Pickaxe Speed

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  • I would like to be able to control the pickaxe animation speed on a per player basis.

    Something like this would be really great:

    Quellcode

    1. Player player;
    2. player.setAnimationSpeed(0.5f);
    Why? Well the steel pickaxe is great! But I would like to speed it up and make it so it's possible to gain (through a reward mechanism) a harvesting speed similar to that of the mining drill without having to keep mouse clicking (i.e. just a key press not release).

    I'm just thinking about reducing RSI ;)

    P.s. Medieval themed server, so mining drill's a bit of a no. :/
    Medieval Realms - connect to server via server.medievalrealms.co.uk
    Medieval Realms Website
  • This is a good idea, I'll put that on our list ;) However, we need a separate approach for that. A "universal" setAnimationSpeed() method seems to apply to all animations, which would cause a lot of problems 8|
    However, the next update will introduce a PlayerWorldHitEvent (as well as various other "Hit" events), which is called when the player hits terrain with his tool. Of course it's not the same, but maybe it could serve as a workaround to destroy objects with a single hit, for example.