Posts by WalterDasTrevas
Latest hotfix: 0.8.0.2 (2024-12-30)
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Who does not like free games? https://free.ubisoft.com/promo…sins-creed-black-flag/16/
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Just to report that in the world conversion I lost all the bones, skulls, chests, etc, and also all the pelts that were on "display" on tanning racks.
I know... alpha software. Still reporting.
Weird! it did not occur here. I was able to convert "old" worlds (December 2016). My items did not disappear.
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I think Red51 need to reduce everything to less exaggerated levels.
You do not have to limit it to 50 pounds, but carrying tons of stones seems to me 100% wrong. BUT, if it's something customizable, I see no problem. I ALWAYS start a new world with minimal ores.
Nothing would prevent me from reducing the stack to a value appropriate to the realism I seek.I think we should need some kind of "trigger" to carry more blocks.
While exploring, we could not walk with a ton of cargo in the back, but when we start a construction, we could use a sign with the phrase "works in progress", and we could access all the materials that would need to be in chests and barrels.
To carry large quantities over big distances, perhaps a wheelbarrow.
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I invite the community to participate by voting in Rising World, but If you want you can vote for another game.
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Man uses Excel to paint beautiful landscapes.
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I do not know if this has already been reported, but I just realized that the water is not as it should be.
Amount of ores is wrong?
As usual, I created a world with smallest amount of ores, but when I found tungsten on the surface, I accumulated 72 ores! should be like this? -
Please. It would be a great help in customizing the game image.
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Also, when you sit at the piano, it looks back instead to the piano
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Greetings!
When I drag a plank to make an instant wall, it should be possible to destroy one by one, not just the "complete package".Currently if I make an instant wall occupying 20 blocks, I can not destroy just one plank, it will destroy 10 planks instantly. That's not cool.
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Tip for anyone having problems with saves, items in chests, and decided to return to the official version to wait for bug fixes:
1- uninstall the game.
2- Erase the original folder.
3- Deactivate the cloud and start the installation.
4- After load the game, no world will appear on the "load game" screen.
5- Create a new map to test whether to load
6- Copy the backup by replacing all files.
7- Check integrity in game properties (STEAM> LOCAL FILES> VERIFY INTEGRITY OF GAME FILES)
Steam will warn you about missing 23 files and will download again.After that process, I was able to play my old saves without any problem. Can do that will work for sure!
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Tip for anyone having problems with saves, items in chests, and decided to return to the official version to wait for bug fixes:
1- uninstall the game.
2- Erase the original folder.
3- Deactivate the cloud and start the installation.
4- After load the game, no world will appear on the "load game" screen.
5- Create a new map to test whether to load
6- Copy the backup by replacing all files.
7- Check integrity in game properties (STEAM> LOCAL FILES> VERIFY INTEGRITY OF GAME FILES)
Steam will warn you about missing 23 files and will download again.After that process, I was able to play my old saves without any problem. Can do that will work for sure!
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Did you buy the game recently? Your talent is amazing! Congratulations! Question: Have you tested Planks & Beams ?
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I think not.
The "transition" would be made with textures, and in the end the body is replaced by a skeleton. I believe it is an interesting and simple cosmetic element. -
Could it be possible to create a transition between new and rotting corpses?
Something like a slow decay, with 5 phases (textures) of decomposition, it would be interesting.
After a few weeks the corpse would become a skeleton and we could put the bones in a trunk and bury.
A legitimate graveyard. -
Yes, the realistic method (one-by-one) has been maintained, but the player with a tired hand now has a soft alternative.
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I had to delete the original folder to run the game, but after loading, a fatal error occurred.
"Error while loading the game
java.lang.ClassCastException: java.lang.Integer cannot be cast to java.lang.Byte
at L.O.d(SourceFile:152)
at L.O.<init>(SourceFile:107)
at content.Game.initGui(SourceFile:2660)
at w.h.update(SourceFile:148)
at com.jme3.app.state.AppStateManager.update(AppStateManager.java:287)
at commons.JIWApplication.update(SourceFile:328)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
at java.lang.Thread.run(Unknown Source)"Edit: Weird, when I run the second time the game worked.
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I'll raise a controversy: Will we have a shovel to dig in the dirt and sand?
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