0.9.4.2 don't load right keeps blinking

  • i look in rising folder found errorlog 1538713824339 version 0.9.4.2_39 rising world work great until the update 0.9.4.1 then 0.9.4.2 nether work try to load then blink a black screen. steam client

  • Can you maybe upload the "errorlog" file here? Have you done any changes to your system? You can revert to the old version by rightclicking on Rising World in your Steam Library -> Properties -> Betas -> select "0.9.3.4 - OLD - Version 0.9.3.4". Does this version start?


    What operating system do you use exactly? When using Windows, which edition is it (home, professional etc)?

  • ver 0.9.3.3_39 works great i'am useing it now but 0.9.4.2 still don't work


    Here is the errorlog:


    errorlog_1538713824339


    /////////////////////////////////////////////////////////////////////////////////
    Report of 2018/10/05 00:30 AM by 76561198199542543 Version: 0.9.4.2_39 (Steamversion)
    OS: Windows 10 (x64) Version: 10.0 Java version: 1.8.0_181 JVM architecture: x86
    CPU: [GenuineIntel, Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz, 4, 8] (Cores: 8)
    Mainboard: [Acer, Predator G6-710(KBL)]
    GraphicsAdapter: [NVIDIA, NVIDIA GeForce GTX 1080 Ti, 20171027000000.000000-000, 23.21.13.8813, C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_2e7fa54192fe16d0\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_2e7fa54192fe16d0\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_2e7fa54192fe16d0\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_2e7fa54192fe16d0\nvldumdx.dll]
    Total Systemmemory: 17135 MB
    JVM Memory used: 155.70 MB reserved: 259.52 MB max: 259.52 MB
    Direct Memory: used: 259.41 MB max: 259.52 MB
    ARGS -H: null -D: null


    /////////////////////////////////////////////////////////////////////////////////
    JVM Arguments:


    /////////////////////////////////////////////////////////////////////////////////
    Existing buffers: 6192
    (b: 2239 f: 2929 i: 9 s: 1015 d: 0)
    Total heap memory held: 152046kb
    Total direct memory held: 252875kb
    (b: 220331kb f: 29959kb i: 0kb s: 2584kb d: 0kb)


    /////////////////////////////////////////////////////////////////////////////////
    Settings:
    Resolution: 1920x1080 (Fullscreen Windowed)
    Frequency: 59 Vsync: on DepthBits: 24 BitsPerPixel: 32
    MaxFrames: 200
    Anisotropic: 16
    Resizeable: off
    ViewDistance: 21 (LOD: 50)


    LS(Q)/AO/REF/GM/WP/WR/LG: 0(100)/0/0/1/1/1/0/
    LOG/INST/TEX/G/F/W: 0/1/1/1/1/1/


    /////////////////////////////////////////////////////////////////////////////////
    Graphics: GeForce GTX 1080 Ti/PCIe/SSE2 Vendor: NVIDIA Corporation OpenGL version: 4.6.0 NVIDIA 388.13
    Accelerated Memory: Indeterminate
    GLMaxTextureSize: 32768
    GLMaxTextureImageUnits: 32
    GLMaxArrayTextureLayers: 35071
    GLMaxVertexTextureImageUnits: 32
    GLMaxVertexUniforms: 4096
    GLMaxFragmentUniforms: 4096
    GLMaxVaryingFloats: 124
    GLMaxVertexAttribs: 16


    Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, OpenGL33, OpenGL40, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, GLSL330, GLSL400, VertexTextureFetch, GeometryShader, TesselationShader, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer, Srgb, FrameBufferBlit, TextureCompressionS3TC, TextureFilterAnisotropic, TextureCompressionETC1, TextureCompressionETC2, DepthTexture, IntegerIndexBuffer, SeamlessCubemap, BinaryShader]


    /////////////////////////////////////////////////////////////////////////////////
    Sounddrivers:
    (0) Speakers (Realtek High Definition Audio), STEREO, 2, 48000


    /////////////////////////////////////////////////////////////////////////////////
    Camera location: (0.0, 0.0, 0.0) Camera rotation: (0.0, 0.0, 0.0, 1.0)
    Total running time: 9.713463 IngameState: true Type: null Avg. Fps: 510
    Plugins: false (0)


    /////////////////////////////////////////////////////////////////////////////////
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/risingworld.jar (4a7be4c82f7c153c747e57f94561f1c1)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jbullet.jar (1bd4613bc5642c719e11f31df76edeee)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jinput.jar (a0be2ae778b2f5d70d554c27d381dbcb)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jinput-natives-linux.jar (0fae8f38711ae22308aaa47624b03691)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jinput-natives-osx.jar (d56527074b3cb6f5f37eed6feaf42414)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jinput-natives-windows.jar (ad8ac871336d6c386f131cf3ac99ddc8)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jme3-core.jar (2fadafcb7f7cc2bdc9c60a96f5a47ff1)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jme3-desktop.jar (138ec677798a32b9ef60f48bc4370f17)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jme3-effects.jar (4a7eb2b6c95243c0f449dead8ba7faf9)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jme3-jbullet.jar (5e06fc2f2f6bfcd8ee4244e0d8dfb8db)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jme3-lwjgl.jar (1d90b166fa8f265024709d80378375db)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/lwjgl.jar (2ad1b1df0582c3b485f8cf7f10e3dcb1)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/lwjgl-natives-linux.jar (f829980d5628a32be0c3883205a817c3)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/lwjgl-natives-osx.jar (fbdf0fe173b29523aafacb7a6e0633c6)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/lwjgl-natives-windows.jar (8a2ad7ae35b81621979435716368be8f)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/vecmath.jar (abb54a743934f7177748d360a7b77fc4)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/steamworks4j.jar (6e733e91f5635f9bb420802d48479a34)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/steamworks4j-server.jar (1f8bfa4e12cd8366ec75befa16f19322)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/snakeyaml.jar (6bedeeed26844c401db1a5f53f880de5)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/sqlite-jdbc.jar (76c9c25de0f8603e5706adab1cc18009)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/netty.jar (34863f57beeb33c6a7e0cc1e355a73d4)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/javax-json.jar (569870f975deeeb6691fcb9bc02a9555)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/luaj.jar (35b99210e527b306ca52158f1479894d)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/server.jar (191ca0f9e16bed83e67096dd1dbb56f6)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/commons.jar (a2dc795c7f01931c37142b88d89b6ec0)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/apigility.jar (73856162721f2017d81f1b4c4fd91c11)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/java-fmod.jar (3780b39e21c713a31c061e88cd2ce3e2)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/java-fmod-natives.jar (6f454c33ab5c05a6e447cd284649a00a)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/jiw-gui.jar (c0cb9b12535c6fc955d1c2415c78af5c)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/jiw-network.jar (c1f31175b7303474f288f154acd1b918)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/jiw-network-local.jar (3771b2383094cadc3b27911ac08ada27)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/jiw-network-steam.jar (14caf92bf043d18d1e7d1c3f981beabf)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/plugin-api.jar (64bf7d7bb8035888e54cef5bb6d8d735)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/rcon.jar (96e6276fa852daff19eddab002210ac5)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/interface.jar (3754c9622d7b05bfa491ca59712de3e4)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/materials.jar (2a0f03a974cb39423da804500f63f346)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/models.jar (ac835b9889a636e0412639eae89bc6bc)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/scenes.jar (679fabae0f5ad89fa60350caca825d0f)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/textures.jar (3d0201c74061658a596fc2203840a376)



    /////////////////////////////////////////////////////////////////////////////////
    Error details:
    Uncaught exception thrown in Thread[jME3 Main,5,main]
    java.lang.OutOfMemoryError: Direct buffer memory
    at java.nio.Bits.reserveMemory(Unknown Source)
    at java.nio.DirectByteBuffer.<init>(Unknown Source)
    at java.nio.ByteBuffer.allocateDirect(Unknown Source)
    at com.jme3.util.ReflectionAllocator.allocate(ReflectionAllocator.java:174)
    at com.jme3.util.BufferUtils.createByteBuffer(BufferUtils.java:1000)
    at com.jme3.texture.plugins.AWTLoader.load(AWTLoader.java:113)
    at com.jme3.texture.plugins.AWTLoader.load(AWTLoader.java:183)
    at com.jme3.texture.plugins.AWTLoader.load(AWTLoader.java:192)
    at com.jme3.asset.DesktopAssetManager.loadLocatedAsset(DesktopAssetManager.java:259)
    at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:373)
    at com.jme3.asset.DesktopAssetManager.loadTexture(DesktopAssetManager.java:390)
    at com.jme3.asset.DesktopAssetManager.loadTexture(DesktopAssetManager.java:400)
    at de.jiw.gui.core.Element.initializeMaterial(Element.java:2638)
    at de.jiw.gui.core.Element.<init>(Element.java:359)
    at de.jiw.gui.elements.Image.<init>(Image.java:45)
    at de.jiw.gui.elements.Image.<init>(Image.java:41)
    at K.b.e(SourceFile:217)
    at K.b.<init>(SourceFile:69)
    at K.a.a(SourceFile:115)
    at K.a.<init>(SourceFile:51)
    at L.g.e(SourceFile:443)
    at L.g.<init>(SourceFile:255)
    at content.Game.initGui(SourceFile:2897)
    at w.h.update(SourceFile:134)
    at com.jme3.app.state.AppStateManager.update(AppStateManager.java:287)
    at commons.JIWApplication.update(SourceFile:342)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:198)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
    at java.lang.Thread.run(Unknown Source)

  • Your memory: Total Systemmemory: 17135 MB
    Reserved memory for Rising World on start: : JVM Memory used: 155.70 MB reserved: 259.52 MB max: 259.52 MB
    Killed due to out of memory: java.lang.OutOfMemoryError: Direct buffer memory


    I just wonder why the JVM tries to start with that less memory when the machine has 16GB in total. Is the memory already exhausted on game start?


    Edith says: Fixed translation.

  • Thanks for the errorlog! Did you maybe replace Java (in the game directory) manually? According to the log, there is a 32 bit Java VM in use while the game requires a 64 bit VM (since you have a 64 bit OS). Steam usually handles this automatically, so there is no need to download and install a Java version manually.
    Please go to your game directory (rightclick on RW in Steam -> Properties -> Local files -> Browse local files) and delete the "java" folder, then verify the integrity of the game cache.


    If the game still crashes after re-downloading the missing files, please post a new errorlog again ;)

  • thanks for try to help still don't work ... 196 files failed to validate and will be Reacquired.

  • Sorry for the late response. The 196 files are most likely the Java VM, since it was replaced manually in the first place apparently.
    Do you still get an error message when starting the game? In this case, please post it here.

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