Renderworld can I have it give a underground dungeon layer floorplan or it it just gods eye map of surface - more detailed than game map? If it can do levels this would be really good for verifying layouts, right now I use three block cubes is 5' tiles then try to count using the F8 highlight. Often scratching my head where the heck I got offset so I have to set things aside and look at it with fresh eye. I do the floors first before wasting time on walls in a bad floorplan that misaligns. The biggest struggle is mapmakers do not 3D/ISO model themselves so often their stairs and multilevel drawings make no sense.
I do not like the idea of using RW NPCS as then you are using the videogame combat system rather than the RPG you are playing but could see using them as a frozen asset 3D art. This idea is to recreate tabletop with dungeon floorplans and walls, with the same pawns used on table top same TTRPG combat rules (be it SD/PF2e/D&D medieval fantasy RW could even do modern sets) The difference is players get a first person view rather than the gods eye view.
NPCs are fine for shopkeepers I think but I would rather be able to ghost into any NPC and act it out just in case anyone wants to barter or steal and up to shennigans. Maybe it just needs a GM character mirror to edit appearance with load/save/steal presets?
Will have to fiddle with asset loader, are these brought in as voxel conversions using building blocks blueprints or are they brought in as actual object meshes? Could see using that for player minis if there was a way to convert the 3D printer sites output but then the players become stagehands dressed in black moving their mini and lose the first person view idea a bit (and it gets crowded), and there is people out there that have done STLs for D&D monsters so maybe better for the BBEG.
I am barely 50% done with the megadungeon blocking, so have not actually tried to use the idea yet as I then have to add scatter furniture and doors (really need hinged blocks for traps - like the drawbridge but with blocks, for now I will use fake posters for secret doors or GM sledge hammer). Want the new version that implements facing posters for standup pawns as crossing them is a bit tedious and wierd looking.
Also torches are half what D&D says they should be and what IRL is (D&D is an average of torch radius for an hour a fresh torch goes further and burned down torch is less - youtubers have tested this). This makes maps unplayable as written because the designer assumes you can see across the room or the high ceiling if you have a torch (I like Shadowdark no PC darkvision, torch is mandatory). I have yet to find any way to increase torch radius (database has only torch intensity). Just finished a combat arena and it was supposed to have long torches under the viewing balconies lighting up the floor - and the torches did not reach the floor! Cannot put the torches on the floor as that needs to be free for combat and just putting them lower on the walls still has dark arena in middle.
My favorite CRPG in recent times is Solasta for close turn based adherence to D&D5e rules, but even that was not licensed and everything was homebrew and not the same as the books. The new version they are working on they promise a dungeon maker. If you watch any stream of BG3 multiplayer it really does not play like tabletop more like multiplayer videogame mayhem as it is more of a hybrid (and they dropped the idea of GM mode). There is a kickstarted indy studio working on a PF2e CRPG using minis that looks to have a good art style, but being indy they are not even yet thinking about a GM dungeon making mode and given the art style seems intended for gods eye view I doubt multiplayer will do FPV as they are focused on single player and vaguely mentioned multiplayer maybe if they have time and money. All of these have the same flaw - 3D modeling is hard so their monster availability is what they needed for the story, and none of them have the idea of importing 2D standup pawns.
I was actually suprised this was even possible in RW, as I thought posters was restricted to surfaces and on a whim I tried to rotate it and was dumbfounded it worked!