This is my last reply (last famous word...! ), as I don't like the bitter taste this seems to leave. As @ArcticuKitsu rightly points out, many of the points he is raising are common in other games -- and he quotes a few of them.
This is precisely an important part of what I am trying to say (without success, apparently): the dungeon-mobs-raiders-creepers-... model is implemented in countless games out there; I grew fed up of this kind of games almost twenty years ago, I would find an n-th repetition uninteresting and eventually boring and I hoped for something different. If it would be fun for someone else, fine! Everybody is entitled of his opinion.
I am not necessarily after a relaxing, 'easy', unchallenging game; rather, I hope for a different model; it might be in the direction of 'realism' (even taking into account that virtual realism always requires quotes); it might include better physiology (how comes that you get equally hungry and thirsty by doing nothing, by walking, by running and by mining? or that freezing Arctic biome or very hot savannah do not affect your stats at all?); it might be something entirely different I cannot even think of and someone else may pop out with. But, please, please, not the same old game structure once again!
Personally, I would appreciate something which makes sense, where things do not pop up casually and obviously randomly, but have a sensible origin and a sensible goal, where actions count and have mid-to-long term consequences; where, for instance, the "civilisation progress" model which seems will be implemented and the surrounding world challenges integrate and do not stump on each other; and so on.
Actual reality (either modern or historical) is the easiest meter we have for this. But if someone comes out with a totally fantastic world which still sticks together and does not look as a hodge-podge of 'funny' things strung together casually, the result might still be great.
Lastly, about @zfoxfire sentence: "We're just repeating what we understand to be the will of Red51". I have great respect and appreciation for @red51 and the dev team as a whole, for the great job they did so far and, of course, this is their game and their ideas have precedence and the last word is their. Still, one of the points of joining an alpha project is the possibility to voice one's opinion and see if it might be of some relevance for the next development stages.
M.
P.S. About the lances: Not my field and I might easily be wrong, but those look to me like tournament weapons and, if I am not mistaken, to equip them specific rests are needed on the knight's armour front and on the horse harness (if harness is the right English word).