Posts by 4ndr34

    I guess you're using the standalone version of the game (from our homepage)? Our IP isn't served by a CDN so it will not change in the medium run (unless we move to a different hoster, but that's pretty unlikely) ^^


    The autoupdate also uses the same IP, there are no other IPs involved in this process. Does autoupdate work in your case? In order to find out if it really works, you could delete a random file in the data folder (e.g. the "commons.jar") and run the game. If the client is able to download the missing file, everything should be fine :)

    Thanks for the prompt reply :) . Yes we use both the standalone version of the game (from your homepage). (I bought the 2 games directly from your online store because I see no reason that you have to pay a market cut to Steam and I like much more that all the money go to you the Devs. ;) )


    Ok it seems that all works round and smooth. I have just done the test you suggested and the client was able to download again the commons.jar! Great! :thumbup:


    Again thank you. See you.

    Hi to all,


    Long story short: I need firewall configuration (what IPs and ports need to be open) to let the standalone (no steam) client pass through it. Right now I have just opened 5.196.33.35 ports 80 and 443 and client seems to run and it seems able to connect to online account, but I am pretty confident that something is wrong, is client autoupdating still working?


    Long story long: I always thought that any kind of censorship was wrong, and I am pretty still persuaded it is right to have no censorship at all. But, unfortunately I had to discover in the hard way that my 11 years old son, with whom I was used to play Rising World in our private, dedicated (LAN) server, is pretty defenseless in an full online world. So I had to put up e2guardian. After I had configured the proxy in the PC settings, pretty all is working fine, even Windows 10 updates, and browsers. Unfortunately Rising World client stopped working. ;( So I figured out that the client isn't using OS proxy settings. :huh: I have tried to configure a proxy in the client but I wasn't able to figure out how to do it. :/ So I have just done a DNS query (dig) on rising-world.net and I have got 5.196.33.35. When I let pass 80 and 443 ports on this IP, the client was able again to log in the account, 8) but I have some doubts:

    • If the IP is served by a Content Delivery Network is pretty unstable to put it will never change, so to fix it I have to change it everytime it is changing. ;( (Not efficient at all)
    • Are other servers, other IPs, involved in client autoupdate? ?( In such a case I should open also these ports/IP to make it all working round and smooth.

    Thanks in advance to anyone, see you,


    EDIT: Typos.

    In my opinion the shouldnt be given. They should be crafted from sticks and stones laying on the ground :)

    Really? ?(
    I was wondering exactly the contrary, that is most people think that the "Early Stone Age" tier is useless and boring... :huh:

    Rising world is an awesome game. I have just bought this game just few days ago and I am completly fond of it.


    I have read these three threads:

    I think that they are massive and incredible sources of suggestions and that the whole three are able to summarize quite all the possible articles of a player wishlist. It is hard to add something and it is harder to comment in a separate way on each of the three threads :huh: , this is the main reason because I have created a new thread.



    Other than the fact that I want to add my 2 cents to the suggestions forum. :whistling:



    I would to talk about introducing different tiers ingame:

    • Early Stone Age

      • Tools: Simplest possible tools, no components required. Just simple shaped rocks. No hafting. Lower Paleolithic Tools. Early Stone Age tools. A starting basic set of tools, like a hammer, a chopper, an handaxe should be given to every player at start. These tools are very inefficient and they worn out really fast.
      • Weapons: Use the tools as weapons.
      • Components & Materials: Logs, sticks and stone.
      • Mining: Very inefficient stone.
      • Metallurgy: None.
      • Containers: None.
      • Crafting Stations: None.
      • Cloth: None.
      • Farming: None.
      • Food: Hunter gatherer. Only raw food. No coocking.
      • Shelter: Simplest possible, just a hut made of some chopped branches and leaves. No control of fire.
    • Stone Age

      • Tools: Refined and hafted stone tools, components and crafting required. Upper Paleolithic Tools. Later Stone Age tools. A complete set of stone tools. These tools are very inefficient, but they last much longer than early stone age ones or copper tools.
      • Weapons: any melee weapon should deliver more damage than any ranged weapon.

        • Melee: Stone Axe (less range than spear, more damage), spear (stone tip, more range than axe, less damage).
        • Ranged: Spear-thrower (spears as projectiles, less range than bow, but more damage than bow), really basic bow (stone tipped arrow, more range than spear-thrower, but less damage than spear-thrower).
      • Components & Materials: Logs, sticks, hides, stone, dirt (clay).
      • Mining: Stone, dirt.
      • Metallurgy: None.
      • Containers: Pottery.
      • Crafting Stations: Primitive and basic wood working, primitive and basic pottery, full stone working, full hide working.
      • Cloth: Basic, hides.
      • Farming: Primitive, basic and inefficient, primitive animal husbandry (dogs and pigs).
      • Food: Hunter gatherer, introducing farming. Raw and coocked food.
      • Shelter: Huts, Hide tents, basic stone masonry. Control of fire.
    • Copper Age

      • Tools: Polished and hafted copper tools, smelting ore, components and crafting required. Metallurgy during the Copper Age in Europe. A complete set of copper tools. These tools are much more efficient than any stone tool, but they worn out very fast.
      • Weapons: any melee weapon should deliver more damage than any ranged weapon.

        • Melee: Copper Axe (less range than spear, more damage), spear (copper tip, more range than axe, less damage), copper sword (range and damage halfway through axe and spear).
        • Ranged: improved bow (copper tipped arrow, more range than spear-thrower, pretty same damage of copper spear).
      • Components & Materials: Logs, sticks, hides, stone, dirt, copper, wool.
      • Mining: Stone, dirt, copper.
      • Metallurgy: Primitive and basic smelting copper ore.
      • Containers: Pottery, copper containers.
      • Crafting Stations: Primitive and basic wood working, primitive and basic copper working, primitive and basic wool working, full pottery, full stone working, full hide working.
      • Cloth: Improved clothing, hides and wool.
      • Farming: improved, animal husbandry (dogs, pigs and sheeps).
      • Food: Farming and Hunting mostly, some gathering. Coocked food mostly.
      • Shelter: Hide tents, stone masonry, primitive and basic use of copper. Full control of fire.
    • Bronze Age

      • Tools: Bronze tools require smelting and alloying different ores, components and crafting. Bronze Age A complete set of bronze tools. These tools are as efficient as the copper tools, but they last as the stone age tools.
      • Weapons: any melee weapon should deliver more damage than any ranged weapon.

        • Melee: Bronze Axe (less range than spear, more damage), spear (bronze tip, more range than axe, less damage), bronze sword (range and damage halfway through axe and spear).
        • Ranged: improved bow (bronze tipped arrow).
      • Components & Materials: Logs, sticks, hides, stone, dirt, copper, tin, wool, fibers from plants (cannabis sativa, cyperus papyrus).
      • Mining: Stone, dirt, copper, tin.
      • Metallurgy: Improved smelting copper ore, improved smelting tin ore, basic alloying copper and tin ore making bronze alloy.
      • Containers: Pottery, copper, tin and bronze containers.
      • Crafting Stations: Basic wood working, copper working, tin working, bronze working, primitive and basic vegetal fibers working, cloth dying, full wool working, full pottery, full stone working, full hide working.
      • Cloth: Improved clothing, hides, wool, vegetal fibers.
      • Farming: improved, improved animal husbandry (dogs, pigs, sheeps, cattle, chickens, elephants).
      • Food: Farming, animal husbandry mostly, some hunting - gathering. Coocked food mostly.
      • Shelter: Hide tents, improved stone masonry, improved use of copper, tin and bronze. Full control of fire.
    • Iron Age

      • Tools: Iron tools require advanced smelting and alloying different ores, components and crafting. Iron Age. A complete set of iron tools. These tools are much more efficient than others, and they last longer than others.
      • Weapons: any melee weapon should deliver more damage than any ranged weapon.

        • Melee:Iron Axe (less range than spear, more damage), spear (iron tip, more range than axe, less damage), iron sword (range and damage halfway through axe and spear).
        • Ranged: improved bow (iron tipped arrow).
      • Components & Materials: Logs, sticks, hides, stone, dirt, copper, tin, iron, coal, wool, fibers from plants (cannabis sativa, cyperus papyrus).
      • Mining: Stone, dirt, copper, tin, iron, coal.
      • Metallurgy: advanced smelting ore, improved alloying. Iron smelting in the Iron Age.
      • Containers: Pottery, copper, tin, bronze and iron containers.
      • Crafting Stations: Basic wood working, full copper working, full tin working, full bronze working, full iron working, basic vegetal fibers working, cloth dying, full wool working, full pottery, full stone working, full hide working.
      • Cloth: Improved clothing, hides, wool, vegetal fibers.
      • Farming: advanced, advanced animal husbandry (dogs, pigs, sheeps, cattle, chickens, elephants, horse).
      • Food: Farming, animal husbandry mostly, some hunting - gathering. Coocked food mostly.
      • Shelter: Hide tents, improved stone masonry, improved use of copper, tin, bronze and iron. Full control of fire.
    • Classic Age ...
    • ...

    This is an incomplete post, but it helps to write down some ideas and it is just a thread starter...
    I will appreciate any kind of comment.


    It is a very long list of suggestions and I am pretty confident that it is an overwhelming task to develop all these kind of things, other than, maybe, most people are not interested in a such fine grained tiers, maybe it could be a great help to let modding support for custom tools, custom items and custom objects, that is also custom crafting stations and resources... ...is it right now possible?

    why?


    you can run lan/dedicated server on windows, mac and linux

    Because if it works, the server becomes indipendent by the host than the actual hardware and host OS that is running it, that is:

    • easier to mantain.
    • easier to migrate hardware and host OS.
    • easier to scale up and down. 8)

    EDIT: I can confirm that it runs round and smooth, :thumbsup:


    Right now I am reading docs and infos on the forum to configure the server to tune the gameplay experience.

    Thanks for the reply.


    Anyway I have bought it on the official website.


    I have just tested the Single Player mode, everytime I run the game, it asks my JIW-Games accountname and password, so I am pretty confident that, even just for just a check that I have an active license, it connects to the Internet, anyway it seems running fine until right now.

    Is it possible to run a dedicated server on a virtualbox guest machine?


    Naturally using NAT or network NAT and port-forwarding to port forward all the needed ports to host. In such a case the client should be connect to localhost, otherwise it is always possible to use Bridged Network configuration, giving the guest an network interface on the LAN.


    I should have enough CPU computing power (intel i7-4820K) and RAM (16GB) to make it working...


    Have you already done any trial about installing it in a virtualbox guest machine?

    I have this game in my wishlist since a bit of time and I am wondering if it worths to be bought rioght now or just pruned from my wishlist.


    I read that, on Steam, it requires a Broadband Internet connection, so I am wondering if it is an always connected to a remote server game, even in Single Player mode, like Elite Dangerous or there is a true standalone mode.


    I read in the Steam forums about the standalone version, but it seems just done for people who does not want to be logged in Steam and worse, network is not mentioned in the official requirements webpage https://www.rising-world.net/en/page/more/requirements.html , does it means that if I buy the standalone version may I play completly offline?


    Due to the fact that the game is in EA stage, if I buy the standalone version, that is I buy it from the official website, how the game is updated?