Posts by Miwarre

    (I thought I answered yesterday, but apparently I forgot to press "Submit" :S )

    for the servers that you don't own you could ask the owners what seed they used.

    This is what I usually do.

    but if they are like me and inherited the server they may not know. When the seed is specified in words and not numbers in the server.properties, and I did not set the server up originally, the seed might not be known.

    The world seed is listed in the server log around line 30.

    Some owners might not want that info given out too.

    Possible, but (in my experience) not likely: all server owners to whom I asked were kind enough to spend time in finding it and telling it to me. After all, it isn't a privacy/security sensitive piece of info...

    The second time today it was MaHbR4kin and it made one of my players admin.

    I was on line on your server at that time and I wondered how big that area was! 8o (but I was not turned into an admin :S )


    Be patient for a little while; my plan is to have the new Java area protection plug-in compatible with the old one ready by the 16-17 June week end...

    The point is @Miwarre not that the plugins are storing the names ofc all plugins should store UIDs now but when using commands in game.

    I understood this point. Still, once names start to be non-unique, typing names in commands would be ambiguous and a way around them would be needed.

    Then when I want to have a command /tp PlayerName I would have to care what the playername consists of and if it has 1, 2, 3, infinite spaces in it. Noone will use a /tp UID command because it is a burden to look up a UID every time I want to tp to my friend. Similarly for more complex commands.

    A 17-digit number is definitely not user-friendly to remember and to type without typos. Still, something should be thought in place of typing names.

    how about copying the world files over to single player and go from there :)

    Yes, if you own the server. But I like to replicate locally the worlds of the servers I play on, to 'study' site-specific building solutions.


    I use to ask the server owner for the world seed and usually (s)he is kind enough to search for it and send it to me, but I think it would not be
    to complex to add it to the HttpServer response.

    and isn't there a seed area in server.properties and I believe there is a seed when you create a SP game.

    The seed is listed in the single player list of local world, but it is not listed in the multiplayer list of servers. I do not need it there, only in the HTTP response, not to crowd the in-game server list with data for which the majority of the players do not care.

    While I cannot think of a specific example, I would not be surprised if such a user renaming would raise other problems, so I would not be so sure about it.


    Plug-ins should phase player names out anyway, as they no longer are distinctive and may, at least in theory, be duplicate. Probably it will take a while for the existing plug-ins to catch up but sooner or later they will have to.

    The GOOD NEWS!
    Success! that unloads fine and creates the directories. I could create the directories and move the files manually so it was not a big deal. However, since the goal is universality, I offered the feedback.


    I do have a question what is this cost thing? I do not currently, have a fully functional economy plug-in routine running on my server.

    If you refer to the top window showing in your screen and saying "Cash" and "Bank", it does not come from the PnB plug-in; it should come from something else.

    The BAD NEWS!
    This is the second time I have tried to use this routine on my server and it is the second time I get a rash of Java Errors. This time it is several pages worth. I am not sure what the issue is. This is a Windows Commercial Server running a standard game package. I have 7 or 8 screenshots of all the errors if you need them.

    Of course the errors are useful (and even necessary) to diagnose the problem. Possibly it would be easier to just share the server log (or the portion of it with the error).

    I read through, and I might have missed it, there is an issue with GPS point 15. It does not appear to work. I have asked another player to test and #15 asks for a name, and clears the name box when ENTER is pressed, yet the information is not stored to GPS point 15.

    Yes, there is a bug: the 15th WP is not stored in the DB! It will be corrected in the next release. Thanks for the report.

    It wold be useful (at least to me!) to add the world seed to the data returned by a query to the HttpServer.


    It should not be complex to add and it is an important piece of info, as I like to replicate locally a server I play onto to explore the orography and prepare site-specific buildings.

    How can I delete a waypoint that I once shared.



    If I delete this waypoint with myself it still remains in the public list. Thank you very much for your help.

    The shared list cannot be modified.


    I added the concept of shared waypoints for a request by someone; but it is creating more problems than solutions and in a future release of the plug-in they will be removed.

    Not sure what version of Zip you are using but I get an non supported version when I try to extract this on my server at Pingperfect.com. I can manually extract it at my home computer and upload the directory and files one by one using FTP but I thought I would tell you about this.

    As I work under Linux, I use the default archive manager (Engrampa 1.18.3) for my distribution (Linux Mint 18.3).


    Which file cannot be extracted on the server, the PnB ZIP or the RWGui ZIP?


    I can also compress it as a .7z, .tar.bz2, .tar.gz file (and a few other types). If your pingperfect.com server is on a Linux machine, .tar.gz is perhaps the most widely used in Linux enviros.