Belgadevania WIP download

  • I began to expand beyond the border of Belgadevania. Warning that Belgadevania is not yet complete. ;)
    Accursed Lands, a desertic biome formed by stones with a strange coloration at its pointed ends. "The ancients say that during the Invading God colonization, stones sprouted from the ground and there were blood in their pointed shapes".


    https://www.mediafire.com/file…cry2573re/Belgadevania.7z


    I mix many objects, and this causes bugs in textures, so you need to modify the "config.properties" file: graphic_logarithmic_depthbuffer=true


    ReShade 3.4 + preset: http://www.mediafire.com/file/…5/Reshade+3.4+++preset.7z

  • Theoretically you just need to create a preset and replace yours with mine.
    I think you will want to reduce saturation, the colors are very strong in Accursed Land.





    Effects=qUINT_lightroom.fx,FXAA.fx,AmbientLight.fx,SurfaceBlur.fx,ChromaticAberration.fx,Levels.fx,FakeHDR.fx,MagicBloom.fx,GaussianBlur.fx,qUINT_mxao.fx,qUINT_bloom.fx
    KeyDepth3D=0,0,0,0
    KeySmart_Sharp=0,0,0,0
    Techniques=Lightroom,SurfaceBlur,AmbientLight,Levels,HDR,GaussianBlur,MagicBloom,FXAA,CA,MXAO,Bloom
    KeyCross_Cursor=0,0,0,0
    TechniqueSorting=Lightroom,SurfaceBlur,AmbientLight,Levels,HDR,GaussianBlur,MagicBloom,FXAA,CA,MXAO,Bloom,FilmGrain,KNearestNeighbors,RingDOF,NonLocalMeans,MagicDOF,MatsoDOF,GP65CJ042DOF,MartyMcFlyDOF,FilmGrain2,SMAA
    KeyLightroom=79,0,0,0
    KeyPolynomial_Barrel_Distortion_M=0,0,0,0


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    BlurEdge=2.200000
    BlurStrength=1.000000


    [Curves.fx]
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    Formula=4
    Contrast=0.460000


    [AmbientLight.fx]
    alAdaptBaseMult=2.680000
    alDebug=0
    AL_DirtTex=0
    alInt=4.000000
    alThreshold=8.000000
    AL_Adaptation=0
    AL_Dirt=1
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    alAdaptBaseBlackLvL=2
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    alLensInt=0.900000
    alDirtOVInt=1.000000
    AL_Lens=4294967295


    [FXAA.fx]
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    EdgeThresholdMin=0.000000


    [ReflectiveBumpMapping.fx]
    fRBM_BlurWidthPixels=31.000000
    iRBM_SampleCount=16
    fRBM_LowerThreshold=0.020000
    fRBM_ReliefHeight=0.660000
    fRBM_ColorMask_Orange=1.000000
    fRBM_FresnelReflectance=0.360000
    fRBM_FresnelMult=0.300000
    fRBM_UpperThreshold=0.200000
    fRBM_ColorMask_Red=1.000000
    fRBM_ColorMask_Yellow=1.000000
    fRBM_ColorMask_Green=1.000000
    fRBM_ColorMask_Cyan=1.000000
    fRBM_ColorMask_Blue=1.000000
    fRBM_ColorMask_Magenta=1.000000


    [Levels.fx]
    BlackPoint=3
    WhitePoint=190
    HighlightClipping=0


    [FilmicPass.fx]
    Linearization=0.500000
    Strength=0.850000
    Contrast=1.000000
    Fade=0.400000
    Bleach=0.000000
    Saturation=-0.150000
    GreenCurve=1.000000
    RedCurve=1.000000
    BlueCurve=1.000000
    BaseCurve=1.500000
    BaseGamma=1.000000
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    EffectGammaR=1.000000
    EffectGammaG=1.000000
    EffectGammaB=1.000000
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    [ChromaticAberration.fx]
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    [ColorMatrix.fx]
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    ColorMatrix_Green=0.293000,0.507000,0.170000
    ColorMatrix_Blue=0.000000,0.000000,0.650000
    Strength=0.440000


    [Denoise.fx]
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    [PerfectPerspective.fx]
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    Zooming=1.076000


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    [qUINT_mxao.fx]
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    MXAO_SAMPLE_RADIUS=6.740000
    MXAO_DEBUG_VIEW_ENABLE=0
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    MXAO_GLOBAL_RENDER_SCALE=0.740000
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    MXAO_SSAO_AMOUNT=0.120000
    MXAO_BLEND_TYPE=0


    [MagicBloom.fx]
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    fBloom_Intensity=1.000000
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    [Sepia.fx]
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    iADOF_ImageChromaHues=5
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    [Colourfulness.fx]
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    [MultiLUT.fx]
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    [Deband.fx]
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    [DepthHaze.fx]
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    [3DFX.fx]
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    DITHERBIAS=-1
    LEIFX_PIXELWIDTH=1.500000
    LEIFX_LINES=1.000000
    GAMMA_LEVEL=1.000000


    [qUINT_lightroom.fx]
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    LIGHTROOM_ENABLE_LUT=0
    LIGHTROOM_LUT_TILE_SIZE=16
    LIGHTROOM_LUT_TILE_COUNT=16
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    LIGHTROOM_LUT_SCROLL=0
    LIGHTROOM_ENABLE_CURVE_DISPLAY=0
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    LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0
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    EffectFactor=0.900000
    BlendColor=0.000000,0.000000,0.000000
    FocusEdgeDepth=0.050000
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    Mean=0.500000
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    [GaussianBlur.fx]
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    [AdaptiveFog.fx]
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    Sharpen_Power=0.500000


    [Border.fx]
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    [Vignette.fx]
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    [Prism.fx]
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    BLOOM_SAT=3.600000
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    BLOOM_LAYER_MULT_1=0.100000
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    BLOOM_LAYER_MULT_5=0.500000
    BLOOM_LAYER_MULT_6=0.600000
    BLOOM_LAYER_MULT_7=0.700000
    BLOOM_TONEMAP_COMPRESSION=5.000000

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