Add an objective.

  • This game is absolutely fantastic on paper. You build whatever you want, however you want, and there's plenty of land that you can shape and form to your liking.


    But there's no real objective. For someone like me who doesn't enjoy non-immersive public servers filled with garbage plugins and blatantly stupid creations, and to be bothered by other people at that, this game ends up being quite bland. I play mostly with one other friend. We created a broad world with various buildings and stations and what-have-you, but once you're done with that, you're left asking yourself, "Now what?"


    Yes, you can kill animals and what-not, but there's no actual objective. There's no reason for doing what you do, aside from simply building it just to look at. On a grander scale with a large amount of players, I can see it doing well but only if the server you're in isn't of the likes of which I mentioned above, where it's simply just not immersive and or held to a strict set of theme-based rules.


    My suggestion?


    Add an enemy or something. Perhaps a togglable enemy which spawns and that you compete with, that is in terms of life or death. Some games have zombies, others have natives which attack you, or even full-fledged factions which wage war upon you.


    Perhaps incorporate NPCs which may fight against you or serve under you in your townie creation.


    The way I see it, there's nothing to do besides grind and build, and then you're done after you get bored. The developers have already added a plethora of weapons and other updates which could be useful towards this idea, but there's nothing beyond that.


    Just a thought. If this game had some sort of enemy or objective that could be incorporated, I would definitely still play it.


    Instead, I built a town with my buddy and we sort of just abandoned it out of boredom. If I'm blunt, the game is only fun for so long until you create everything that you can. After that, it's not fun at all.

  • If you check the PVP box it will filter out the "regular" pve servers.
    I have been playing with PVP server with different add ons.
    If anyone is interested it is 149.202.84.155:4335
    Now this may get removed if so look for icon pvp.
    Let me know what you think.

    DEATH AND DESTRUCTION PVP
    192.154.229.151:4255


  • Well, the game is still very youthful that it's only the tip of the iceberg. At the very least we'll go from Medieval Era to Modern era crafting & tech wise that it's something to look forward to. Same with finding various dungeon types with bandits, pirates, and raiders topside; Monsters in dungeons; Hellhounds in Hell.


    As for the other purpose of the game? I guess that's something we'll have to see what Red51 is planning and plotting once he reaches that point in time. If plausible, we may have NPC settlements to visit and interact with in a "plausible" Dragon Quest Builder manner, or even Minecraft's Millenaire mod style. http://millenaire.org/index.php?l=en


    This game is a big game that we'll have to wait and see.

  • Opinion about gaming in general, as an observer, and very newbie player/old fart.


    Games that succeed in capturing our imaginations start with STORY. It's a must. Right now we have experimentation, and tools, and world to play with those in, but no story. Even if NPCs are implemented—without their own story, motivations, and objectives (which I see as more short term than "Story")—there's no real reason for them to be there anymore than a cow or a bear. With those animal NPCs they provide food or an element of danger, but nothing else. We don't care whether they live or die.


    It actual fact we don't care care that much whether WE live or die, because there's nothing more at stake than perhaps what we're carrying. I do admittedly mostly play creative, because I have a project I want to finish. Though I have started another Survival Game, and 2 hours in I'm already getting bored. I don't do violent games, one because they don't appeal to me, and two because at my age my reaction time sucks. (I'm older than my picture. ;) ) But I know what a good story does and how much I enjoy that.


    Objectives or quests are a good start, so I agree with @sgeronimo on that observation. I also agree with @ArticuKitsu that we're in alpha, and there has been and will be a progression. That said, I don't think this game was or is being developed with any kind of story arc in mind. That's a shame, but I understand that a tiny crew can't do everything. And they'd need actual good writers with demonstrated ability to write adventure, action, gut-wrenching emotional stories—not amateurs, not hacks. So in the future, players are going to need to step in and write some GOOD stories to play and share, and there will need to be a way to implement this option in the game. Yes, that almost contradicts what I said about amateur hacks, but it's a place to start, and people will be vocal about what's good, or not.


    I know nothing about how Minecraft works other than I've watched a bit of it*. I know that different ModPacks do in include some kind of story or quest arc. Though, that wouldn't be enough, in my opinion, to keep people interested except maybe people who've played and enjoyed that type of game play. It needs MORE.


    A big story. Of all the stuff I've watched lately, Horizon Zero Dawn was the most satisfying story. (It didn't hurt that it is breathtakingly beautiful. Also violent—though it's very hard to find good, immersive, story-rich games that aren't. Again, I just watched.) But Rising World has the potential to be beautiful too. It isn't quite yet. (The mountains! Eeek!)


    So yeah, early days, and things are coming along. I'm still a fan, and I still enjoy the creative building play. Not sure for how long. This began for me as a test to see what I could do with it.


    I'll be watching to see if the ability to create a story arc that could be played singularly or in groups will ever take shape and be implemented. That could be exciting indeed, and would bring out droves of folks who think they could write a great story (think: homebrew D&D) in fact you could port over your rpg stories you already created, though maybe you'd have to dumb down all those arcane rules!


    *I know a LOT pf players came from Minecraft. That I didn't I really believe is an advantage in playing this game. ;)

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