Posts by Void

    The real endgame of vanilla minecraft is in online anarchy survival, where you must get the best armor and tools and defend yourself against other players, and those can take a while to make, lots of risks, and lots of ressource, which isn't the case right now in Rising World, everything is pretty easy to get/make. The endgame of minecraft, the real experience, isn't merely in singleplayer and killing the dragon. It's with/against other players.


    You all say Rising World is just a sandbox game but THIS is exactly why it's where it is right now. It needs to be a little more than that. The age of Minecraft isn't relevant because old or not, people still flock to minecraft, despite it being somewhat stale now in 2019. Say what you want but Rising World has been released in 2014 on steam, not yesterday.

    The age of Minecraft is completely irrelevant. It's still the most popular game today, and I think Rising World would have caught on much earlier if what you said was true. What Minecraft has that Rising World doesn't have, as I said, is an endgame, and some sort of challenge. As it stands right now, it's pretty much just an engine to build stuff, hence why I made those suggestions, basically saying to work on combat related things/items, endgame, before making us wait many more months for yet another update related to building or whatever.

    It doesn't even matter if you copy minecraft's endgame. Add potions, add more guns, add melee weapons and armor enchantments, add crazier armor, things that require more dedication, and make your character more powerful. What we got right now is very good. Advanced building system, very deep underground, workbenches that require manual labor, very good start, no other game has all this. But when you raid someone, there's nothing that's really worth stealing, and I think one of the reasons why the game is not more popular is because there's nothing much to do beyond building. The game really doesn't need any more props suggestions right now, maybe later. Although I think the lighting could be reworked a bit, so we can have spotlights and dimmer, less intense lights. Considering we can have modern furnitures and kill skeletons, I don't think it matters if the game has some futuristic and fantasy elements. Minecraft never really had any direction lore-wise and look where it is. It was all about the design and the gameplay.

    We were talking about better terrain generation, you said he couldnt do it right now because it would delete all the old maps.


    I'm saying in minecraft even if you use a more recent version you dont lose your stuff, already created chunks dont magically transform to the new updated terrain chunks, they remain the same. The chunks that have never been created, will be the ones using the new terrain generation.


    What do you think suggestions are for? We can't suggest anything because the game isn't done yet? Mojang wasn't always a Microsoft company. I'm saying there are elements about minecraft (which are without a doubt elements that made the game the success it is today) that could be used here in RW. And I'm saying here that game longevity for survival, beyond just building, is necessary. So I've been making suggestions in the suggestion place. I don't know why you're coming up with all this.

    I'm making suggestions here as far as I know there's no real roadmap even if you tell me crafting will be reworked, so I'm saying this. I'm not saying vague things I'm saying pretty specific stuff that could be overlooked.


    In minecraft already generated chunks stay there, while chunks that have never been generated, will have the proper terrain generation applied. I dont know what you dont understand.


    On a side note, look at this .. the ghillie suit isnt even the same color as grass, and we cant even aim it's over the sight. hoping this will be fixed soon because ghillie suit currently pretty useless except purely cosmetic

    minecraft isnt a fighting type game either and the pvp scene and anarchy survival are very strong elements of the game. magic stuff like enchanting or whatever it can be, is purely game design, not something to add just for the sake of it. it adds longevity, survival wise. modern blocks should at least require some special crafting benches or processes, because otherwise it's very weird. with 1 stone you can create a lot of different things which would require a whole lot more machinery in order to achieve. 1 stone can be good for rustic type of blocks but not modern ones.


    i think if possible he could do like in minecraft; land already generate stays there, but only new land will have new terrain generation. or the ability to decide what version you want your server on.


    trains already? thats the problem here, we dont have any means to realistically build all of those things and somehow we can build them. like that inflatable boat .. thats what i mean by art direction, these are things that dont make sense. game needs an actual art identity. it doesnt have to be completely realistic means of transportation, but just ones that could make sense. the art style is realistic, so building things like trains and inflatable boats out of 2-3 pieces of lumber is very weird. minecraft can afford to do something like that because it's just literal blocks theres no real emphasis on realism.

    -It's great that we can use stone to make a lot of different blocks, but that's also what makes survival a bit tame. The game would need more ressources in order to make all those vastly different blocks of different materials, and/or different crafting stations to make the more intricate ones. It really feels like creative mode otherwise.


    -Better land generation. It doesnt look too nice sometimes, not enough flat land. always weird hills and mounds.


    -A real expansion on the combat mechanics and items. more weapons, more armors, and maybe even enchants and such. more hostile NPCs that drop good stuff. dont be afraid to go a little bit in the fantasy realm, minecraft did.


    -a more focused art style would be a good idea. in general it's not such a good idea to add walking skeletons (fantasy) with the ability to easily make blocks of the modernist art style. it just creates something weird. in fact I think the modern style furniture and blocks should be for creative only, or at the very least it shouldnt be that easy to mingle rustic world with modern art style. i use minecraft as a reference again, but they dont have anything that could be considered modern looking, and I think this is part of its success. player must be immersed in the Rising World universe, and things that dont go well together breaks this immersion.


    thats what i got for now. those are elements that should be expanded/worked upon asap, because for now I dont think building needs improvement which seems to be the main focus of the game. it's already better than 99%, maybe even 100% of the games, so work on something else for now in order to make this a more finished game.