Basically it is our intention to implement a skill/xp system, even though it will be an optional feature Originally our idea of a skill/xp system was to have a "learning by doing" approach, i.e. becoming more efficient in certain things (cutting trees, mining etc) simply by doing that.<br style="background-color: rgb(246, 246, 240);">...
+1,
i like the do to learn approach to skill up, more realistic than 'level up' imho.
I also like to skill up in a specific skill (carpentry is my favorite, for example), and dig the skill tree and become an expert, and in time sell / trade with other type of specialists, it's good way to make good community, and good relations, imho.