das kommt von start des spiels bis zum connect und disconnect auf unserem server
Rising World - 0.7.2 (Steam)
16.09.2016 15:52
content.Launcher INFO: Windows 10 (x64) 10.0 Java: 1.8.0_91 amd64 0.7.2_30 -H:3072 -D:3072 (Steam)
AMD FX(tm)-8350 Eight-Core Processor, GA-970A-UD3, 8173 MB (3151 MB Heap)
AMD Radeon HD 6750 20151104000000.000000-000 15.201.1151.1008
______________________________________________________________________
Initialize HIVE...
HIVE is initialized
Start game...
Start context...
com.jme3.system.lwjgl.LwjglContext INFO: LWJGL 2.9.4 context running on thread jME3 Main
* Graphics Adapter: aticfx64
* Driver Version: 8.17.10.1404
* Scaling Factor: 1
com.jme3.renderer.opengl.GLRenderer INFO: OpenGL Renderer Information
* Vendor: ATI Technologies Inc.
* Renderer: AMD Radeon HD 6750
* OpenGL Version: 4.5.13399 Compatibility Profile Context 15.201.1151.1008
* GLSL Version: 4.40
* Profile: Compatibility
com.jme3.asset.AssetConfig WARNING: Cannot find loader com.jme3.scene.plugins.ogre.MeshLoader
com.jme3.asset.AssetConfig WARNING: Cannot find loader com.jme3.scene.plugins.ogre.SkeletonLoader
com.jme3.asset.AssetConfig WARNING: Cannot find loader com.jme3.scene.plugins.ogre.MaterialLoader
com.jme3.asset.AssetConfig WARNING: Cannot find loader com.jme3.scene.plugins.ogre.SceneLoader
com.jme3.asset.AssetConfig WARNING: Cannot find loader com.jme3.scene.plugins.blender.BlenderModelLoader
com.jme3.asset.AssetConfig WARNING: Cannot find loader com.jme3.scene.plugins.fbx.SceneLoader
com.jme3.asset.AssetConfig WARNING: Cannot find loader com.jme3.scene.plugins.fbx.SceneWithAnimationLoader
com.jme3.asset.AssetConfig WARNING: Cannot find loader com.jme3.audio.plugins.OGGLoader
LWJGL: 2.9.4
GL_ARB_draw_instanced = true GL_ARB_instanced_arrays = true
Initialize Static Classes...
Collision Shapes initialized!
Constructions initialized!
Items initialized!
Objects initialized!
Plants initialized!
Picking initialized!
Food-Definitions initialized!
NPCs initialized!
Crafting-Definitions initialized!
Initialize Default Options...
1920 X 1080
steam connect
[UPTIME: 0s] Connected to: /51.254.77.202:6001
Send SteamTicketMessage
BUFFER SIZE 482 10
HIVE OnConnect - STEAM VERSION
Initialize Materials...
Initialize RenderingSettings...
Initialize SerializerRegistrations...
Initialize FMod for Windows64 ...
Load Native Library: fmod64.dll Filesize:1685504 bytes
Initialize InputMappings...
Initialize Bulletphysics...
Load Native Library: fmodL64.dll Filesize:1841152 bytes
Load Native Library: fmodstudio64.dll Filesize:1820672 bytes
Initialize IngameContext...
read bytes from resource: 11417
read bytes from resource: 7342
read bytes from resource: 5351
read bytes from resource: 32120
Load Native Library: fmodstudioL64.dll Filesize:2574848 bytes
Load Native Library: JavaFMod64.dll Filesize:153600 bytes
... finished
FMOD INIT
FMOD CREATESTUDIOSYSTEM
FMOD GETLOWLEVELSYSTEM
Initialize LocalPlayer...
(0) Lautsprecher (2- Logitech G930 Gaming Headset), 7POINT1, 8, 48000
(1) SPDIF Interface (TX0) (VIA HD Audio(Win 10)), STEREO, 2, 48000
(2) AMD HDMI Output (AMD High Definition Audio Devic..., STEREO, 2, 48000
(3) SPDIF Interface (TX1) (VIA HD Audio(Win 10)), STEREO, 2, 48000
(4) Lautsprecher (VIA HD Audio(Win 10)), STEREO, 2, 48000
______________________________________________________________________
Initialize AppStates...
com.jme3.animation.SkeletonControl INFO: Hardware skinning engaged for LocalPlayer_Chest (Node)
warning CollisionDispatcher.needsCollision: static-static collision!
Initialize Music...
Initialize Sounds...
Received SteamTicketReturnMessage -1
-> 1
content.Game INFO: FMOD Driver: Lautsprecher (2- Logitech G930 Gaming Headset) ID: 0
content.Game INFO: FMOD Mode: 7POINT1 Channels: 8 Systemrate: 48.000
Received SteamTicketReturnMessage -1
Initialize GUI...
com.jme3.texture.plugins.DDSLoader WARNING: Got 11 mipmaps, expected 12
120353176 bytes loaded
screenresolution 1920x1080
aspect ratio 16:9
loading texture dimension: 1920x1080
Initialize PostProcessFilters...
WaterProcessor initialized!
GrassOccludeProcessor initialized!
MATERIALS INITIALIZED
SET ANISOTROPIC FILTER TO 1
skip registration/login
Loadingtime: 7,34 seconds
load servers: 1
REFRESH
screenresolution 1920x1080
aspect ratio 16:9
loading texture dimension: 1920x1080
Connect to 5.62.99.191:4255 - Playername: G'intana
CLIENT: Connect to address 5.62.99.191
NetworkClient version 0.6
CLIENT: Connect done!
*************** NEW THREAD LOCAL ALLOCATION ***************
[3, 4256, 5, 4257, 6, 4258]
SEND ClientRegisterChannelMessage
*************** NEW THREAD LOCAL ALLOCATION ***************
onConnectorConnect: TCP Port: 4256
onConnectorConnect channels.size: 2 channelCount: 0
SEND ClientRegisterChannelMessage
SEND ClientRegisterChannelMessage
onConnectorConnect: TCP Port: 4257
onConnectorConnect channels.size: 3 channelCount: 0
UDP /5.62.99.191 4255
UDP /5.62.99.191 4256
UDP /5.62.99.191 4257
onConnectorConnect: TCP Port: 4258
onConnectorConnect channels.size: 4 channelCount: 0
Client TCP Connect Completed
*************** NEW THREAD LOCAL ALLOCATION ***************
onUdpConnectorConnect 4256
onUdpConnectorConnect 4257
onUdpConnectorConnect 4255
*************** NEW THREAD LOCAL ALLOCATION ***************
ConnectorAdapter ID: 0 TCP 4255
ConnectorAdapter ID: 1 UDP 4255
ConnectorAdapter ID: 2 UDP 4256
ConnectorAdapter ID: 3 TCP 4256
ConnectorAdapter ID: 4 UDP 4257
ConnectorAdapter ID: 5 TCP 4257
ConnectorAdapter ID: 6 TCP 4258
CONNECT TO SERVER
Authentication name: G'intana ticket: e6ef46ed-5677-452e-b4e1-4e458adc48d3
*************** NEW THREAD LOCAL ALLOCATION ***************
Closing socket for: /5.62.99.191:4255
Closing socket for: /5.62.99.191:4256
Closing socket for: /5.62.99.191:4257
CLOSE
Closing socket for: /5.62.99.191:4258
:::::CLIENT DISCONNECT
:::::CLIENT DISCONNECT
:::::CLIENT KICK
R E S E T G A M E C O N T E X T
Executor shut down...
Clear tasks (0)...
DC network...
Client send: Client not connected!
Client send: Client not connected!
DC network completed!
State reset...
Initialize Bulletphysics...
Physics reset...
Player reset...
Clear asset cache...
Clearing asset cache completed!
Destroying VMAs...
Clearing ccs lists...
Clearing ccs lists completed!
Bct reset...
reset gametime
Additional state reset...
Release all sound instances...
All sound instances released!
Soundstate reset...
Reset integrated server...
Resetting integrated server completed!
Terrainfactory reset...
Manager reset...
GC
Reset done!
send hive ping message...