**bump** new version to fix the problems WickedSchnitzel was having.
Posts by devyn
A new update is now available, introducing fishing, climbing gear, clothes and more!
Latest hotfix: 0.8.5.3 (2025-05-09)
Latest hotfix: 0.8.5.3 (2025-05-09)
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only thing i can come up with is with
discord.message.delete.mode=always it will delete the join message as soon as the player goes offline, then delete the leave message after discord.message.delete.delay=10800
i use on_restart on my live server, so the server deletes the join/leave messages whenever the plugin is shutdown or started.
everything else looks ok at least in config,
any console errors when a player attemptes to join?
allso new version, fix for the config formatting, migration broke it i think.
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it worked perfectly for me, So unfortunately I can't help you, shift + L worked for everyone else as well as myself. Best of luck working it out.
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Fix for leave message totalplayer count is live, coudn't find any issues with join messages on my side if it's still a problem please share the config file with me.
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The Discord welcome message does not show for me anymore
Player X joined (%playercount% player(s) online)I have deleted the config file before the update, it got recreated and i have set everything up again, but the discord welcome message does not work.
It does show the leaving messages though.
But it does always show 1 player too much when somebody leaves the server. Like 2 players when only 1 is online and 1 player when no one is online. I think it includes the player that just left.
Leave message makes sense, i'll fix that by removing a player to account for player leaving expect that inside 12 hours, i'll do a look though and see if i can spot any reasons why your not getting a join message ,, welcome message is a WIP not implmented, you want leave and join messages. works on my side those are the settings that i have set.
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# Message Format Settings
# =========================================================================
# Format for various system messages
# Player join message format (placeholder: %player%)
message.join.format=\uD83D\uDFE2 **%player% joined the server(%playercount% players online of a total %totalplayers%)**
# Player leave message format (placeholder: %player%)
message.leave.format=\uD83D\uDD34 **%player% left the server**
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Request: Maybe you could add the player count to the join leave message e.g. player x has joined (X players online).
that's a good idea, since i allready have a custom message type thing all i have to do is allow %playersonline% or something thanks i'll do that. still sick, dang head cold every time i take a vacation i swear
in fact it's done, %playercount% will resolve to the no of online players, %totalplayers% will resolve to total server player count. figured might as well expend on that slightly
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Always getting an error in the console when connecting to my server:
Code[19:55:19] [Java] java.io.FileNotFoundException: /home/container/Plugins/OnlineMarket/Assets/NoteBackGround.jpg[19:55:19] [Java] at PLUGIN_CLASS_LOADER//onlinemarket.OnlineMarket.onPlayerConnect(OnlineMarket.java:68)that is fixed in a version a few posts back, i'm assuming your using linux, it's a caps issue with the file most likely.
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just a bump, new version, I have been a little sick of late so havn't fully tested but didn't change all that much.
just an asside, if using the discord commands to make the invite it defaults to 3 uses, not sure why i did that, like i said feeling sick right now -
actually i have an idea to make that work with dynamic invites, working on that now might take a bit, though
likely would have to use the in game permission system, so player joins the game, get's discord invite, accepts invite and get's added to discord player permissions, other wise kept in everyone permissions where they can be restricted using that.
Could you support something like "Player clicks button in Discord and receives in-game role (permission) X".
For example this could be used to give a player the right to interact with the world, while a visitor that did not join Discord and like agreed to the rules yet would only be able to visit but not modify.Edit: A well, i guess thats not possible. How could the bot know the player's in-game name.
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Im away right now ill be home tomorrow sorry for the delay, the message delete is actually the join/leave messages, always change that to never and join/leave will stay
I have removed the bit that shows command execution messages completely but had to leave before i could upload that will be up by wed brisbane time., I'll fix the readme and add more info to it about about the message delete and.discord as as well.
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i'ved added a few minor bug fixes and finally figured out the issue with not all players join/leave messages getting deleted when set to on_restart,
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We have noticed today that everyone can access and enter other's areas, use there gear and even steal from there chests, but not remove/place blocks am i missing something, area settings are all set to on, do they need to be off, we did try that but they still accessed a chest and stole a pumkin from me anyway
and i relised it's called landclaim, not outright protect everything, so this is probably what you have intended,
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Discord Admin Integration for Rising World v3.5.0
Connect your Rising World server to Discord with this powerful administration plugin. Manage your server, track players, and build your community all from Discord!
Key Features:
- Real-time Server Status - Live status updates showing online players, uptime, and server state
-Admin Commands - Full server management including kick, ban, teleport, and more via Discord slash commands
- Two-way Chat Relay - Seamless chat between Discord and in-game players
- Player Tracking - Join/leave notifications and detailed player history system
- Automatic Invites - Send Discord invites to new players automatically
- Scheduled Restarts - Configure automatic daily restarts with countdown notifications
- Role Assignments - Create special invite links that automatically assign Discord rolesThe readme in the zip is a AI generated manual.
Feature creep is real, this turned from a chat relay to this monster of a thing
For a complete manual with installation instructions and configuration details, see the included README file.
i've removed the game commands notifcations, it was annoying.
reworked discord invites to create dynamic invites,
i suggest removing the config file, i've tried to set it up so it'l keep formatting to make it easier to change options.
worked a html manual instead of the .md file, again ai generated.
v3.7.4
--fixed 'messages being deleted on start regardless of config being set to never.
--fixeed 'When invites were set to off it would skip the join message being sent to discord
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not an issue in anyway or form, but every time someone opens a note your other plugins crack a wobbly, mostly null errors and a few lambda warnings.
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ok looking at your error this is an error from the OnlineMarket plugin it seems you hold this plugin in the folder online market <------- this folder should be called OnlineMarket and that plugin also use's the same file as the Notes file for the button background so you need the same assets inside that folder
i must have been loopy, gave you the wrong error message, ironicly fixed that error but here's the notes one
[91m[23:52:30] [Java] java.io.FileNotFoundException: /home/RWserver/serverfiles/Plugins/Notes/Assets/NoteBackGround.JPG
[91m[23:52:30] [Java] at net.risingworld.api.assets.Asset.loadFromFile(Asset.java:237)
[91m[23:52:30] [Java] at net.risingworld.api.assets.Asset.loadFromFile(Asset.java:163)
[91m[23:52:30] [Java] at net.risingworld.api.assets.TextureAsset.loadFromFile(TextureAsset.java:44)
[91m[23:52:30] [Java] at PLUGIN_CLASS_LOADER//notes.CreateMenu.Menu(CreateMenu.java:37)
[91m[23:52:30] [Java] at PLUGIN_CLASS_LOADER//notes.Notes.onPlayerConnect(Notes.java:62)
[91m[23:52:30] [Java] at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:104)
[91m[23:52:30] [Java] at java.base/java.lang.reflect.Method.invoke(Method.java:578)
[91m[23:52:30] [Java] at net.jiw.unity.runtime.PluginEventHandler.triggerEvent(PluginEventHandler.java:138)
little examining and i see the issue i'm having, it's .jpg for the file, but .JPG what it's trying to find, case is kinda important
side note, onlinemarket has the same issue. change the file and it works no problems.
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i can't work it out, but the plugin won't access the assets, i've got the backgr
[91m[16:58:42] [Java] java.io.FileNotFoundException: /home/RWserver/serverfiles/Plugins/online market/Assets/NoteBackGround.JPG
[91m[16:58:42] [Java] at net.risingworld.api.assets.Asset.loadFromFile(Asset.java:237)
[91m[16:58:42] [Java] at net.risingworld.api.assets.Asset.loadFromFile(Asset.java:163)
[91m[16:58:42] [Java] at net.risingworld.api.assets.TextureAsset.loadFromFile(TextureAsset.java:44)
[91m[16:58:42] [Java] at PLUGIN_CLASS_LOADER//onlinemarket.CreateMenu.Menu(CreateMenu.java:33)
[91m[16:58:42] [Java] at PLUGIN_CLASS_LOADER//onlinemarket.OnlineMarket.onPlayerConnect(OnlineMarket.java:68)
[91m[16:58:42] [Java] at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:104)
[91m[16:58:42] [Java] at java.base/java.lang.reflect.Method.invoke(Method.java:578)
[91m[16:58:42] [Java] at net.jiw.unity.runtime.PluginEventHandler.triggerEvent(PluginEventHandler.java:138)
und image in place but i keep getting
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The map always shows only the island you're currently on. As soon as you land on another island, it's shown on your map (at least, that's how it should be).
unfortunatly not what it's doing, i'll go to another island and walk around and it doesn't show up
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doesn't seem to affect anything but i get this error from time to time
[91m[16:09:11] [Java] org.sqlite.SQLiteException: [SQLITE_ERROR] SQL error or missing database (no such table: MarketTransactions)
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Quick question, would this mod mess with the ingame map? it's only showing the starter island, and i'm not sure why,.