I have made a swimming pool by using blue marble and textured glass. My neighbors always come over and go for a swim! I'll post pictures after I finish the deck.
Posts by Ivansky
The next update will be available on Wednesday, December 18, in the early evening (GMT+1).
This update will not yet replace the Java version, instead it is the actual content update. We'll provide more information about the transition together with the update.
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Also tried removing it with a shovel, hatchet, battleaxe, hammer, and sickle. After much frustration I threw an apple and snowballs at it. Lol.
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I'll try that. Maybe I can salvage my build.
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There are still some items that refuse to be removed. I have a few planks and a window that is out of place and cannot be removed. I'm hoping this gets fixed soon. An entire project is shot due to a misplaced window that won't budge.
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@Leftoverjay We had 8 people on the server Sunday night. I saw no degrade in performance even at the spawn point. Also, there have been far fewer random disconnect errors since you bumped the RAM allocation. It used to be every ten minutes.
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I'm sorry to hear about your stuff being wiped. As Turbo mentioned, there are other servers for multiplayer. 518Mafia and Deadlands are US based and seem to have a steady growing population.
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I managed to complete my project through much trial and error. Place a block next to it to see if it lands in right configuration. After that episode, I tend to stay away from those type of corners... for now.
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I am glad I saw this post. I was about to submit a bug but I see it has already been addressed.
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I can make the same thing happen in single player mode by trying to give myself item 002. Hey, this is Alpha and we are testers after all!
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Indeed I am an admin on that server. Now that you mentioned it, I was giving myself some lumber using the 'item' command when it crashed. Maybe we could make the program "Ivan-proof" so this doesn't happen to others, or have a more user friendly fix?
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I can play on any other server except 518Mafia. If I try to log onto that server, it automatically closes the game completely. Below is the error log.
/////////////////////////////////////////////////////////////////////////////////
Report of 07.01.2015 by Ivansky
OS: Windows 8.1 (x64) Version: 6.3 Java version: 1.8.0_25 JVM architecture: amd64
CPU: [AuthenticAMD, AMD FX(tm)-8320 Eight-Core Processor, 4, 8] Executor poolsize: 1
Memory used: 109.90 MB reserved: 282.14 MB max: 2077.75 MB/////////////////////////////////////////////////////////////////////////////////
Existing buffers: 5124
(b: 2460 f: 1826 i: 7 s: 831 d: 0)
Total heap memory held: 107326kb
Total direct memory held: 341783kb
(b: 340706kb f: 970kb i: 0kb s: 105kb d: 0kb)/////////////////////////////////////////////////////////////////////////////////
Settings:
Resolution: 1280x720 (Windowed)
Frequency: 60 Vsync: off
DepthBits: 16
BitsPerPixel: 24
Samples: 1
MaxFrames: 200
Renderer: LWJGL-OpenGL2Anisotropic: 0
DynamicLights: 100 Quality: 2
ViewDistance: 5 (LOD: 10)LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO: 0(60)/0/0/0/1/0/0/0/0/0/
/////////////////////////////////////////////////////////////////////////////////
Graphics: AMD Radeon HD 7700 Series Vendor: ATI Technologies Inc. OpenGL version: 4.3.12618 Compatibility Profile Context 13.251.0.0
Accelerated Memory: Indeterminate
GLMaxTextureSize: 16384
GLMaxTextureImageUnits: 32
GLMaxArrayTextureLayers: 35071
GLMaxVertexTextureImageUnits: 32
GLMaxVertexUniforms: 1024
GLMaxFragmentUniforms: 1024
GLMaxVaryingFloats: 128
GLMaxVertexAttribs: 29Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, ARBprogram, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, VertexTextureFetch, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, TextureCompressionLATC, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer]
/////////////////////////////////////////////////////////////////////////////////
Camera location: (-2082.2417, 71.429276, -253.57083) Camera rotation: (0.044640932, -0.9552042, 0.1978862, 0.21548349)
Total running time: 22.695219/////////////////////////////////////////////////////////////////////////////////
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/risingworld.jar (4cb2c6518c4ba0d6dc83e889392ad99a)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-core.jar (b6792c3064904122164b90736b32aa17)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-desktop.jar (246621cdca2d221115c5b6bc4cd08778)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-effects.jar (262315e2a17303144a1352adec7d559f)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-jbullet.jar (8b1c8d17234be9bd0296cff9fc6cf960)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jinput.jar (f445e38d170120a617de32302b7d05fc)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jbullet.jar (70b89e65d22ee46995fdd62d66b0d42c)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-jogg.jar (cd9933c09d97c029ce1031f7710482f8)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-lwjgl.jar (6e16a1baad94aaea17c6eac3b68f9fdc)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-lwjgl-natives.jar (c46724e849e2beb9ec600afe52163204)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-networking.jar (a7625269921502e6da6e4c06137101ac)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-plugins.jar (f7dc63bbb6a99a762cd083803c246f0a)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-terrain.jar (bc3922c21827f5a7217769f266cdfef7)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/j-ogg-oggd.jar (ccfb084cd5433e2939bb518867e99217)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/j-ogg-vorbisd.jar (cc32a32654b26d735f2a187d54186429)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/lwjgl.jar (ad9772c27b55296c1458b8dfe7683bc7)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/stack-alloc.jar (9d606124f003a3de084b5f7691981c8a)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/vecmath.jar (b12e74803effe5ac366ce331678047f8)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/jiw-gui.jar (ca89c70048d76ff9e267793b5f83b901)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/jiw-bytenetwork.jar (544d94f659adab4e93e95056b9284dec)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/server.jar (1e617fb2455c7bfe3b479291f1a1c9cd)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/commons.jar (9dcf498a0dc89b50435e342e7faf3cec)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/sqlite-jdbc.jar (5fa420d75512d78ba9b08143ddca61b7)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/luaj.jar (35b99210e527b306ca52158f1479894d)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/interface.jar (77b5637ab629b482e4bd1d36b02f43be)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/materials.jar (5d7dbbe2653a8726ae642b690b550365)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/models.jar (8e207cbb810e39dbab5b898804b63bfe)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/music.jar (e0fecc38d7756a9706e59c54f80b2c55)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/sounds.jar (dd97905a718b58b255dac9e88716e800)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/textures.jar (2a8963b380b8c8fad4f5f5cb1564e35f)/////////////////////////////////////////////////////////////////////////////////
Error details:
java.lang.reflect.InvocationTargetException
sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
java.lang.reflect.Constructor.newInstance(Unknown Source)
content.util.ClientUtils$ConversionUtils.fillItemsIntoSlots(SourceFile:624)
content.util.ClientUtils$ConversionUtils.byteArrayToInventory(SourceFile:593)
an.Q.call(SourceFile:487)
com.jme3.app.AppTask.invoke(AppTask.java:142)
com.jme3.app.Application.runQueuedTasks(Application.java:583)
com.jme3.app.Application.update(Application.java:596)
commons.JIWApplication.update(SourceFile:58)
com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
java.lang.Thread.run(Unknown Source)