Posts by MCL

    Hello. I encountered this error:

    "

    Windows 7 64bit (Desktop) Direct3D 11.0 [level 11.0]

    Intel(R) Core(TM) i3-4170 CPU @ 3.70GHz, 4 Cores, 3691 MHz

    8108 MB RAM

    Commit: decd9931dbd268cdf31e0298e513bcc82f8d5b01

    Branch: master JobID: 2248

    ------------------------------------------------------------------------------------------

    DllNotFoundException - Unable to load DLL 'native': The specified module could not be found.

    at RisingWorld.Native.NativeManager.Initialize () [0x00000] in <00000000000000000000000000000000>:0

    at RisingWorld.Content.Game.InitDefaultSettings () [0x00000] in <00000000000000000000000000000000>:0

    at RisingWorld.Content.Game.OnInitialize () [0x00000] in <00000000000000000000000000000000>:0

    at UnityEngine.RemoteSettings+UpdatedEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0

    at RisingWorld.Common.JIWApplication.Update () [0x00000] in <00000000000000000000000000000000>:0


    "


    I am more than sorry if this has ben answered before, I looked into the thread, could not find any other mention of it.



    EDIT:

    With the Java version I'm also getting an error, unlike the Unity version, the game starts and then the loading screen (JEW GAMES logo with a Christmas hat) appears but it flickers and after a few seconds the game crashes, here's it is: (maybe because the screen is flickering it's an issue with my graphics card, I'll try replacing it with a different one to see if it works, but from the log it looks like it's a problem with FMod)

    "

    Not initializedpool-2-thread-1

    java.lang.UnsatisfiedLinkError: C:\Users\[CENSORED]\Rising World\JavaFMod64.dll: Can't find dependent libraries

    at java.lang.ClassLoader$NativeLibrary.load(Native Method)

    at java.lang.ClassLoader.loadLibrary0(Unknown Source)

    at java.lang.ClassLoader.loadLibrary(Unknown Source)

    at java.lang.Runtime.load0(Unknown Source)

    at java.lang.System.load(Unknown Source)

    at de.jiw.fmod.core.utils.NativeLoader.loadNative(NativeLoader.java:88)

    at de.jiw.fmod.core.utils.NativeLoader.load(NativeLoader.java:32)

    at de.jiw.fmod.wrapper.JavaFMod.init(JavaFMod.java:23)

    at content.audio.c.<init>(SourceFile:95)

    at content.Game.initSoundState(SourceFile:3223)

    at w.h.b(SourceFile:87)

    at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)

    at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

    at java.lang.Thread.run(Unknown Source)


    "

    My main computer currently has a Core2Duo 6400 (LGA 775). I thought about upgrading but the aren't new CPUs for this socket so I would have to buy an older one or upgrade my motherboard, but then as well I just just assemble a whole new computer. Besides, I would have to get a 64-bit version of Windows and transfer all of the files.


    I hope you understand, sorry for my bad English.

    When talking about the bulletin board, do you mean the forum? We changed that design back in January ^^

    Yes, I haven't used the forums from late 2018 up until June this year so I noticed it in June. I think that the older design was better. The reason I liked the older one more is that it has more depth and cracks, the wood and stuff (and this looks somewhat strange because of the flat design, again, it's just my opinion, I am not trying to bewilder you or anybody who thinks other-wise, I am tolerant, I hope you understand, my English is too bad.)

    I'm not trying to be mean, it is just my opinion:

    I think that the previous design of the launcher and the RW bulletin board looked better than the current one.


    I am not trying to offend you, shame you, or otherwise make you feel uncomfortable, if I did I am extremely sorry.

    I did not do it on purpose.


    Regards,

    MCL

    Hello, I first found out about this game in late 2016, played it for the first time in January, 2017. I come here once in a while to check the status updates and this time I came on time! 20 minutes after the demo was released. I have to say that the graphics looks absolutely stunning. Thank you.


    Also, one question: after the Java version gets discontinued, will your release the source code of the Java version (and ideally release it under an open source license)?

    I'm pretty sure it would bring many new players (potential buyers of the Unity version) to Rising World.