/////////////////////////////////////////////////////////////////////////////////
Report of 21.12.2014   by Windows
OS: Windows 7 (x64)  Version: 6.1  Java version: 1.7.0_60   JVM architecture: amd64
CPU cores: 2   Executor poolsize: 1
Memory used: 136.73 MB  reserved: 193.16 MB  max: 1056.31 MB
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Existing buffers: 4261
(b: 2267  f: 1373  i: 7  s: 614  d: 0)
Total   heap memory held: 133521kb
Total direct memory held: 335683kb
(b: 335045kb  f: 586kb  i: 0kb  s: 50kb  d: 0kb)
/////////////////////////////////////////////////////////////////////////////////
Settings:
Resolution: 1280x720   (Windowed)
Frequency: 60   Vsync: off
DepthBits: 16
BitsPerPixel: 24
Samples: 1
MaxFrames: 200
Renderer: LWJGL-OpenGL2
Anisotropic: 0
DynamicLights: 100   Quality: 2
ViewDistance: 9    (LOD: 25)
LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO: 1(50)/1/1/1/1/1/0/0/11
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Graphics: Intel(R) HD Graphics Family   Vendor: Intel   OpenGL version: 3.0.0 - Build 8.15.10.2353
Accelerated Memory: Indeterminate
GLMaxTextureSize: 4096
GLMaxTextureImageUnits: 16
GLMaxArrayTextureLayers: 35071
GLMaxVertexTextureImageUnits: 16
GLMaxVertexUniforms: 512
GLMaxFragmentUniforms: 1024
GLMaxVaryingFloats: 41
GLMaxVertexAttribs: 16
Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, OpenGL20, OpenGL21, OpenGL30, ARBprogram, GLSL100, GLSL110, GLSL120, GLSL130, VertexTextureFetch, TextureArray, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer]
/////////////////////////////////////////////////////////////////////////////////
Camera location: (0.0, 0.0, 0.0)  Camera rotation: (0.0, 0.0, 0.0, 1.0)
Total running time: 30.663507
/////////////////////////////////////////////////////////////////////////////////
/C:/Users/Windows/Desktop/Games/Rising.World/Rising World.exe    Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/data/launcher/lib/AbsoluteLayout.jar    Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/data/jiw/jiw-bytenetwork.jar    Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/core/jME3-core.jar    Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/core/jME3-desktop.jar    Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/core/jME3-effects.jar    Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/core/jME3-jbullet.jar    Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/core/jinput.jar    Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/core/jbullet.jar    Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/core/jME3-jogg.jar    Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/core/jME3-lwjgl.jar    Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/core/jME3-lwjgl-natives.jar    Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/core/jME3-networking.jar    Checksum: N/A
/C:/Users/Windows/Desktop/Rising.World/core/jME3-plugins.jar    Checksum: N/A
/C:/Users/Windows/Desktop/Rising.World/core/jME3-terrain.jar    Checksum: N/A
/C:/Users/Windows/Desktop/Rising.World/core/j-ogg-oggd.jar    Checksum: N/A
/C:/Users/Windows/Desktop/Rising.World/core/j-ogg-vorbisd.jar    Checksum: N/A
/C:/Users/Windows/Desktop/Rising.World/core/lwjgl.jar    Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/core/stack-alloc.jar    Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/core/vecmath.jar    Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/data/jiw/jiw-gui.jar    Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/data/server.jar    Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/data/commons.jar    Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/lib/sqlite-jdbc.jar    Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/lib/luaj.jar    Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/data/assets/interface.jar    Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/data/assets/materials.jar    Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/data/assets/models.jar    Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/data/assets/music.jar    Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/data/assets/sounds.jar    Checksum: N/A
/C:/Users/Windows/Desktop/Games/Rising.World/data/assets/textures.jar    Checksum: N/A
/////////////////////////////////////////////////////////////////////////////////
Error details: 
java.lang.IllegalStateException: Incomplete draw buffer.
com.jme3.renderer.lwjgl.LwjglRenderer.checkFrameBufferError(LwjglRenderer.java:1335)
com.jme3.renderer.lwjgl.LwjglRenderer.setFrameBuffer(LwjglRenderer.java:1606)
ac.a.postQueue(SourceFile:128)
com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:979)
com.jme3.renderer.RenderManager.render(RenderManager.java:1029)
commons.JIWApplication.update(SourceFile:81)
com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
java.lang.Thread.run(Unknown Source)
Internal Grapic Card: Intel(R) HD Graphics Family
Grap Mem tot: 1696 MB
Delic Grap Mem: 64 MB
System Vid Mem: 0 MB
Shared System Mem: 1632 MB
 
		