Posts by Simplicus

A small new update is available now!
Update: The standalone should now be available! Sorry for the delay!

    Thanks for all the replies, I've been "out of pocket" working on real world stuff for the last couple of days, but you've given me a starting point for trying some things out. I'm running a 64 bit system with a 64 bit java version, so that's not the issue. I also have 8GB installed in this machine, but the graphics card is probably a bit weak, as others have said. I may have to run it on my wife's computer...


    thanks,


    Simp.

    Hi, I'm new here. The game looks fabulous from what I can see, but I'm getting an error when I attempt to launch the game on my Mac. The login screen runs, then I get the initial splash screen. The app then exits. Here's the console log, it looks like the shaders cannot be recompiled (essentially a JMonkey error). Is anyone else seeing anything like this:


    /////////////////////////////////////////////////////////////////////////////////
    Report of 11.08.2014 by edumobiledev
    OS: Mac OS X Version: 10.9.4 Java version: 1.7.0_55 JVM architecture: x86_64
    CPU cores: 2 Executor poolsize: 0
    Memory used: 590.40 MB reserved: 788.00 MB max: 1908.93 MB


    /////////////////////////////////////////////////////////////////////////////////
    Existing buffers: 3719
    (b: 2280 f: 1007 i: 8 s: 424 d: 0)
    Total heap memory held: 576559kb
    Total direct memory held: 376361kb
    (b: 376138kb f: 199kb i: 0kb s: 23kb d: 0kb)


    /////////////////////////////////////////////////////////////////////////////////
    Settings:
    Resolution: 1280x720 (Windowed)
    Frequency: 60 Vsync: off
    DepthBits: 16
    BitsPerPixel: 24
    Samples: 0
    MaxFrames: 200
    Renderer: LWJGL-OpenGL2


    Anisotropic: 0
    DynamicLights: 100 Quality: 2
    ViewDistance: 9 (LOD: 25)


    LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR: 0(50)/1/0/1/1/1/0/1/1


    /////////////////////////////////////////////////////////////////////////////////
    Graphics: NVIDIA GeForce 320M OpenGL Engine Vendor: NVIDIA Corporation OpenGL version: 2.1 NVIDIA-8.24.15 310.90.9.05f01
    Accelerated Memory: Indeterminate
    GLMaxTextureSize: 8192
    GLMaxTextureImageUnits: 16
    GLMaxArrayTextureLayers: 35071
    GLMaxVertexTextureImageUnits: 16
    GLMaxVertexUniforms: 4096
    GLMaxFragmentUniforms: 2048
    GLMaxVaryingFloats: 60
    GLMaxVertexAttribs: 16


    Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, OpenGL20, OpenGL21, ARBprogram, GLSL100, GLSL110, GLSL120, VertexTextureFetch, TextureArray, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, Multisample]


    /////////////////////////////////////////////////////////////////////////////////
    Camera location: (0.0, 0.0, 0.0) Camera rotation: (0.0, 0.0, 0.0, 1.0)
    Total running time: 27.88366


    /////////////////////////////////////////////////////////////////////////////////
    Error details:
    com.jme3.renderer.RendererException: Cannot recompile shader source


    -------------------------------------------------------------