+1
I hesitate to post, because I understand the early alpha state of the game and assume this will make it in at some point; but at the same time feel that it's important to voice my thoughts on the priority of this.
I feel the current state of the game appeals more to testers or people that like building in a creative mode with infinite resources, and for an early alpha, that's great. However, with more participants, there's more feedback, excitement, and momentum; the quicker this is implemented the quicker that snowball starts rolling.
Personally, there's a handful of friends I haven't invited yet because I know they wouldn't want to go through the frustration of losing so many resources trying to figure out how the extended construction mode, re-sizing, and grid snapping work. They (and many like them) could deal with the fact that there's no water, vehicles, or biomes yet --honestly, that's all icing on the cake-- But the fact that you must gather new resources (or be an admin and spawn them) every time you want to move your crafting bench really puts a damper on things.