Posts by docredneck

A new update is now available, introducing a lot of new content!
Latest hotfix: 0.7.5.2 (2024-09-10)

    Thanks for the idea, I couldn't find those options (looked under properties for risingworldx64.exe) but I think I found similar settings; Setting compatibility for Win 8 and checking the box for "Disable display scaling on high DPI settings" did fix it for me! I'm back to 1920 x 1080! Yay! So there must be a Win10 driver issue somewhere. It's always Microsoft's fault somewhere ;)


    I'm hoping this also resolves my recent rash of crashes. I've noticed a high frequency of "crash to desktop" if you use F2 underground, but lately started getting several per hour just walking around (traveling). I'll update if the compatibility mode resolves this as well,
    Thanks! :thumbsup:

    Thanks but the AMD Catalyst Control Center / My Digital Flat-Panels / Scaling Options was designed to adjust the "margin" of the monitor, and affects the entire desktop, not a single application within a window. It also only adjusts between -10% and 0% (default).
    Appreciate the suggestion, though.

    Thanks, but no luck there. When I reset the graphics the whole window jumps down and right a bit, and the "undecorated" just removes the border, preventing me from re-centering the window. Anything above 1366 x 768 (directly modifying the config.properties file) just starts cropping off the top (since windowed), requiring me to use the task manager to close the game (to re-edit the config.properties to scale back the resolution). Full screen is off. Still have plenty of desktop around the window, but at least I can play. I confirmed native desktop is 1920x1080 (recommended).


    Thanks anyway. Maybe a future release will resolve it.

    @Brash - thanks but I used the AMD Catalyst Command Center to verify drivers are updated, not native windows.
    @red51 - editing the config.properties file manually to 1280 x 720 seems to have done the trick for now. Will experiment with slightly higher resolutions until I get the highest resolution the system can handle. Everything was fine Sunday, made no changes since then... Gremlins
    Native windows resolution was 1920 x 1080... verified. Found at 1600 x 900 start losing the top again (in windowed mode). Will keep tweaking, at least I can play at lower res.
    Thanks

    Just started playing the new update as of today. Found an issue that prevents me from playing LAN mode with my family. All menus run off the right side and bottom of the screen. Originally on 1920 x 1080-ish resolution, tried several lower resolutions, only made it worse. Tried going to windowed mode, now I can't access the top and right of the menus, which means I can't reset it back to fullscreen. So I can't adjust anything now. Had to use the task manager to close the game.


    Oh, and yes, I verified my Video Drivers were up-to-date for my Sapphire Radeon R9 290X 4GB GDDR5 Dual DVI-D/HDMI/DP PCI-Express Graphics Card, running on my Alienware Area 51 PC, running Windows 10. Game was working fine two days ago, then downloaded the update a couple hours ago.


    Update: Issue extends into the game itself - I just noticed I can't see my health bar or the food/drink icons, and the "center" cross cursor is about 2/3 to the right of my screen and below center.


    Help!

    Thanks to all for the great comments/insights and a special thanks to xdeft for the "L" light key info (*facepalm*) - completely changed my game play - no more mining in near darkness :)
    Ores are much easier to find than by torchlight, but would still appreciate tweaks/improvements especially when trying to locate hidden wormholes from above-ground. Don't want to have to F2 to find them :saint:.
    Loving the game! Can't wait for the next update!

    Greetings everyone,
    I've only had this game for 4 days and am already very addicted to it. Loving the free build aspect, would love to share some suggestions with the dev team.


    1) Ore location - I've read a bunch of the forum posts, and agree that the only way to reliably find ore is to search cave systems. Problem is there aren't that many close at hand, or so I thought. I discovered the "fly" function, and was stunned to find dozens of worm tunnels underground loaded with small ore deposits. However it would take a lifetime of digging to discover these naturally. Would it be possible to add a new piece of equipment akin to a metal detector - an ore detector? A device that when you're within so many squares of an ore deposit, even if you're above ground and its beneath you, it gives you a signal/sign/light. If the developers don't want to make a directional device (like an ore compass), perhaps one with a simple strength gauge, "you're getting warmer...oops never mind, that was hell"


    2) Go west young man - Compass and Flashlight- I watched a bunch of YouTube recordings on the game when I first started, and apparently I got in late, as many of the items that early adopters received basically for free are now embedded in the advanced crafting table - namely the compass and clock. Frankly I think these should be given to the player when they first spawn. Having to find aluminum to make the advanced crafting bench just to have a compass, would have been impossible. Four days and I still haven't found any aluminum. Only recently did I discover that "flashlight" light made it infinitely easier to find ores in caves. I have a color vision issue "red green weak" as do many guys, and the yellow green torch light make finding ores very difficult. I had to become very proficient at recognizing the patterns of ore (the lichen appearance) versus a color differentiation. With a flashlight, wow what a difference. I think a penlight/flashlight should also be part of your starting kit. Building new ones can require the advanced crafting bench, and perhaps it would be more "fair" to give flashlights/torches a life-span, but just an idea.


    3) More bears - or bear like creatures. Loving the limited bio-diversity, I hear that biomes are on the way and hopefully with them more creatures, both edible and aggressive. I would like to see more "threats" in the environment, as the survival aspect of the game could be boosted quite easily. Snakes, big cats, etc, to make you build shelter. Wildfires? anyway just an idea. OH, and can you fix the animal clipping issues where bears can crawl out of pits? I tried trapping one in a cage, and it just clips through the walls. Since no crocodiles, wanted to put bears in my moat to discourage visitors =).


    4)Reach out and touch someone - Range weapons - swords are great for killing pigs and cows, but you'll just tick off a moose (elk?). I have one that lives just outside my building site, and I got really tired of hearing him bellow. So I tried to kill him... Died twice, and he ended up in my house before I killed him. His replacement spawned even closer. Would be nice to have the ability to build additional weapons. I see that armor will be in the future. How about a bow (or gun!).


    5) Melons, melons, everywhere, and not a drop to drink... I understand the watermelon is a good "water" source, but hoping to see actual rivers/creeks/ponds in the future. Building canteens, jugs, etc. to store vs constantly slicing melons (which don't stack in inv). I mean I can carry almost 30 stacks of 64 blocks of stone, but only a couple dozen melons =).


    6) If you teach a man to fish... Speaking of water, how about fish? Clams, oysters, seafood, etc. would be a nice addition. Looking forward to the biomes update to see what pops up.


    7) Are we there yet? Yep, put me down for a map as well. Right now the other side of the mountain...looks exactly like this side, and when we do get biomes, I'm going to want to travel, and right now the compass is the only thing saving my life (and I had to "gift" myself the aluminum to get that!)


    Thanks for the adventure!
    Loving the game, just thought I'd share some ideas.