Posts by krazmuze

    If you look on steam discussion this is the top sticky - its years old but the dev has recently posted there the next update will support the popup menus but the other UI still needs works.


    Far too many people have decried PC games going the console route "dumbing" down games, but the OP makes very strong points that it is about ability/accessibilty (especially repetitive building games and long sessions) and not so much about consoles (though it does enable it to happen as that is the first step is fixing the UI. To solve those problems it requires full support that replaces key/mouse - not supplements it.

    That's a great idea, I will add an option for posters to behave like billboards :) I'm not 100% sure though if this will make it into the next update...

    Do posters support only .PNG - the browser did not show the .WEBP files - but it would be great if it did as they are 8x smaller without any .JPG compression artifacts.

    Ok I saw the use of Graphics in a youtube tutorial for Posters - I guess that was just that players convention and not used by the game then. Much better if the file browser actually does let me browse!

    Maybe better if the GM could put allowed loot in the box then the PC sees a random selection? Different gameplay would have different loot requirements. Even within the medieval category you can see different tiers that you might want to control.

    If your player uses the console command renderplayer the game will save a .png file of them with whatever clothing they are wearing.

    My presumption is the players would use their actual 3D game avatar and stand in place and move on turn as if playing human chess, the benefit would be seeing the play area from their own POV at scale. Why would the GM want a .png of the players character? I guess the player could use it to copy/paste their picture to their character sheet? I supposed if players want more of a fantasy portrait than possible in the game, then they could just move their own poster around just like the GM is doing with NPC (presuming server permission allows poster placements) Then their actual game avatar dresses in black like a stagehand to know they are not part of play.

    So with Posters I put it in Graphics (which I needed to create) then that enabled the browser to select the image and upload to the game (even though I am offline I presume its same UI for online). Not sure why it was not a regular file browser and not sure what upload is actually doing.


    But the feature of being able to add a poster live without restarting the game is important for RPG GM, so would it use a similar browse/upload live feature.

    i actually use a prefab for some of my plugins icons in the world. this is done by creating a prefab and adding the art in billboard mode. if you would like, when i get time i can try to make a plugin for this. tho the images would have to be saved into the plugins directory before hand. but it could allow for taking an image(like in your other post) and treat is as a billboard.

    So somehow you get unity access even though the game has not done billboards? Why would you not use the existing Graphics dir that posters require - it is because the art becomes part of the plugin itself?

    Posters are often used as props, and many games use such billboards for flora, and even classic video games used them for NPC art to save on custom 3D modeling.


    The issue with posters is that if you rotate them off the floor/wall to stick out to suit the purpose of prop, flora, or npcs is that they vanish when viewed edge on - posters can be crossed 90deg to temper the illusion but can result in seeing the double cross images. Videogames long ago solved this by having these poster sprites (optionally) autorotate to normally face the player (client side). This can create the illusion of 3D art using only 2D art

    This is a unique application of Rising World, those of you who play tabletop RPGs know how difficult it is to buy 3D minis and terrain to create an immersive experience. There are a few 3D virtual tabletops out there but none of them can compare to the voxel building/terraforming of Rising World. The problem with Rising World is that there is a very limited number of 3D mobs that have been implemented, and the GM cannot control them. The 3D virtual tabletops that do exist rarely animate their minis, maybe they support 3D print conversions - but there will always be deficit of 3D art especially animated and portable into a game engine without tremendous work costing time and money

    The compromise solution is to use 2D counters and 2.5D pawns, same compromise you end up making on tabletop when you do not have the 3D mini you need, and turns out the digital art for these are a perfect fit for Rising Worlds Poster feature!


    Simply use the poster item - upload an image (prefer transparent border formats like PNG) and place/resize it on the floor for a 2D counter and play a life size checkers board. For a 2.5D standup pawn simply rotate up of the floor on X axis and now you can play a life size chess board. Unlike 3D sprite games they will not face rotate - so the workaround is stamp down another copy rotated 90deg in Y


    The mitflit on the right is looking at me that way - but you see double ears and double sword because of the double pawn at some angles, but most angles it appears they are face turning. I also made them too big that creature is half that size but I wanted to see how well the art scales. For scaling just turn on the game grid or use a grid aligned texture and eyeball it or calculate the as 5' per 3 grids, with 20" grids, 0.1 grids is 2". I presume for low bandwidth online play you would want low rez compressed images, not sure how well the game works for poster display to all players - though it presume it works just like any other texture?


    It really increases immersion when you can see the scale of caverns vs. what the flat map would show - I have had real fun building a megadungeon - then started wondering could this actually be used as a play setting? Now when you see a dragon as tall as a castle - you might want to run away!


    https://images.steamuserconten…%23000000&letterbox=false


    Of course you fight with dice and math same as you would on tabletop, so have your dice and character sheet handy. And just like the real world the GM has to fly around and pick up the pawns and place them back down again if they move. I did not try other images yet - so I do not know if poster inventory is uniqued or is it just a placeholder selecting the last image used unless another is selected.


    I personally get my pawn art from Paizo (they have a decades old back catalog for monster manuals and adventures) - while they have .PDF/.JPG there they also sell higher rez better compressed .WEBP with Foundry VTT (and presumably other VTT). I used GIMP to convert .WEBP to .PNG. But there are many other resources for art.

    RE: LandClaim -- a more simple robust WorldProtection type plugin.


    The pupose of forum compared to discord is it is easier to find coherent discussions, literally after I clicked your post this one come up as active discussion - where the OP is saying no need for plugins and says how to do it native. I cannot confirm it just not sure why you did not see this recent post.


    Of course if you are not the server owner then you have to use the land claim method they want you to use, should not be an issue for your self hosting - but if you have players maybe they like the plugin features.

    Creative mode adds function keys for such GM operations. Use the console to get into it gm 1 or 0 or creative or survival. Just hit the function and number keys it tells you on screen what the control does.


    It has a volume delete for different objects - but I do not like the shader on the volume used - it is not very see thru.


    Of course if you are on a server you may not have GM rights.

    Alpha you are correct, the rules state that you need to be the copyright holder. Which means permission from the author. What I was saying was once you’ve gotten permission, you should still credit the author. We also don’t want to hinder peoples creativity.


    If people feel the need to restrict this is what copyright notices are for on their work. They can also use creative commons notices to be more specific about the type of modifications they will allow and if attribution is necessary - otherwise people will make the mistaken assumption that something posted is done so with the assumption that it is now public domain.

    I also want to put in a plug for getting this into single player. Sure some of these are features that would require online like a mail system and areas while currency and NPC types have nothing to do with online - it is just adding/changing game objects.

    I wanna dwarven blacksmith in my town that I build that gives me a discount on using their shop. More immersive than plopping all the stations down in one room like I normally do.

    i myself use 2 32inch 4k LG televisions.

    It is hard to judge size since Meta has yet to implement augments fixed to the wall - I strived for 90deg screen at first which is 20' widescreen 10' away but could not find a FOV setting that made sense - 90FOV on that screen was cleary not at 90deg (the advantage of a calibrated grid is measuring FOV in game!). But then the room intrudes on the edges yet I only wanted to see my keyboard, so I made the screen as big as possible which is nearly the FOV of the headset and went with 80FOV as that had the proper perceived depth with my real wall.

    I have poor 3D vision due to coke bottle glasses warping my visuals (contacts real world always looks larger than glasses, but I have bad allergies), never did good at ball sports as a result. So it appears to make the game VR to me!

    Thanks for getting back to me so quickly. I looked again at the menu and finally found the scroll bar that allowed me to change the text font & sizes. HUZZAH and Thank You! I changed the default 12 pt. up to 22, 25 & 30. NOW I can see everything. Great Job on this tool. I look forward to using it. And I am keeping the leaf background. :party: FYI: the word "Settings" doesn't have an apostrophe. :nerd: Keep up the great work!

    Old age is a disease that everyone gets.


    Many devs screw up scalable UI so instead I use mixed reality (Quest 3) to put up a PC screen that is larger than my wall! (I use the aftermarket mask that is same material used on CPAP sleeping masks, but you still have to be careful with the tightening pressure) When you are a dev that works on big monitors up close and have good vision, you might wonder what the issue is. But soon as you get some years on you and realize no amount of focals can fix every use of glasses, and realize TV gaming is more relaxing than using a desk monitor - the fonts will start to fail you!

    We recently discussed shipbuilding here .


    Would you want it voxel building - with only the ship parts needed to make it functionally a boat - a better version of Ark Survival rafts - your ship just has a raft buried in it and you build off it same as you would a house. Or would you want it modular that you have all the premade ship parts - like the existing boats are made now so more like Atlas (the Ark Survival mod they turned into a game)

    Is there any way to show the artic, desert or temperate zones maps when in a different zone? Just trying to best plan excursions and what to take with me. edit: This is after I have visited the areas of course.

    Since you have to make the map that would be a good idea make each new page is a different island cluster, and the map equipment was actually your atlas where you can flip pages you have made.


    Here is dev response on global maps


    https://steamcommunity.com/app…ons/0/594012931508685728/

    It's a reason to travel to foreign lands and subject to changes in the future, when more ores and more content arrives

    As I said it was much better when the reason was keep digging you might get lucky. If I want to go to foreign lands it is because I want to go to foreign lands and want to experience a new setting - and not because gold is illogically in the desert just because it was a rare and the desert needed a rare (when IRL gold is found where water left deposits). Certainly it makes sense for unique flora/fauna/minerals in different biomes, but they need to make logical sense. You would not put zebras and lions in the artic just because they lacked a feline and equus.