Posts by Garret

    I opened my existing world and I soon found ores in the stone. I dug them up with my pick and I only got stone in my inventory but the stone holding the ore was removed. [Edit] I can no longer get any stone. It simply does not appear in the inventory, regardless whether it contains ores or not.


    I created a new world and when I dug them up I got ore (coal) in my inventory. I have had no crashes though.


    I am now able to find ore, smelt it, and still get stone as normal since the 0.5.7.1 update. The only ore I have found though is on the surface of existing tunnels. I have extensively tunneled through rock at various levels and found no ore.

    I opened my existing world and I soon found ores in the stone. I dug them up with my pick and I only got stone in my inventory but the stone holding the ore was removed. [Edit] I can no longer get any stone. It simply does not appear in the inventory, regardless whether it contains ores or not.


    I created a new world and when I dug them up I got ore (coal) in my inventory. I have had no crashes though.

    Building
    Doors: Ability to size a door to fit a frame or open space, like windows. Have the option for stone doors.
    Secret doors: Ability to choose either a special spot/zone on the door or a special feature (eg torch) that you click to open the door.


    Portcullis and drawbridge options would be great.


    Lighting: It would be great to have an switch to turn on/off lights in a given space. For electrical lights you could create a wire between them and the switch.


    Books:

    • Create a book (random or from a selection)
    • Create a title for the book (random or allow user to enter)
    • Allow user to upload own content (plain text or rich text) to specific book
    • Allow book to be taken from inventory and placed on a book shelf, desk, etc
    • Complex generation: have a binding workbench to allow more specific options


    Curved structures:

    • For a circular wall (eg tower): Place the first block (left mouse), as you do to make an extended block row, but as you move away from the starting block it makes a circle with you as the opposite side of it. It will always complete a full circle, but you can remove the blocks you don't want later. For a second row you could start above the block at either end (assuming you had a space for a door/opening) and it would automatically show the place markers that match the lower circle.
    • For archways: This is similar to the circular wall. Place the starter block and then (presumably fly) up to the apex and it would automatically match symmetrically the other side.

    Block identification: It would be useful to be able to click on a block and get its ID/name.