I have found out that I approach RW gameplay is different from most people. While most are interested primarily in the building aspect and even start in Creative Mode and fly around to squash all challenge, I on the other hand want this to be a serious SURVIVAL game. I don't mind building nice things later on, but the feeling that you're working against mother nature's cruelty should be part of the experience. The way I see the silent "plot" of the game, you are stranded in the wilderness after some kind of collapse of civilization, and you have to scrape together an existence from the stone age tier.
For making the game more challenging as it currently stands, here's what I've come up with:
- In Settings, instant corpse despawn. Death hurts so much that everything you carry is gone.
- No fly mode, obviously
- Set the hotkey for sprinting to something inaccessible (my keypad is inaccessible, so I edited the config file to set that to Numpad 0, and I don't have a numpad on my keyboard so I can't actually do it). The lack of sprinting means exploration is harder, and you can't outrun a bear, a boar or a big cat: either you can fight these predators, or don't dare wander into other biomes.
- Set ores to Low when creating world. You'll need to mine for quite a while before you can get the Tier II Workbench.
- Turn off ponds. You can still fill your bucket and bottle from lakes, but those take time to locate
Well that helps, but there's still tomatoes and fruit trees and timid animals everywhere. It's not much challenge to get enough food.
Does anyone know of a world creation seed that appears to produce low amount of plants, and a lot of hostiles?
Finally, I wish there was a setting in config that would let me reduce the size of my inventory to at least half. RW "looks" more realistic than Minecraft but the amount of stuff you can carry around free as a jaybird is just as silly.