The next update will be available on Friday, October 31, towards the evening (GMT+1)
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Editing config.properties and disabling;
graphic_lightscattering=false
graphic_ssao=false
Allows the game to reach menu, generate worlds, and be playable.
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Further note; Mid-2010 iMac;
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Report of 01.09.2014 by cwningen
OS: Mac OS X Version: 10.10 Java version: 1.6.0_65 JVM architecture: x86_64
CPU cores: 4 Executor poolsize: 0
Memory used: 85.83 MB reserved: 209.09 MB max: 1065.03 MB
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(b: 1966 f: 1008 i: 8 s: 422 d: 0)
Total heap memory held: 83821kb
Total direct memory held: 333010kb
(b: 332786kb f: 199kb i: 0kb s: 23kb d: 0kb)
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Resolution: 1280x720 (Windowed)
DynamicLights: 100 Quality: 2
ViewDistance: 9 (LOD: 25)
LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR: 0(50)/1/0/1/1/1/0/1/1
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Graphics: ATI Radeon HD 5750 OpenGL Engine Vendor: ATI Technologies Inc. OpenGL version: 2.1 ATI-1.28.17
Accelerated Memory: 1,051,721,728b
GLMaxTextureImageUnits: 16
GLMaxArrayTextureLayers: 35071
GLMaxVertexTextureImageUnits: 16
GLMaxVertexUniforms: 3072
GLMaxFragmentUniforms: 3072
Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, OpenGL20, OpenGL21, ARBprogram, GLSL100, GLSL110, GLSL120, VertexTextureFetch, TextureArray, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, Multisample]
/////////////////////////////////////////////////////////////////////////////////
Camera location: (0.0, 0.0, 0.0) Camera rotation: (0.0, 0.0, 0.0, 1.0)
Total running time: 15.47946
/////////////////////////////////////////////////////////////////////////////////
com.jme3.renderer.RendererException: Cannot recompile shader source
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