Posts by ZodiacX13

    - Ability to throw objects like stones, tomatoes and such. Maybe minor damage based on object.
    - I'd like to be able to use pig/boar sounds on my humanoid swamp monster.
    - Statues with texture swap. Black (obsidian) with red (lava) cracks.
    - Different colors of water. Could use more muddy stuff. Maybe blood red too.

    New spring bursts to surface and turns formerly firm ground into muddy swamp. Thanks to Juggernaut I finished this mini-biome in reasonable amount of time. MAVR_'s old cart blueprint was perfect detail for this build. Thank you for posting it.


    Therefore there needs to be an attractant that makes players chance of getting specialized or buying specialized equipment or supplies a risk. The dungeons are not the answer at all unless the entire premise for the game is fight zombie NPC in the dungeons alone. There is a fine line and the devs will have to see what they want as too much a requirement for teaming up will push off the players who want the risk to survive while they build nice structures. Possibly a reward for structures above ground could be in order. Players building grand battlements have a higher chance of survival in their above ground home but there needs to be some functionality requirements.


    One way might be giving some form of special currency for pvp kills that you can use. Maybe make it so that killing more experienced player will net more points for player/team that did the kill.

    The Medieval armor stuff making me think this is just a Reign of Kings knockoff. Don't get me wrong I enjoy that fact that people have Medieval only servers but I would love some earlier period clothes and weaponry. Maybe even some later or Napoleonic era stuff too.


    That stuff would be nice to have but I'd prioritize ton of other stuff before we get to small but important points like that.

    Some of the creations from Wild Frontiers.



    I felt like making a small shrine and placing it on floating island. I also set up a nice treasure up there. Termites worked their way up there and took the treasure within hours. :D

    Some more ideas:


    - Wouldn't mind having translucent "ghost" npc.
    - Could also use small gembox sized chest with only few inventory slots.
    - Some optional atmospheric events like red moon/aurora/shooting stars/eclipse. Possibly on command.
    - I'd like to be able to change server weather without everyone knowing about it.
    - During some brainstorming idea about self-opening/closing doors came up. Would love to have haunted house.


    E1:


    - Admin tool to track player kills with timestamps and other info.

    I agree adding stuff to their inventories would be cool. But I think that should be done when you can define how they act(attack etc). Having different poses would be good too. Also assigning them to roam specified area would rock.

    - Ability to fly around faster in F2 mode.
    - GM command to clear out the fog of war on map
    - Sound blocks (fire sounds, water sounds etc)
    - Glowing blocks to make ovens etc without campfire in the middle
    - Drawbridge is nice. Makes me crave for portcullis
    - Bigger doors, square wooden/metal hatch(like manhole cover)
    - Colored glass