Random Crashes

  • Random Crashes

    So for the last day or two i am having issue with sever gamelag i cant get better than 22 fps my friends and i are all invisible to each other and the game crashes with the following error:

    Windows 10 (x64) 10.0 Java: 1.8.0_131 amd64 0.9.2.7_39 -H:4096 -D:3072 (Steam)
    Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz, STRIX Z270E GAMING, 16314 MB (4225 MB Heap)
    NVIDIA GeForce GTX 1080 20180323000000.000000-000 23.21.13.9135
    ______________________________________________________________________
    Error occurred during application-update (25)
    java.lang.UnsupportedOperationException: Compare function result changed! Make sure you do not modify the scene from another thread!
    at com.jme3.util.ListSort.mergeLow(ListSort.java:702)
    at com.jme3.util.ListSort.mergeRuns(ListSort.java:474)
    at com.jme3.util.ListSort.mergeForceCollapse(ListSort.java:423)
    at com.jme3.util.ListSort.sort(ListSort.java:241)
    at com.jme3.renderer.queue.GeometryList.sort(GeometryList.java:158)
    at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:262)
    at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:305)
    at commons.c.renderViewPortQueues(SourceFile:570)
    at commons.c.flushQueue(SourceFile:462)
    at commons.c.renderViewPort(SourceFile:653)
    at commons.c.a(SourceFile:698)
    at commons.c.render(SourceFile:685)
    at commons.JIWApplication.update(SourceFile:343)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:198)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
    at java.lang.Thread.run(Unknown Source)

    This happens on a join with friends game and the dedicated server . I appreciate any help thank you
  • Sorry for the late response! Does the crash only occur sporadically, or frequently? It's apparently a bug in the game, unfortunately I can't say for sure what causes this issue. When does it crash exactly? Does it happen when doing certain actions? Does the crash always occur in multiplayer (do you play on a server or via p2p?), or also in singleplayer?

    About the framerate: Is the framerate always around 20 fps, or does it only happen after playing some time? Does it only happen in multiplayer, or also in singleplayer? Maybe post the full error log here, you can find it in your game directory (to get there, rightclick on rw in steam -> properties -> local files -> browse local files). Grab the latest "errorlog" file and upload it here, or alternatively post the content here ;)
  • Neu

    /////////////////////////////////////////////////////////////////////////////////
    Report of 2018/04/16 04:26 PM by 76561198075785443 Version: 0.9.2.7_39 (Steamversion)
    OS: Windows 10 (x64) Version: 10.0 Java version: 1.8.0_131 JVM architecture: amd64
    CPU: [GenuineIntel, Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz, 4, 8] (Cores: 8)
    Mainboard: [ASUSTeK COMPUTER INC., STRIX Z270E GAMING]
    GraphicsAdapter: [NVIDIA, NVIDIA GeForce GTX 1080, 20180323000000.000000-000, 23.21.13.9135, C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c1a085cc86772d3f\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c1a085cc86772d3f\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c1a085cc86772d3f\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c1a085cc86772d3f\nvldumdx.dll]
    Total Systemmemory: 17107 MB
    JVM Memory used: 2662.39 MB reserved: 3758.29 MB max: 4225.24 MB
    Direct Memory: used: 1979.84 MB max: 3221.23 MB
    ARGS -H: 4096 -D: 3072

    /////////////////////////////////////////////////////////////////////////////////
    JVM Arguments:
    -XX:+UseConcMarkSweepGC
    -XX:+UseParNewGC
    -XX:-OmitStackTraceInFastThrow
    -Xms512m
    -XX:MaxDirectMemorySize=3072m
    -Xmx4096m
    -DMemDirect=3072
    -DMemHeap=4096

    /////////////////////////////////////////////////////////////////////////////////
    Existing buffers: 2016476
    (b: 798935 f: 836010 i: 372623 s: 8908 d: 0)
    Total heap memory held: 2604092kb
    Total direct memory held: 1809064kb
    (b: 830520kb f: 774965kb i: 173722kb s: 29856kb d: 0kb)

    /////////////////////////////////////////////////////////////////////////////////
    Settings:
    Resolution: 5760x1080 (Fullscreen)
    Frequency: 59 Vsync: on DepthBits: 24 BitsPerPixel: 32
    MaxFrames: 200
    Anisotropic: 16
    Undecorated: off Resizeable: on
    ViewDistance: 19 (LOD: 40)

    LS(Q)/AO/REF/GM/WP/WR/LG: 1(92)/0/1/1/1/1/1/
    LOG/INST/TEX/G/F/W: 0/1/1/1/1/1/

    /////////////////////////////////////////////////////////////////////////////////
    Graphics: GeForce GTX 1080/PCIe/SSE2 Vendor: NVIDIA Corporation OpenGL version: 4.6.0 NVIDIA 391.35
    Accelerated Memory: Indeterminate
    GLMaxTextureSize: 32768
    GLMaxTextureImageUnits: 32
    GLMaxArrayTextureLayers: 35071
    GLMaxVertexTextureImageUnits: 32
    GLMaxVertexUniforms: 4096
    GLMaxFragmentUniforms: 4096
    GLMaxVaryingFloats: 124
    GLMaxVertexAttribs: 16

    Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, OpenGL33, OpenGL40, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, GLSL330, GLSL400, VertexTextureFetch, GeometryShader, TesselationShader, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer, Srgb, FrameBufferBlit, TextureCompressionS3TC, TextureFilterAnisotropic, TextureCompressionETC1, TextureCompressionETC2, DepthTexture, IntegerIndexBuffer, SeamlessCubemap, BinaryShader]

    /////////////////////////////////////////////////////////////////////////////////
    Sounddrivers:
    (0) DFX Speakers (DFX Audio Enhancer), STEREO, 2, 44100
    (1) Speakers (Yeti Stereo Microphone), STEREO, 2, 48000
    (2) Speakers (Realtek High Definition Audio), STEREO, 2, 88200
    (3) G247HYL (High Definition Audio Device), STEREO, 2, 44100

    /////////////////////////////////////////////////////////////////////////////////
    Camera location: (140.15973, 62.78193, 528.5426) Camera rotation: (8.2912494E-4, 0.9945711, -0.007948038, 0.10375185)
    Total running time: 3323.0293 IngameState: true Type: DedicatedServer Avg. Fps: 22
    Plugins: false (0)

    /////////////////////////////////////////////////////////////////////////////////
    H:/SteamLibrary/steamapps/common/RisingWorld/risingworld.jar (4a7be4c82f7c153c747e57f94561f1c1)
    H:/SteamLibrary/steamapps/common/RisingWorld/core/jbullet.jar (1bd4613bc5642c719e11f31df76edeee)
    H:/SteamLibrary/steamapps/common/RisingWorld/core/jinput.jar (a0be2ae778b2f5d70d554c27d381dbcb)
    H:/SteamLibrary/steamapps/common/RisingWorld/core/jinput-natives-linux.jar (0fae8f38711ae22308aaa47624b03691)
    H:/SteamLibrary/steamapps/common/RisingWorld/core/jinput-natives-osx.jar (d56527074b3cb6f5f37eed6feaf42414)
    H:/SteamLibrary/steamapps/common/RisingWorld/core/jinput-natives-windows.jar (ad8ac871336d6c386f131cf3ac99ddc8)
    H:/SteamLibrary/steamapps/common/RisingWorld/core/jme3-core.jar (37673e7a14a941ecaabb27b79b2a5f1c)
    H:/SteamLibrary/steamapps/common/RisingWorld/core/jme3-desktop.jar (ad9b24e203a0911d1a5aa674b9751a3d)
    H:/SteamLibrary/steamapps/common/RisingWorld/core/jme3-effects.jar (4a7eb2b6c95243c0f449dead8ba7faf9)
    H:/SteamLibrary/steamapps/common/RisingWorld/core/jme3-jbullet.jar (5e06fc2f2f6bfcd8ee4244e0d8dfb8db)
    H:/SteamLibrary/steamapps/common/RisingWorld/core/jme3-lwjgl.jar (1d90b166fa8f265024709d80378375db)
    H:/SteamLibrary/steamapps/common/RisingWorld/core/lwjgl.jar (2ad1b1df0582c3b485f8cf7f10e3dcb1)
    H:/SteamLibrary/steamapps/common/RisingWorld/core/lwjgl-natives-linux.jar (f829980d5628a32be0c3883205a817c3)
    H:/SteamLibrary/steamapps/common/RisingWorld/core/lwjgl-natives-osx.jar (fbdf0fe173b29523aafacb7a6e0633c6)
    H:/SteamLibrary/steamapps/common/RisingWorld/core/lwjgl-natives-windows.jar (8a2ad7ae35b81621979435716368be8f)
    H:/SteamLibrary/steamapps/common/RisingWorld/core/vecmath.jar (abb54a743934f7177748d360a7b77fc4)
    H:/SteamLibrary/steamapps/common/RisingWorld/lib/steamworks4j.jar (6e733e91f5635f9bb420802d48479a34)
    H:/SteamLibrary/steamapps/common/RisingWorld/lib/steamworks4j-server.jar (1f8bfa4e12cd8366ec75befa16f19322)
    H:/SteamLibrary/steamapps/common/RisingWorld/lib/snakeyaml.jar (6bedeeed26844c401db1a5f53f880de5)
    H:/SteamLibrary/steamapps/common/RisingWorld/lib/sqlite-jdbc.jar (125585957a0e435fd7eaaed702b8ac74)
    H:/SteamLibrary/steamapps/common/RisingWorld/lib/netty.jar (34863f57beeb33c6a7e0cc1e355a73d4)
    H:/SteamLibrary/steamapps/common/RisingWorld/lib/javax-json.jar (569870f975deeeb6691fcb9bc02a9555)
    H:/SteamLibrary/steamapps/common/RisingWorld/lib/luaj.jar (35b99210e527b306ca52158f1479894d)
    H:/SteamLibrary/steamapps/common/RisingWorld/data/server.jar (dc10f960d21ed39a2288ea28794b78fa)
    H:/SteamLibrary/steamapps/common/RisingWorld/data/commons.jar (7e9f4895fde6ad2ea8e070d83c8962c9)
    H:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/apigility.jar (dcc1b4974cbcf946e3c50bf12c33dfef)
    H:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/java-fmod.jar (62584566d5fa47b995b0f48a3689fae7)
    H:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/java-fmod-natives.jar (559f229a0aea4b67168bd0f48274f021)
    H:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/jiw-gui.jar (5bb90ac83f0b861aab974d8a43c3e85e)
    H:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/jiw-network.jar (ccc770a4816be10a10d12c8f83e93c9c)
    H:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/jiw-network-local.jar (8dd7f231df892de5626534dd54b19872)
    H:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/jiw-network-steam.jar (8f77516b72d42309f71d0cfe42c35d14)
    H:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/plugin-api.jar (fc8b7a2767551adc32c9eb50bfc9dedb)
    H:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/rcon.jar (b7b017fb81b90166b426d28fda6d8e57)
    H:/SteamLibrary/steamapps/common/RisingWorld/data/assets/interface.jar (bfcbae6a9eb6fea8780b0e1c293bff06)
    H:/SteamLibrary/steamapps/common/RisingWorld/data/assets/materials.jar (e43529b87f8a4a703b9cddee756aef70)
    H:/SteamLibrary/steamapps/common/RisingWorld/data/assets/models.jar (c23fdc4dcfe8c400bf72e1ac48029e5a)
    H:/SteamLibrary/steamapps/common/RisingWorld/data/assets/scenes.jar (cdc9a9b1da85ca72765c3f5c32b3d30a)
    H:/SteamLibrary/steamapps/common/RisingWorld/data/assets/textures.jar (61be851a6302ef0d61d3f18856d6412c)


    /////////////////////////////////////////////////////////////////////////////////
    Error details:
    Error occurred during application-update (25)
    java.lang.UnsupportedOperationException: Compare function result changed! Make sure you do not modify the scene from another thread!
    at com.jme3.util.ListSort.mergeLow(ListSort.java:702)
    at com.jme3.util.ListSort.mergeRuns(ListSort.java:474)
    at com.jme3.util.ListSort.mergeCollapse(ListSort.java:407)
    at com.jme3.util.ListSort.sort(ListSort.java:233)
    at com.jme3.renderer.queue.GeometryList.sort(GeometryList.java:158)
    at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:262)
    at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:305)
    at commons.c.renderViewPortQueues(SourceFile:570)
    at commons.c.flushQueue(SourceFile:462)
    at commons.c.renderViewPort(SourceFile:653)
    at commons.c.a(SourceFile:698)
    at commons.c.render(SourceFile:685)
    at commons.JIWApplication.update(SourceFile:343)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:198)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
    at java.lang.Thread.run(Unknown Source)


    That is the latest error log. It happens on a singleplayer ( play with friends ) game and also on multiplayer on dedicated server. It starts off by running ok with a little lag then gets worse the longer your in the game. Starts with small hang ups that last longer and longer it wont render the game properly so you see black and white glitches see through walls floors buildings disapear and such. Have to restart about every 20 to 40 min roughly. Then its ok again for a while and then starts all over again.
  • Neu

    Thanks for the log! About the errors, I've uploaded a nightly. Probably it won't fix the crash, but it will provide some further information. To enable it, rightclick on RW in your Steam lib -> Properties -> Betas -> Select "testbranch2 - rendering fix" (no code required) and close the Window. Once all files are downloaded, run the game again. If you experience a crash again, please post the error log here ;)

    About the framerate: You can try to disable "VSync" in the graphics settings. Another thing you could try is to increase the max memory for the game, to do that, rightclick on RW in your Steam lib -> Properties -> Set launch options -> enter +memory 6144 6144