Terrain Tool Improvements

The next update will be available on Wednesday, December 18, in the early evening (GMT+1).

This update will not yet replace the Java version, instead it is the actual content update. We'll provide more information about the transition together with the update.
  • I was wondering if it would be possible to somehow make it easier to cleanup areas in the world where players have "abandoned" their builds. Currently it is difficult to cleanup an area and return it to a "natural" look. The "Paint" terrain tool currently paints down deep in the ground when painting with a large "brush" size. This makes it difficult to paint an area with say "Grass blades" without making the ground under the area "in-natural" with "Grass blades" too deep into the ground. Maybe the "Paint" terrain tool could have a RMB option that only paints like 1 block deep regardless of how big the "brush" is.


    Also, wondering if the "Add/Subtract" tool could be improved with a similar capability for leveling areas. When using the tool with the "flatten" option (enter key) maybe the tool could again on level like 1 block deep with say "Grass" (cut grass) when clicking with the RMB or something regardless of how large a "brush" is used.


    Both or these improvements would make maintaining a "natural" environment much easier when either cleaning up areas or flattening area for players.


    Thoughts?

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