________________________________
    Changelog:

    • [New] Added several new items:

      • Ranged weapons: Crossbow, musket and repeater and related ammunition
      • New electric tool: Miningdrill
      • New pickaxes and axes (iron and steel version)
      • New primitive stone axe
      • Two new compasses and clocks (modern/old version)
      • Two new swords*
      • Added two new morning stars
      • Properly animated canteen/waterskin
    • [New] New character models, including male and female character
    • [New] Character customization which allows you to change haircut, beard, skin color, hair color, eye color (main menu -> profile)
    • [New] New animations for nearly all items and movements (still work in progress)
    • [New] Finally visible hands for first-person view (can be disabled in config file)
    • [New] Over 80 different clothes (all clothes are available for men and women), most of them can be combined with each other
    • [New] Added new music!
    • [New] New variations for bear, goat and cow
    • [New] You can get pelts/hides from giraffes, elephants and rhinoceroses now
    • [New] New object: primitive smelting furnace
    • [New] New statue (decoration) of the old player model
    • [New] Added different moon phases
    • [New] Added detection for speed hacks (multiplayer only)
    • [New] Added removal tools for plants, constructions and objects in creative mode
    • [New] All crafting recipes are now always accessible in creative mode (inventory -> crafting)
    • [New] Added support for stereoscopic 3d
    • [New] Added infos about grinder, paper press, spinning wheel and tanning rack to the journal
    • [New] A marker will be created on your map upon death (showing the location of your dead body)
    • [New] A preview will now be visible when placing dirt, sand etc.
    • [New] Added command "size" to set the size of a construction element manually
    • [New] When placing a construction element you'll see the texture id of the element you're currently looking at
    • [New] When placing a poster you'll see the image id and name of the poster you're currently looking at
    • [New] Added command "reloadjournal" to reload the custom journal while the server is running (MP)
    • [New] Added API support for custom sounds (see API changelog)
    • [Change] Other players (multiplayer) hold items correctly now (still need to fix some items)
    • [Change] Improved world generation speed, especially in cases where lots of lights were used
    • [Change] Hopefully fixed the lighting errors (sharp edges, wrongly lit underground) (need feedback)
    • [Change] Increased walk and sprint speed
    • [Change] Reduced memory consumption
    • [Change] Backside of images is now flipped horizontally
    • [Change] Elements can now be placed on other objects (e.g. furniture)
    • [Change] Changed male sounds and added new female sounds
    • [Change] You can see your character now when opening the inventory
    • [Change] Flymode is now disabled by default in survival mode (can be changed in the settings)
    • [Change] Reduced 10 seconds cooldown between placement of two blueprints to 2 seconds
    • [Change] Multiplayer servers automatically get re-added to the server list if the master server was offline temporarily
    • [Change] Increased minimum spawn rate of acacia saplings
    • [Change] Animals now run away from nearby gunshots or explosions
    • [Change] You can now also place ores in the furnace by holding your mouse button (faster loading)
    • [Change] You can also keep your interaction key pressed to pickup items from a furnace (faster unloading)
    • [Change] Placement collision detection improved when placing ores in the furnace
    • [Change] Ore orientation has small variation now when placing in furnace
    • [Change] "Armor" slots in inventory were replaced by "Ammo" slots
    • [Change] Ingame time will be updated during the loading process now, avoids "bright flashes" when spawning
    • [Change] A proper message will be shown now if the Steam API could not be initialized
    • [Change] Slightly increased transparency of rain
    • [Change] If the inventory data gets corrupted, players can still join the server/load the world now
    • [Change] Added detection for outdated Intel HD Graphics driver
    • [Change] Improved performance when triggering lots of explosions
    • [Change] Arrow keys can now be used to change recipe/variation in crafting menu
    • [Change] Changed fullscreen/display mode handling, hopefully this fixes fullscreen issues on Linux (need feedback)
    • [Bugfix] Saloon doors finally work properly now
    • [Bugfix] Animals can no longer run on water surfaces
    • [Bugfix] Fixed broken position of dead player bodies
    • [Bugfix] Fixed broken hitbox of other players
    • [Bugfix] Grid (G) is now displayed correctly on construction elements
    • [Bugfix] Fixed fly permission not being set correctly in singleplayer sometimes
    • [Bugfix] Fixed wrong image position when placing a poster on a table
    • [Bugfix] Fixed overlapping text in journal/blueprints-section
    • [Bugfix] Fixed "chatnamecolor" in permissions
    • [Bugfix] Objects can now also be placed on the small garden table
    • [Bugfix] Fixed issue with granting/revoking admin rights from other players in multiplayer
    • [Bugfix] Fixed plugins not being loaded properly in rare cases
    • [Bugfix] Fixed issue on mp servers when "settings_admins_allpermissions" was set to false
    • [Bugfix] Admin permissions work properly now in LAN mode
    • [Bugfix] Fixed broken spinning wheel animation in certain situations
    • [Bugfix] Fixed grinder not working anymore in certain situations
    • [Bugfix] Fixed custom images sometimes not visible after placing
    • [Bugfix] Fixed errors when corrputed texts were stored in the world database


    Hotfix 2017-12-14 (0.9.1):

    • [New] Added Xmas hat
    • [New] New players spawn with default clothes now
    • [New] Added command "setclothing" to change the default spawn clothes for new players
    • [New] Added hotkey tooltip when hovering over clock or compass
    • [Change] Changed visibility of stack indicators on hotbar items
    • [Change] Wearing head gear no longer removes your beard
    • [Change] Torches held by other players have a visible flame now
    • [Change] Increased max stack sizes for most items
    • [Change] Improved sync of other players in multiplayer
    • [Change] Increased velocity of arrows (crossbow)
    • [Change] Posters are no longer visible through walls
    • [Change] Ammo can now be looted from dead bodies
    • [Change] Climbing up stairs works better now
    • [Change] Explored map areas are now identical in singleplayer and lan
    • [Change] Changed recipes for smelting furnaces
    • [Bugfix] Fixed sound memory leak
    • [Bugfix] Fixed upside-down camera view when using a piano
    • [Bugfix] Sand (id 218) is now available for the creative block placement tool (F6->2)
    • [Bugfix] Fixed canteen and waterskin drink sounds
    • [Bugfix] Fixed ore detector instruments
    • [Bugfix] Construction id label (bottom left corner of the screen) shows correct id now
    • [Bugfix] Fixed size command, now always available irrespective of permission
    • [Bugfix] Fixed primitive furnace, no longer has "invisible" coal latch
    • [Bugfix] Fixed crash when putting black bear pelt on the tanning rack
    • [Bugfix] Fixed some missing/mixed up item names/descriptions
    • [Bugfix] Fixed wrong item position when holding raw meat in your hands
    • [Bugfix] Fixed placing and picking up of ores from furnace while holding the interaction key
    • [Bugfix] Fixed native crash when playing a custom sound via API
    • [Bugfix] Fixed crash related to chests
  • I have the NON steam version. I am not showing any update available.


    (I am happy to switch the the Steam version if provided a key, if you decide to no longer support a stand alone launcher)

  • This is not being nice to a Mac User



    Mac OS X 10.13.1 Java: 1.8.0_121 x86_64 0.9_37 -H:3072 -D:3072 (Steam)
    ______________________________________________________________________
    Error while loading the game
    java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key journal.overview.inventory.ammo
    at java.util.ResourceBundle.getObject(ResourceBundle.java:450)
    at java.util.ResourceBundle.getString(ResourceBundle.java:407)
    at K.p.a(SourceFile:55)
    at K.p.<init>(SourceFile:33)
    at K.a.a(SourceFile:67)
    at K.a.<init>(SourceFile:51)
    at L.g.e(SourceFile:407)
    at L.g.<init>(SourceFile:258)
    at content.Game.initGui(SourceFile:2661)
    at w.h.update(SourceFile:148)
    at com.jme3.app.state.AppStateManager.update(AppStateManager.java:287)
    at commons.JIWApplication.update(SourceFile:328)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
    at java.lang.Thread.run(Thread.java:745)

  • Thanks for the errorlog, will be fixed in a few minutes :)



    how about the standalone version?

    We will upload the standalone once the most severe bugs are sorted out... hopefully that shouldn't take too long! Unfortunately we have no "nightly" or "beta" option for the Standalone, and we really don't want to risk to break any existing worlds

  • Windows 7 (x64) 6.1 Java: 1.8.0_131 amd64 0.9_37 -H:4096 -D:3072 (Steam)
    AMD FX(tm)-4350 Quad-Core Processor, M5A97 LE R2.0, 16285 MB (4260 MB Heap)
    NVIDIA GeForce GTX 1050 Ti 20170627000000.000000-000 22.21.13.8476
    ______________________________________________________________________
    Error while loading the game
    java.lang.ClassCastException: java.lang.Integer cannot be cast to java.lang.Byte
    at L.O.d(SourceFile:141)
    at L.O.<init>(SourceFile:107)
    at content.Game.initGui(SourceFile:2660)
    at w.h.update(SourceFile:148)
    at com.jme3.app.state.AppStateManager.update(AppStateManager.java:287)
    at commons.JIWApplication.update(SourceFile:328)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
    at java.lang.Thread.run(Unknown Source)




    Not sure if releveant, but tried again and got a slightly different error code this time:


    Windows 7 (x64) 6.1 Java: 1.8.0_131 amd64 0.9_37 -H:4096 -D:3072 (Steam)
    AMD FX(tm)-4350 Quad-Core Processor, M5A97 LE R2.0, 16285 MB (4260 MB Heap)
    NVIDIA GeForce GTX 1050 Ti 20170627000000.000000-000 22.21.13.8476
    ______________________________________________________________________
    Error while loading the game
    java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key journal.overview.inventory.ammo
    at java.util.ResourceBundle.getObject(Unknown Source)
    at java.util.ResourceBundle.getString(Unknown Source)
    at K.p.a(SourceFile:55)
    at K.p.<init>(SourceFile:33)
    at K.a.a(SourceFile:67)
    at K.a.<init>(SourceFile:51)
    at L.g.e(SourceFile:407)
    at L.g.<init>(SourceFile:258)
    at content.Game.initGui(SourceFile:2661)
    at w.h.update(SourceFile:148)
    at com.jme3.app.state.AppStateManager.update(AppStateManager.java:287)
    at commons.JIWApplication.update(SourceFile:328)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
    at java.lang.Thread.run(Unknown Source)

  • Anyways how are you Mr. Red51 i know your rest is not over, just wanted to say you did a great job, sir. And to all the Negative talk about this game...If you ever heard of a guy named Bernie Mac here in the US, [ Blank ] em!!!! in his words.




    Really great game

  • Crashes on launch on windows 10 as well


    Windows 10 (x64) 10.0 Java: 1.8.0_131 amd64 0.9_37 -H:4096 -D:3072 (Steam)
    Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz, H87-PRO, 16255 MB (4225 MB Heap)
    Intel(R) HD Graphics 4600 20160929000000.000000-000
    Radeon (TM) RX 480 Graphics 20170922000000.000000-000
    ______________________________________________________________________
    Error while loading the game
    java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key journal.overview.inventory.ammo
    at java.util.ResourceBundle.getObject(Unknown Source)
    at java.util.ResourceBundle.getString(Unknown Source)
    at K.p.a(SourceFile:55)
    at K.p.<init>(SourceFile:33)
    at K.a.a(SourceFile:67)
    at K.a.<init>(SourceFile:51)
    at L.g.e(SourceFile:407)
    at L.g.<init>(SourceFile:258)
    at content.Game.initGui(SourceFile:2661)
    at w.h.update(SourceFile:148)
    at com.jme3.app.state.AppStateManager.update(AppStateManager.java:287)
    at commons.JIWApplication.update(SourceFile:328)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
    at java.lang.Thread.run(Unknown Source)

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