Posts by 10jasper10

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    Report of 21.12.2014 by Windows
    OS: Windows 7 (x64) Version: 6.1 Java version: 1.7.0_60 JVM architecture: amd64
    CPU cores: 2 Executor poolsize: 1
    Memory used: 136.73 MB reserved: 193.16 MB max: 1056.31 MB


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    Existing buffers: 4261
    (b: 2267 f: 1373 i: 7 s: 614 d: 0)
    Total heap memory held: 133521kb
    Total direct memory held: 335683kb
    (b: 335045kb f: 586kb i: 0kb s: 50kb d: 0kb)


    /////////////////////////////////////////////////////////////////////////////////
    Settings:
    Resolution: 1280x720 (Windowed)
    Frequency: 60 Vsync: off
    DepthBits: 16
    BitsPerPixel: 24
    Samples: 1
    MaxFrames: 200
    Renderer: LWJGL-OpenGL2


    Anisotropic: 0
    DynamicLights: 100 Quality: 2
    ViewDistance: 9 (LOD: 25)


    LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO: 1(50)/1/1/1/1/1/0/0/11


    /////////////////////////////////////////////////////////////////////////////////
    Graphics: Intel(R) HD Graphics Family Vendor: Intel OpenGL version: 3.0.0 - Build 8.15.10.2353
    Accelerated Memory: Indeterminate
    GLMaxTextureSize: 4096
    GLMaxTextureImageUnits: 16
    GLMaxArrayTextureLayers: 35071
    GLMaxVertexTextureImageUnits: 16
    GLMaxVertexUniforms: 512
    GLMaxFragmentUniforms: 1024
    GLMaxVaryingFloats: 41
    GLMaxVertexAttribs: 16


    Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, OpenGL20, OpenGL21, OpenGL30, ARBprogram, GLSL100, GLSL110, GLSL120, GLSL130, VertexTextureFetch, TextureArray, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer]


    /////////////////////////////////////////////////////////////////////////////////
    Camera location: (0.0, 0.0, 0.0) Camera rotation: (0.0, 0.0, 0.0, 1.0)
    Total running time: 30.663507


    /////////////////////////////////////////////////////////////////////////////////
    /C:/Users/Windows/Desktop/Games/Rising.World/Rising World.exe Checksum: N/A
    /C:/Users/Windows/Desktop/Games/Rising.World/data/launcher/lib/AbsoluteLayout.jar Checksum: N/A
    /C:/Users/Windows/Desktop/Games/Rising.World/data/jiw/jiw-bytenetwork.jar Checksum: N/A
    /C:/Users/Windows/Desktop/Games/Rising.World/core/jME3-core.jar Checksum: N/A
    /C:/Users/Windows/Desktop/Games/Rising.World/core/jME3-desktop.jar Checksum: N/A
    /C:/Users/Windows/Desktop/Games/Rising.World/core/jME3-effects.jar Checksum: N/A
    /C:/Users/Windows/Desktop/Games/Rising.World/core/jME3-jbullet.jar Checksum: N/A
    /C:/Users/Windows/Desktop/Games/Rising.World/core/jinput.jar Checksum: N/A
    /C:/Users/Windows/Desktop/Games/Rising.World/core/jbullet.jar Checksum: N/A
    /C:/Users/Windows/Desktop/Games/Rising.World/core/jME3-jogg.jar Checksum: N/A
    /C:/Users/Windows/Desktop/Games/Rising.World/core/jME3-lwjgl.jar Checksum: N/A
    /C:/Users/Windows/Desktop/Games/Rising.World/core/jME3-lwjgl-natives.jar Checksum: N/A
    /C:/Users/Windows/Desktop/Games/Rising.World/core/jME3-networking.jar Checksum: N/A
    /C:/Users/Windows/Desktop/Rising.World/core/jME3-plugins.jar Checksum: N/A
    /C:/Users/Windows/Desktop/Rising.World/core/jME3-terrain.jar Checksum: N/A
    /C:/Users/Windows/Desktop/Rising.World/core/j-ogg-oggd.jar Checksum: N/A
    /C:/Users/Windows/Desktop/Rising.World/core/j-ogg-vorbisd.jar Checksum: N/A
    /C:/Users/Windows/Desktop/Rising.World/core/lwjgl.jar Checksum: N/A
    /C:/Users/Windows/Desktop/Games/Rising.World/core/stack-alloc.jar Checksum: N/A
    /C:/Users/Windows/Desktop/Games/Rising.World/core/vecmath.jar Checksum: N/A
    /C:/Users/Windows/Desktop/Games/Rising.World/data/jiw/jiw-gui.jar Checksum: N/A
    /C:/Users/Windows/Desktop/Games/Rising.World/data/server.jar Checksum: N/A
    /C:/Users/Windows/Desktop/Games/Rising.World/data/commons.jar Checksum: N/A
    /C:/Users/Windows/Desktop/Games/Rising.World/lib/sqlite-jdbc.jar Checksum: N/A
    /C:/Users/Windows/Desktop/Games/Rising.World/lib/luaj.jar Checksum: N/A
    /C:/Users/Windows/Desktop/Games/Rising.World/data/assets/interface.jar Checksum: N/A
    /C:/Users/Windows/Desktop/Games/Rising.World/data/assets/materials.jar Checksum: N/A
    /C:/Users/Windows/Desktop/Games/Rising.World/data/assets/models.jar Checksum: N/A
    /C:/Users/Windows/Desktop/Games/Rising.World/data/assets/music.jar Checksum: N/A
    /C:/Users/Windows/Desktop/Games/Rising.World/data/assets/sounds.jar Checksum: N/A
    /C:/Users/Windows/Desktop/Games/Rising.World/data/assets/textures.jar Checksum: N/A


    /////////////////////////////////////////////////////////////////////////////////
    Error details:
    java.lang.IllegalStateException: Incomplete draw buffer.
    com.jme3.renderer.lwjgl.LwjglRenderer.checkFrameBufferError(LwjglRenderer.java:1335)
    com.jme3.renderer.lwjgl.LwjglRenderer.setFrameBuffer(LwjglRenderer.java:1606)
    ac.a.postQueue(SourceFile:128)
    com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:979)
    com.jme3.renderer.RenderManager.render(RenderManager.java:1029)
    commons.JIWApplication.update(SourceFile:81)
    com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
    com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
    com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
    java.lang.Thread.run(Unknown Source)


    Internal Grapic Card: Intel(R) HD Graphics Family
    Grap Mem tot: 1696 MB
    Delic Grap Mem: 64 MB
    System Vid Mem: 0 MB
    Shared System Mem: 1632 MB