Posts by Claptrap
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Danke schön
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Danke sehr Schöne arbeit hast du da gemacht
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Hallo und danke für deine antwort leider hat das auch nichts gebracht die datei zu löschen aber finde ich jetzt nicht so schlimm ich werde mir im neuen jahr einen richtigen PC kaufen
und dann spiel ich es einfach dann.
Ich werde mich mal mit Samsung in verbindung setzen und mal nach hagen ob die nicht mal ein spezellen treiber habenUnd danke allen für eure Hilfe
mfg Claptrap
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/////////////////////////////////////////////////////////////////////////////////
Report of 25.12.2014 by Andreas
OS: Windows 7 (x64) Version: 6.1 Java version: 1.8.0_25 JVM architecture: amd64
CPU cores: 4 Executor poolsize: 1
Memory used: 71,52 MB reserved: 190,67 MB max: 2087,45 MB/////////////////////////////////////////////////////////////////////////////////
Existing buffers: 4707
(b: 2555 f: 1481 i: 7 s: 664 d: 0)
Total heap memory held: 69847kb
Total direct memory held: 341539kb
(b: 340824kb f: 653kb i: 0kb s: 60kb d: 0kb)/////////////////////////////////////////////////////////////////////////////////
Settings:
Resolution: 1600x900 (Windowed)
Frequency: 1 Vsync: off
DepthBits: 8
BitsPerPixel: 24
Samples: 1
MaxFrames: 200
Renderer: LWJGL-OpenGL2Anisotropic: 0
DynamicLights: 100 Quality: 2
ViewDistance: 9 (LOD: 25)LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO: 1(60)/1/1/1/1/0/0/0/11
/////////////////////////////////////////////////////////////////////////////////
Graphics: Intel(R) HD Graphics 4000 Vendor: Intel OpenGL version: 3.3.0 - Build 8.15.10.2712
Accelerated Memory: Indeterminate
GLMaxTextureSize: 8192
GLMaxTextureImageUnits: 16
GLMaxArrayTextureLayers: 35071
GLMaxVertexTextureImageUnits: 16
GLMaxVertexUniforms: 1024
GLMaxFragmentUniforms: 1024
GLMaxVaryingFloats: 41
GLMaxVertexAttribs: 16Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, ARBprogram, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, VertexTextureFetch, TextureArray, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer]
/////////////////////////////////////////////////////////////////////////////////
Camera location: (0.0, 0.0, 0.0) Camera rotation: (0.0, 0.0, 0.0, 1.0)
Total running time: 25.541618/////////////////////////////////////////////////////////////////////////////////
/D:/SteamLibrary/SteamApps/common/RisingWorld/risingworld.jar Checksum: N/A
/D:/SteamLibrary/steamapps/common/RisingWorld/core/jME3-core.jar Checksum: N/A
/D:/SteamLibrary/steamapps/common/RisingWorld/core/jME3-desktop.jar Checksum: N/A
/D:/SteamLibrary/steamapps/common/RisingWorld/core/jME3-effects.jar Checksum: N/A
/D:/SteamLibrary/steamapps/common/RisingWorld/core/jME3-jbullet.jar Checksum: N/A
/D:/SteamLibrary/steamapps/common/RisingWorld/core/jinput.jar Checksum: N/A
/D:/SteamLibrary/steamapps/common/RisingWorld/core/jbullet.jar Checksum: N/A
/D:/SteamLibrary/steamapps/common/RisingWorld/core/jME3-jogg.jar Checksum: N/A
/D:/SteamLibrary/steamapps/common/RisingWorld/core/jME3-lwjgl.jar Checksum: N/A
/D:/SteamLibrary/steamapps/common/RisingWorld/core/jME3-lwjgl-natives.jar Checksum: N/A
/D:/SteamLibrary/steamapps/common/RisingWorld/core/jME3-networking.jar Checksum: N/A
/D:/SteamLibrary/steamapps/common/RisingWorld/core/jME3-plugins.jar Checksum: N/A
/D:/SteamLibrary/steamapps/common/RisingWorld/core/jME3-terrain.jar Checksum: N/A
/D:/SteamLibrary/steamapps/common/RisingWorld/core/j-ogg-oggd.jar Checksum: N/A
/D:/SteamLibrary/steamapps/common/RisingWorld/core/j-ogg-vorbisd.jar Checksum: N/A
/D:/SteamLibrary/steamapps/common/RisingWorld/core/lwjgl.jar Checksum: N/A
/D:/SteamLibrary/steamapps/common/RisingWorld/core/stack-alloc.jar Checksum: N/A
/D:/SteamLibrary/steamapps/common/RisingWorld/core/vecmath.jar Checksum: N/A
/D:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/jiw-gui.jar Checksum: N/A
/D:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/jiw-bytenetwork.jar Checksum: N/A
/D:/SteamLibrary/steamapps/common/RisingWorld/data/server.jar Checksum: N/A
/D:/SteamLibrary/steamapps/common/RisingWorld/data/commons.jar Checksum: N/A
/D:/SteamLibrary/steamapps/common/RisingWorld/lib/sqlite-jdbc.jar Checksum: N/A
/D:/SteamLibrary/steamapps/common/RisingWorld/lib/luaj.jar Checksum: N/A
/D:/SteamLibrary/steamapps/common/RisingWorld/data/assets/interface.jar Checksum: N/A
/D:/SteamLibrary/steamapps/common/RisingWorld/data/assets/materials.jar Checksum: N/A
/D:/SteamLibrary/steamapps/common/RisingWorld/data/assets/models.jar Checksum: N/A
/D:/SteamLibrary/steamapps/common/RisingWorld/data/assets/music.jar Checksum: N/A
/D:/SteamLibrary/steamapps/common/RisingWorld/data/assets/sounds.jar Checksum: N/A
/D:/SteamLibrary/steamapps/common/RisingWorld/data/assets/textures.jar Checksum: N/A/////////////////////////////////////////////////////////////////////////////////
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Ok ich werde es versuchen unnd hier versuchen zu posten oder dir/ihnen zu schicken
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Hallo red51
ja da sind 2 hs_err_pid Datei.log datein vorhanden.
Nachtrag:Habe auch die raphic_fullscreen" auf false gesetzt startet zwar jetzt aber will ich starten oder auf einstellungen hängt sich das spiel auf
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Meine treiber sind aktuell ging ja vorher auch ohne probleme na bisher läufts noch nicht
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Danke sehr
ähm also ich starte das spiel dann blinkt so ein schwarzes fenster auf und ist sofort auch wieder weg und das spiel wird beendet habe java gelöscht neu drauf gemacht für 64bit
aber es ist immer noch das selbe problem. -
Hallo bin ganz neu hier ich habe auch das problem es startet einfach nicht mehr vor paar tagen gings noch super aber nun nicht mehr hab das alles auch durch gelesen aber es will nicht klappen irgendwelche ideen vll für mich
mfg Claptrap