Posts by Claptrap

    Hallo und danke für deine antwort leider hat das auch nichts gebracht die datei zu löschen aber finde ich jetzt nicht so schlimm ich werde mir im neuen jahr einen richtigen PC kaufen
    und dann spiel ich es einfach dann.
    Ich werde mich mal mit Samsung in verbindung setzen und mal nach hagen ob die nicht mal ein spezellen treiber haben :D


    Und danke allen für eure Hilfe


    mfg Claptrap

    /////////////////////////////////////////////////////////////////////////////////
    Report of 25.12.2014 by Andreas
    OS: Windows 7 (x64) Version: 6.1 Java version: 1.8.0_25 JVM architecture: amd64
    CPU cores: 4 Executor poolsize: 1
    Memory used: 71,52 MB reserved: 190,67 MB max: 2087,45 MB


    /////////////////////////////////////////////////////////////////////////////////
    Existing buffers: 4707
    (b: 2555 f: 1481 i: 7 s: 664 d: 0)
    Total heap memory held: 69847kb
    Total direct memory held: 341539kb
    (b: 340824kb f: 653kb i: 0kb s: 60kb d: 0kb)


    /////////////////////////////////////////////////////////////////////////////////
    Settings:
    Resolution: 1600x900 (Windowed)
    Frequency: 1 Vsync: off
    DepthBits: 8
    BitsPerPixel: 24
    Samples: 1
    MaxFrames: 200
    Renderer: LWJGL-OpenGL2


    Anisotropic: 0
    DynamicLights: 100 Quality: 2
    ViewDistance: 9 (LOD: 25)


    LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO: 1(60)/1/1/1/1/0/0/0/11


    /////////////////////////////////////////////////////////////////////////////////
    Graphics: Intel(R) HD Graphics 4000 Vendor: Intel OpenGL version: 3.3.0 - Build 8.15.10.2712
    Accelerated Memory: Indeterminate
    GLMaxTextureSize: 8192
    GLMaxTextureImageUnits: 16
    GLMaxArrayTextureLayers: 35071
    GLMaxVertexTextureImageUnits: 16
    GLMaxVertexUniforms: 1024
    GLMaxFragmentUniforms: 1024
    GLMaxVaryingFloats: 41
    GLMaxVertexAttribs: 16


    Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, ARBprogram, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, VertexTextureFetch, TextureArray, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer]


    /////////////////////////////////////////////////////////////////////////////////
    Camera location: (0.0, 0.0, 0.0) Camera rotation: (0.0, 0.0, 0.0, 1.0)
    Total running time: 25.541618


    /////////////////////////////////////////////////////////////////////////////////
    /D:/SteamLibrary/SteamApps/common/RisingWorld/risingworld.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/core/jME3-core.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/core/jME3-desktop.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/core/jME3-effects.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/core/jME3-jbullet.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/core/jinput.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/core/jbullet.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/core/jME3-jogg.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/core/jME3-lwjgl.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/core/jME3-lwjgl-natives.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/core/jME3-networking.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/core/jME3-plugins.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/core/jME3-terrain.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/core/j-ogg-oggd.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/core/j-ogg-vorbisd.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/core/lwjgl.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/core/stack-alloc.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/core/vecmath.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/jiw-gui.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/jiw-bytenetwork.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/data/server.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/data/commons.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/lib/sqlite-jdbc.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/lib/luaj.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/data/assets/interface.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/data/assets/materials.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/data/assets/models.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/data/assets/music.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/data/assets/sounds.jar Checksum: N/A
    /D:/SteamLibrary/steamapps/common/RisingWorld/data/assets/textures.jar Checksum: N/A


    /////////////////////////////////////////////////////////////////////////////////

    Hallo red51


    ja da sind 2 hs_err_pid Datei.log datein vorhanden. :/



    Nachtrag:Habe auch die raphic_fullscreen" auf false gesetzt startet zwar jetzt aber will ich starten oder auf einstellungen hängt sich das spiel auf :(

    Danke sehr :)



    ähm also ich starte das spiel dann blinkt so ein schwarzes fenster auf und ist sofort auch wieder weg und das spiel wird beendet habe java gelöscht neu drauf gemacht für 64bit
    aber es ist immer noch das selbe problem.

    Hallo bin ganz neu hier ich habe auch das problem es startet einfach nicht mehr vor paar tagen gings noch super aber nun nicht mehr hab das alles auch durch gelesen aber es will nicht klappen irgendwelche ideen vll für mich


    mfg Claptrap