Posts by snake234

    Whenever I start up Rising World I receive this message



    Error while loadingthe game
    com.jme3.renderer.RendererException:compile error in:ShaderSource[name=Shaders/Vegetation/VegetationShader.frag, defines,type=Fragment, language=GLSL100]
    WARNING: 0:14:extension 'GL_EXT_gpu_shader4' is not supported
    WARNING: 0:15:extension 'GL_EXT_texture_array' is not supported
    ERROR: 0:145:'texture2DArray' : no matching overloaded function found - implicitconversion not allowed
    ERROR: 0:145:'assign' : cannot convert from 'const float' to '4-component vectorof float'
    ERROR: 0:150:'texture2DArray' : no matching overloaded function found - implicitconversion not allowed
    ERROR: 0:150:'assign' : cannot convert from 'const float' to '4-component vectorof float'
    ERROR: 0:154:'texture2DArray' : no matching overloaded function found - implicitconversion not allowed
    ERROR: 0:154:'assign' : cannot convert from 'const float' to '4-component vectorof float'
    ERROR: 0:158:'texture2DArray' : no matching overloaded function found - implicitconversion not allowed
    ERROR: 0:158:'assign' : cannot convert from 'const float' to '4-component vectorof float'
    ERROR: 0:168:'texture2DArray' : no matching overloaded function found - implicitconversion not allowed
    ERROR: 0:168: '=' : cannot convert from 'const float' to '4-component vector of float'





    atcom.jme3.renderer.opengl.GLRenderer.updateShaderSourceData(GLRenderer.java:1126)
    atcom.jme3.renderer.opengl.GLRenderer.updateShaderData(GLRenderer.java:1153)
    atcom.jme3.renderer.opengl.GLRenderer.setShader(GLRenderer.java:1217)
    atcom.jme3.material.Material.render(Material.java:1215)
    atcom.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:568)
    atcom.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:266)
    atcom.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:305)
    atcom.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:803)
    atcom.jme3.renderer.RenderManager.flushQueue(RenderManager.java:731)
    atcom.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1030)
    atcontent.util.ClientUtils$GameUtils.getIcon(SourceFile:402)
    atE.N.a(SourceFile:307)
    atE.N$a.<init>(SourceFile:405)
    atE.N.a(SourceFile:231)
    ats.g.a(SourceFile:375)
    ats.h.update(SourceFile:197)
    atcom.jme3.app.state.AppStateManager.update(AppStateManager.java:287)
    atcommons.JIWApplication.update(SourceFile:152)
    atcom.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:152)
    atcom.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:192)
    atcom.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:233)


    atjava.lang.Thread.run(Unknown Source)


    Any help would be appreciated.
    Happy Holidays!



    Update______________________________________

    After doing some searching it seems that the problem is that my drivers are outdated. Though the drivers that I am currently using are "
    Intel(R) HD Graphics 4000 20120720000000.000000-000 9.17.10.2817", which apparently have been ever only been updated once.