The next update will be available on Wednesday, December 18, in the early evening (GMT+1).
This update will not yet replace the Java version, instead it is the actual content update. We'll provide more information about the transition together with the update.
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On beha;f of my partner:
Heyo guys its Yuna, I had a little idea for the game to add a recycler. So that all items blocks, weapons, furniture,.... can be recycled if its left over or not needed instead of just throwing it away. I think it would be a great idea so that we get at least a part of the resources back from the items.
Feel free to comment and if someone already had this idea im sorry i didnt see the post.
By yuna (da tuna)
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have you installed aktive signs?
if im not mistaken its [UserShop] first line capitalization must be correct as well.
So I didnt have that, I found the page but the download link doesnt work.
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Im trying to get a test usershop set up. I know the plugin works fine since the balance is shown at top. Im stuck at creating signs and I suppose linking them to chests. Can anyone explain simply how this needs to work please?
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This happened on a multiplayer server. Does the server owner need to do this? Or this is a problem on my end?
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rising-world.net/attachment/31024/
Errors like this have been happening more often to me. Is there something I can do fix this?
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With the blueprints, will large/detailed ones cause lag on a unity version world as they have in java?
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This may have already been answered by another thread and I just missed it, but I wanted to know if things we have created in the java version can be carried over to the unity version or maybe this will be possible later in the future or not at all.
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We've been experiencing an issue when creating new area on ourserver. The process will begin, but then suddenly it will terminate. Sometimes the create new area will even terminate as soon as left clicking the first point.
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@red51 Not sure if this has been suggested already...I would love to see a way introduced in making mud just like gravel can be made.
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Hi @red51 I want to suggest that the chat have some changes made. First, that chat box wont appear every time there's a new message. This interferes when taking a screenshot with so many incoming messages. I realize the drawback to this is not knowing if someone is talking to you though. A second thing is when trying to read older chat messages it keep jumping to the bottom when a new message appears and this makes it very difficult to read the older messages.
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I would like to have a list of the exact amount of time it takes for each seed to grow (food/trees). @red51 I know you're quite busy, but if no one else knows, maybe you could assist. Thanks so much!
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Unfortunately I have not been able to put my finger on a specific situation when it occurs, it seems random but it's probably not. And again it has only been on multiplayer but it's probably also not server related.
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@red51 Yes this fatal error has only been a problem in multiplayer. So with this standalone file, just place it in the main RW folder?
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Windows 10 (x64) 10.0 Java: 1.8.0_131 amd64 0.9.3.3_39 -H:4096 -D:3072 (Steam)
Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz, GL502VMK, 12240 MB (4225 MB Heap)
NVIDIA GeForce GTX 1060 20170607000000.000000-000 22.21.13.8253
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Uncaught exception thrown in Thread[jME3 Main,5,main]
java.lang.IllegalArgumentException: This NativeObject is not registered in this NativeObjectManager
at com.jme3.util.NativeObjectManager.deleteNativeObject(NativeObjectManager.java:136)
at com.jme3.util.NativeObjectManager.deleteUnused(NativeObjectManager.java:188)
at com.jme3.renderer.opengl.GLRenderer.postFrame(GLRenderer.java:939)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:189)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:198)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
at java.lang.Thread.run(Unknown Source)