Update: The standalone should now be available! Sorry for the delay!
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we tend to use posters for that. place a plank then place the poster then remove the plank and you have a walk through curtain.
Super simple and never thought of it It'd definitely be cool to have no collided planks but in the mean time I'll have to use this. Thanks for the suggestion!
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If I may suggest in the /pnb menu if at all possible a checkbox option that will disable the planks/beams collision so a character could simply walk through. Could make some nice functional doors. Thanks.
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Electricity is announced. So i assume there will be a way to produce it
Oh I wasn't aware it was announced. Anywhere I can find that?
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Electricity is definitely planned. Though such a huge impact that it will take some time until implemented.
But the problem is... your game might have focused on electricity. Though it looks (to me) clunky, blocky, unnatural.
RW had the focus on a more realistic look and the building system. Both was very well achieved. And now its working on a reason to build (other than to realize your imagination) - survival.
Electricity will be definitely the cherry on the cake, i am sure of that. But for now the game is focussing on survival to give the world the feeling of really being alive anda ctive. Also to give a challenge.
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Maybe I should've specified I'm only suggesting the power mechanics of that game, the nuclear reactor, coal reactor, physically wiring the power source to a transformer and then having a transformer power an area. I'll probably either create a more well explained post tomorrow or edit it into my original I kinda created this while extremely tired last night. Thanks for your input!
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Awhile back there was a pole asking what the Devs should focus on and Electricity was something that was mentioned. I've been playing this game for quite some time and the power system is what brings me back to it. They did it in such a simple but interactive way it's just fun to mess around with. I'd like to suggest maybe looking at what they did for reference when thinking about the power system. I'm not trying to advertise or anything I just think they did it really well and would love to see it in rising world.
Heres a youtube channel focusing some of what I'm talking about.
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It's happening occasionally on the server I played on. A server restart fixes it but it comes back. I suspect it's due to SQLite being asked to do too much at once. SQLite wasn't designed for concurrent queries. If you can, consider switching your server to use MySQL. If you want to keep your existing world, you'll need to convert it. Note that once converted to MySQL, you can't convert back to SQLite.
Thanks for the suggestion I'm gonna look into it. 
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If anyone else is having this issue I resolved it with a box restart. I'm not 100% sure what could've caused the issue but I believe it was possibly created by a duplicate process hiding in the background. Hope may be this can help someone else as none of the topics like this one have ever been resolved.
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I tried what you suggested and it seems that walking in and out doesn't work but relogging does seem to do the trick.
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Having an issue where my game won't save I'm getting a red error pasted in my text pretty frequently. I've read up on other threads with the same issue but no resolve has been found so far. I'm looking for suggestions. Here's my server log https://pastebin.com/TeqrFYJG any help would be greatly appreciated.
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Yes everything excluding explosions is selected including owner. And no worries I'm interested in getting this sorted out whatever you need I can get you,
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I'm having a slight issue, I appologize if this has been adressed. I'm sure I'm doing everything properly, but maybe I'm not, It seems after adding a player to a claim as owner he can still not build/destroy anything in the claim. I'm certain I'm the correct player to the correct claim with the correct owner permission. I've tried him in the admin permission as well. I haven't tried the other groups quite yet as he had to get off. i'm using 1.0.1.
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Hey there for awhile I've noticed that this game has everything just missing one thing for me. Some more variety in doors! Check that out I'm not quite the best with embedding images. Thanks for reading.
http://imgur.com/a/t1SFu