Posts by Lego

    I am not able to Play in Fullscreen because of the Multi Montor Bug "java.lang.RuntimeException: Unable to find fullscreen display mode matching settings" Thats not the Problem, because i like playing windowed...


    My request is to allow custom resolutions for the Window Mode.


    I tried to change:
    graphic_resolution_x=1680
    graphic_resolution_y=1050


    But the game always throws my settings away and uses its defaults (1920x1200) which are to large for the window mode.


    This feature should be basic, additionally you could allow the player to resize the window by just graping the edge and pull it to the wanted size, which would be very useful for all the window mode players.


    have a nice day :)

    But I think the issue would be that the devs would have to control the servers connected this way in order to manage them.


    Yeah you would need some kind of whitelist where server admins apply to take part in this federation.


    The main problem is to limit the scripting functionality and prevent manipulations on the database. With other words you have to take the server owners some admin rights if they want to join the federation. This way Servers do not have to be run by the devs and the owners still could do some customizations, but the customizations should be limited to prevent advantages.


    It would also be possible to just implement the feature and let the community create such federations. This way the different communities could dictate what scripts are allowed to join their federation, but this would be less fun because you could not explore 1000 worlds.

    A Server Federation would nice, because it could help to keep this game attractive for some years. Since most worlds have an unique salt this could be seen as an Adress which could be entered into an Portal (just like in Stargate). If one finds his Portal and an Adress, they could try to enter another World, to do what ever they want.


    The technical idea is inspired by the chat protocol http://de.wikipedia.org/wiki/XMPP where a user connects to its Server and when this user wants to talk to someone on another server the servers do all the transport of informations.


    To Implement this you would need an Masterserver which would translate the salt adress to the ip/port. Therefore you would need an protocol which would allow the Server to stream the userdata to other servers as well as an enctrypted database to prevent cheating. There will also be some other problem like script restriction to allow owners to develop and share new technology but to disable god mode scripts etc...


    It should be possible to disable the encryption to keep the current support for modifications, but to enter the Federation the Server needs to be encrypted and somehow validated since the first start.


    I guess you understand the idea, because there are a lot of movies that do the same but i don't know any games that would support such a feature. Distributed Services is nothing new in the context of web appliction but it would be new for games with dedicated servers. Well yeah and the new World of Sandbox Survival Games would be just be perfect to implement this idea. :)

    Just received the update to 0.5.1.3


    Still no difference. I testet again Oracle and Icedtea.


    Dunno if this will help but shortly after reaching 10% the Text above the loading bar changes one more time.


    Since the errorlog is complaining about "Unable to find fullscreen display mode matching settings".
    I want to remark that i am running a triplehead setup using the nvidia driver xinerama replacement.


    I attached two more logs using the new update.

    No, there is no errorlog or hs_err_pid. I even added "+debug", dunno if this is still working. My problem is the same as the most others have. I start a Singleplayer Game and it stops at 10%. I thought this would happen because there are broken files in the game directory.


    My Internet is pretty slow, but since it is a singleplayer session i do not expect that this is a problem, if it is, i think its a broken design...
    I did not use wireshark to check if your game does try to authenticate, but yeah you will know it xD


    I am just thinking about this Message;

    Code
    Dez 17, 2014 7:50:21 PM commons.util.Utils$NetworkUtils getMacAddress
    SCHWERWIEGEND: Unable to determine mac address
    AL lib: (EE) alc_cleanup: 1 device not closed